What On Earth Is This?

Discussion in 'Bukkit Help' started by Nathan C, Apr 5, 2011.

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    Nathan C


    Every once in a while, when people try to join the server, it errors out. Here is an example of the error that I got, when I tried to join.

    16:59:57 [SEVERE] java.io.FileNotFoundException: http://www.minecraft.net/game/checkserver.jsp?user=NateN34&serverId=a992df4b8ddcb35e
    16:59:57 [SEVERE]       at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1434)
    16:59:57 [SEVERE]       at java.net.URL.openStream(URL.java:1010)
    16:59:57 [SEVERE]       at net.minecraft.server.ThreadLoginVerifier.run(ThreadLoginVerifier.java:24)
    17:00:24 [INFO] Disconnecting NateN34 [/]: Took too long to log in
    Now, at first I thought it was a Java error, so I moved to IKVM...still the same problem though. It is very annoying and I am going to have to move the server to offline mode if it continues like this.

    Is this because Notch's authentication servers are overloaded?

    Anyone know what this or how to fix it?

    Thanks in advance,
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    Was the main Minecraft authentication server down when this happened? I mean, it does go down A LOT.
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    Nathan C

    No, the server seems to be up. I can visit it through a browser.

    But this is happening ALL the time, even when the servers up.
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    Have you ever had two users try to login at the same time, and one got in and the other timed out?
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    Couple things: 1, Notch has moved the login servers AWAY from the main site servers, so going to minecraft.net will not tell you whether authentication servers are online.

    2: Yeah, that looks like the authentication servers are down, although I would have thought it'd mention Amazon since (at least I think) Notch moved the databases to them.
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    Nathan C

    Ah thanks, that is what I thought.

    This is no longer acceptable and I am moving my server to offline mode, with in game authenication.

    The login servers he runs are pathetic.
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    Very true. However what are you using for "in game authentication"?
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    Nathan C

    Not sure yet. I am going to either use AuthDB, or Authme.

    Most likely AuthDB though, since it syncs with the website.
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