[WIP]My Wand(need better name)

Discussion in 'WIP and Development Status' started by markieo, Nov 11, 2013.

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  1. Offline

    markieo

    I am busy with my own creation of a wand with a lot of spells. Here is a video about it:


    Tell me what you like about it and what i can improve. And maybe tell me a spell so i can add them too XD.
     
  2. Offline

    TheUpdater

    hello am the developer for project lol you are good at making cool effects
    do you want to join the team and make abillitys for champions =D

    this is assume btw
     
  3. Offline

    ArthurHoeke

    markieo When is it possible to download it? :D
     
  4. Offline

    markieo

    ArthurHoeke I hope to make it ready for release as soon as possible. But you need to give me a better name.
     
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    XDSiLeNtKiLlXD

    markieo
    Hat tip to you, this looks awsome. Might i ask how you trigger the spell change ? Keep up the good work!
     
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    ArthurHoeke

    markieo The dark wand? Could you upload the plugin on mediafire for testing :) It looks so cool :D
     
  7. Offline

    AoH_Ruthless

    Not allowed on Bukkit. I accidentally liked your post instead of quoting at first so sorry about that.

    markieo
    Maybe Wands+ or something? I don't know if this is already taken on devBukkit though.
     
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    ArthurHoeke

  9. Offline

    AoH_Ruthless

  10. Offline

    markieo

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    ArthurHoeke

    markieo Nice! Can't wait that its approved ;d
     
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    AoH_Ruthless

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    Gater12

    markieo Call it Magical Magic Wands :D
     
  14. Offline

    NathanWolf

    That firework effect is awesome!
     
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    SoThatsIt

    These effects are amazing! nice job! any chance for source code? i love looking through how the effects are achieved in these sorts of plugins :D
     
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    NathanWolf

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    sgavster

    NathanWolf 1.7 added a new feature, firework.detonate. Makes that thread *sorta* useless, example code here:

    Code:java
    1. Firework firework = p.getWorld().spawn(p.getLocation(), Firework.class);
    2. FireworkMeta data = (FireworkMeta) firework.getFireworkMeta();
    3. data.addEffects(FireworkEffect.builder().flicker(false).trail(false).with(Type.BURST).withColor(Color.BLUE).withFade(Color.WHITE).build());
    4. firework.setFireworkMeta(data);
    5. firework.detonate();
     
    NathanWolf likes this.
  18. Offline

    NathanWolf

    Good tip, thank you! I'm currently using NMS broadcastEntityEffect, it'd be nice to move away from that.

    Though I suppose I will wait until there's an RC for 1.7, since currently my plugin still supports 1.6.
     
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