World generation, structures greater than a chunk

Discussion in 'Plugin Development' started by DeMaggo, Jun 4, 2013.

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    DeMaggo

    Greetings everyone,

    I'm planning some sort of basic mod for a server I'm working on and need a custom world generator for that. Creating the basic buildup won't be hard, but when it comes to structures that are part of more than one chunk, I'm quite unsure how to do that properly.
    The basic populators would allow me to run over several chunks to create greater structures, like ore vains. But if it goes to regeneration and map extension later on, I'm not clear on how to do that properly in order to avoid cuts from the second "runover". Can someone point me out what methods are common in case there are any?

    Thanks in advance
    DeMaggo

    Tagging: codename_B
     
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    codename_B

    DeMaggo depending on the complexity of the populator, it may be necessary to sacrifice full regeneration ability for complexity of structure.
     
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    DeMaggo

    Thank you for your reply. I've been looking up some more and I'm wondering how exactly these blockpopulators work. They seem to be limited to single chunks, so I'm wondering how to handle this exactly. Are the shafts in the classic generator done by these populators as well? They fit into each other, so...

    €dit: I might have found a solution to this.
     
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    codename_B

    Hope your solution worked!
     
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    DeMaggo

    It will work, the first pieces are already put together. The complexity is kinda high, though.
    Blockpopulators will most likely not be used.
     
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    MUG806

    Hey, I was actually being stumped over the same (or a similar) problem. I too was planning to make a generator and I just cant think of any way to make chunks join up neatly, seeing as how they are generated one by one. If anyone can throw any light on of this can be done/works in vanilla Minecraft, that would be awesome.
     
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    MUG806

    Anyone?
     
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