Will bukkit be using Netty?

Discussion in 'Bukkit Discussion' started by BleedObsidian, Nov 10, 2013.

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    In 1.7.2, minecraft now uses Netty for its networking code.
    Does this mean CraftBukkit is going to use Netty or just adapt to support the new Minecraft Protocol?
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    I don't have any experience with this area of the code, but when I searched CraftBukkit source code for Netty I see the following class instantiation in NetworkManager.java:

    import net.minecraft.util.io.netty.channel.nio.NioEventLoopGroup;


    publicstaticfinal NioEventLoopGroup f = new NioEventLoopGroup(0, (new ThreadFactoryBuilder()).setNameFormat("Netty Client IO #%d").setDaemon(true).build());

    and code in that file references a lot of Netty objects/methods. So it appears CraftBukkit already tying into it.
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    mbaxter ʇıʞʞnq ɐ sɐɥ ı Retired Staff

    fussionzz97 Odd choice to bump a months old thread. ;)

    CraftBukkit utilizes netty.
    CaptainBern likes this.
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    mbaxter Thanks, found the post in a google search and would also like to know :p
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