[WGEN/RPG/MECH] ApocalypseCraft [Instances, Radiation, Realism, Perks, Factions, and more]

Discussion in 'WIP and Development Status' started by loganwm, Jun 26, 2011.

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  1. Offline

    loganwm

    It's a big project, and now I'm back after seeing my dear friend. I'm gutting all of the old BukkitContrib code and relearning the Spout API since there have been some significant changes. The mob system works relatively well now, but it's still not scale-able for leveling.
     
  2. Offline

    ark_ywvia

    I think we're all checking this thread daily, hungry for new info lol. It is hard not to post here, knowing you want to ask a question but in the process you know it only slows down progression. Ah the constant mental challenge!
     
  3. Offline

    ark_ywvia

    Any news?
     
  4. Offline

    PopoGenie

    man I'm so eager for this plugin to come out gonna use it with sky plus to make an apocalyptic themed rp
     
  5. Offline

    kennyneos

    you're not the only one on this thread wanting to do that!
     
  6. Offline

    ark_ywvia

    any news?
     
  7. Offline

    TheLimaBeanman

    Hope that it comes out soon.
     
  8. Offline

    Pjstaab

    A few things, PhoenixTerrainMod uses bobjects to inject custom objects into the world so you might want to have a look at that for inserting stuff in with your terrain generation. Somewhere on the minecraftforum.net site someone had a teeth of time tool that simulated the wear and tear of time on the world, i'll pull up a link in a bit. Also would you mind putting your sources on github? I'm interested in a peek.

    Teeth of Time: http://www.minecraftforum.net/topic/269176-teeth-of-time-ruin-your-world-v10-graywing/
     
  9. Offline

    TheLimaBeanman

    well let's hope that it comes soon!
    if he had the github up, i would give him ideas and some fixes and add-ons.
     
  10. Offline

    chilly9298

    Is this thread dead?
     
  11. Offline

    dak393

    No @loganwm was last on Friday and is still active on the project :)
     
  12. Offline

    Slash1987

    @loganwm
    Let me start sayng this plugin look amazing.
    For the multiworld issue i've read before in the thread(swap from wasteland to normalworld and viceversa with items) i've thinked that a pair of commands could be used to make the swap and reset the inventoryes.
    For example:I use the "/wasteland" command, I'll be teleported to the wasteland and the inventory could be saved to SQLite and cleared, and when i come back to the normal world, it'll be restored.
    I've got some code that could help you converting inventory to string and viceversa to easely store it in a db
     
  13. Offline

    dak393

    MultiInv ;)
     
  14. Offline

    kennyneos

    any updates?
     
  15. Offline

    Joelsem

    Just dropping in to say there's still demand for this add-on and we're all hoping you haven't decided to abandon it :).
     
    Nekpek likes this.
  16. Offline

    skeletonofchaos

  17. Offline

    ZNickq

    This is awesome, i would love to help you code! (despite not having a plugin dev tag,i'm a pretty good coder :p,i created iQuest,RPGQuest,RPGWorld,and tons of private plugins)
     
  18. Offline

    Insers

    Can we have only radiation plugin released?
     
  19. Offline

    Chronx6

    Everyone don't forget he said hes going to rebuild it in spout which is about to release its custom blocks and items soon. Also life may have got him. So don't forget to be patient.

    Either way can't wait to see more on this!
     
  20. Offline

    Zerka

    I think it's safe to say... dead.
     
  21. Offline

    Nekpek

    Nooo!... Not this.. it sound so epic

    But considered the extreme Long time on nothing new nor news.
    i would second your opinion

    but then again all the updates to bukkit and Minecraft may have caused a stressful environment
     
  22. Offline

    skeletonofchaos

    have been looking forward to this and from talking to him in chat I now that he made some good progress on it. Not sure if he has given up though.

    Also it's been a month since he was last seen.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  23. Offline

    ZNickq

    If he's really given up on it, i can do it, since i love the idea! ^.^
     
    r3Fuze likes this.
  24. Offline

    loganwm

    Apologies for lack of any input on this! I've been caught up with a combination of real-life stuff, MineCon, and the current turmoil of the Bukkit/Minecraft/Spout changes.

    It's a real pain to see a load of features that you put work into be brought into the basic codebase of Minecraft, then have to remove them and wait for Minecraft to come out with a workable release where you can actually use them, so I've sort of been stuck between a rock and a hard place.

    If anyone wants to take on this project, I'd be perfectly fine with anyone doing so provided I may be able to give input or provide help later on. For the time being, the Bukkit/Spout API is proving too troublesome for me to keep track of in addition to the travelling and work that I have to do.

    Small side-note though: MineCon was fantastic, and I'd recommend it to anyone in the future. I was an Agent at this past one and I met C418, Notch, Deadmau5, and the rest of the Mojang team more times than I can count over the course of 3 days.
     
  25. Offline

    ZNickq

  26. Offline

    loganwm

    Once I get home to pay my Github invoice, I'll make the code repository public.

    I'd wager a decent bit of the code is either obsolete by now or at various stages of implementation, but you should be able to dig something good out of it. I had more experimental features on a build on my laptop, so I'll see if I can scrape together enough of those to put together another commit, but no promises on that part since it's probably very unclean test code.

    Edit:
    The repository is public now. I'm going to kill the repository in the few days, but I'll give anyone who's interested enough time to pull everything down.
    https://github.com/loganwm/ApocalypseCraft
     
  27. Offline

    ZNickq

    @loganwm
    Already started work on some Spout GUI stuff :)
    I'll make a WIP post too ^.^

    @loganwm
    ok, big progress :)
    refactored the code, deleted some meh stuff which i will rewrite (way too cpu intensive), unified the managers under one GeneralManager (you can get all the others from it), created one ApocalypsePlayer which holds all the player data! check it out at http://www.github.com/ZNickq/ !

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  28. Offline

    loganwm

    Ah, good work! You knocked out a bunch of stuff that I put off doing. Plus, Spout GUIs were still HIGHLY experimental when I was working on this, so now you can move the Rad Meter to a GUI widget. Also, I might have an NPC raider enemy skin that I can forward you; I have to check with a friend of mine to see if he still has it handy.

    Also: the terrain gen might still have some artifacts of previous test code or semi-complete functions floating around, but if you want to strip out the garbage, I think that most of the populators were just simple random junk for testing, and the building populators never were completely fixed to account for stairs, beds, signs, and a few other oddball blocks with rotations and special rules.
     
  29. Offline

    ZNickq

    damn...well, i'll switch em to .schematic loaders ^.^

    @loganwm
    I could really use some help with WGEN >.>
    Do you have skype? :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  30. Offline

    loganwm

    I'll message it to you shortly.
     
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