Hello, I am writing you from the Russian community. I need your help! Making a plugin: There is a "spawn" region. There is a command "/ tpa", always available to all players. There are some people on the server who have "remove.tpa" permissions in PermissionsEX. So, I want that if there are 2+ players with "remove.tpa" rights in the "spawn" region, then the "/ tpa" command will not work for anyone, it will write "There are 2 people in the region with the team blocking" ... Please help me with the code. I would like a complete code that checks this, since I have been trying to figure it out for the second day, but it didn’t work, the only way out is the help of the coders on Bukkit.org, who I really hope they will write the code. Once again please = ( Thank you in advance
Sry, no spoonfeeding Then get the players in this region (Server? Get online players; World? Get players in world; Region in world? get players in world and check if they are inside this area) and check if they have this permission. If 2 of them do, cancel the command the player sent (just cancel it, if it's your plugin or react to the command via event
World guard API found it with a simple google search and also I just recently used it for one of my plugins, do what Newdel said that will be the most efficient way and should not impact performance at all. Code: public static boolean isRegionProtected(Location location) { com.sk89q.worldedit.util.Location loc = com.sk89q.worldedit.bukkit.BukkitAdapter.adapt(location); com.sk89q.worldguard.protection.regions.RegionContainer container = com.sk89q.worldguard.WorldGuard.getInstance().getPlatform().getRegionContainer(); com.sk89q.worldguard.protection.regions.RegionQuery query = container.createQuery(); com.sk89q.worldguard.protection.ApplicableRegionSet set = query.getApplicableRegions(loc); if (set.size() != 0) return true; return false; } Put this in a utils class or even your main class doesn't really matter and then add WG API to your build path and no need to even import you can even make WG a softdepend. Code: for (Player p : world.getPlayers()) { if (Utils.isRegionProtected(p.getLocation())) { //do this } } You can use this to check if a player is in any region in the world, now I am not going to spoonfeed you exactly what you are trying to do because I don't feel like writing the method but this should suffice for you to understand how to use WG's API to do what you need.