uSkyblock Island protection need help

Discussion in 'Bukkit Help' started by Couzens, Mar 17, 2017.

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  1. Offline

    Couzens

    Players can open the boxes of other islands how can i turn it off

    Code:
    # The language used in the plugin (en is default).
    language: en
    options:
      general:
    
        # [integer] The max number of players allowed in a single party. (including the leader)
        maxPartySize: 5
    
        # [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded)
        cooldownInfo: 20
    
        # [integer] The time in seconds before a player can use the /island restart command again.
        cooldownRestart: 30
    
        # [integer] The time in seconds before a player can use the /island biome command again.
        biomeChange: 180
    
        # [string] The default biome assigned to new islands
        defaultBiome: OCEAN
    
        # [integer] The number of milliseconds between the same notification is sent to the player.
        # This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc.
        maxSpam: 2000
    
        # [string] The name of the skyblock world, will be automatically generated if it doesn't exist.
        worldName: skyworld
    
        # [integer] Area around 0,0 where islands will not be created to protect spawn.
        spawnSize: 64
      island:
    
        # [integer] The y-coordinate (height) where islands are spawned.
        height: 150
    
        # [integer] The number of blocks between islands.
        distance: 128
    
        # [integer] The size of the protective region for each island. Can't be higher than 'distance'
        # and MUST be divisible by 32 if you intend to use nether.
        protectionRange: 128
    
        # [filename] The schematic to use for island generation.
        # Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below.
        schematicName: default
    
        # [true/false] If true, remove all hostile mobs when a player teleports back to their island.
        removeCreaturesByTeleport: false
    
        # [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY.
        # default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red & brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign.
        chestItems: 79:2 360:1 81:1 327:1 40:1 39:1 361:1 338:1 323:1
    
        # [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players)
        addExtraItems: true
    
        # [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn
        islandTeleportDelay: 2
    
        # Allow PvP on the island
        allowPvP: deny
    
        #[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock)
        allowIslandLock: true
    
        # [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance
        # Set to false if you have performance issues
        useIslandLevel: true
    
        # [true/false] Whether or not /is top should be available.
        useTopTen: true
    
        # [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top
        topTenTimeout: 20
    
        # [integer] The time in minutes for refreshing/recalculating the score for players on their island
        # set to 0 to disabled
        autoRefreshScore: 0
    
        # [true/false] Whether or not to include island-members on the top-ten scoreboard
        topTenShowMembers: true
    
        # [true/false] Whether or not to try and fix flat-land issues when players join the server
        # Note: will make the PlayerJoin event take longer.
        fixFlatland: true
    
        # The format used in /islandtalk chat messages
        chat-format: '&9usb_island_level &r{DISPLAYNAME} &f>&d {MESSAGE}'
    
        # How many entries to remember in the island-log
        log-size: 10
    
        # Limits the spawning
        spawn-limits:
    
          # [true/false] if true, the limits below will limit spawning
          enabled: true
    
          # how many animals can be spawned within an island
          animals: 48
    
          # how many monsters can be spawned on an island
          monsters: 50
    
          # how many villagers can be spawned on an island
          villagers: 16
    
          # how many snowmen and iron-golems can be spawned on an island
          golems: 24
    
        # [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more
        # Only checked if 'addExtraItems' is set to true.
        # [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY
        # When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus
        extraPermissions:
          smallbonus: 4:16 320:5
          mediumbonus: 50:16 327:1
          largebonus: 3:5 12:5
          giantbonus: 2:1 110:1
          extremebonus: 352:8 263:4
          donorbonus: 261:1 262:32 272:1
      extras:
    
        # [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login.
        # NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command
        sendToSpawn: false
    
        # [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently
        # turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals).
        obsidianToLava: true
    
      # Contains flags for enabling PROTECTION of various mechanics.
      protection:
    
        # Whether or not, items dropped on the ground should be limited to party-members.
        item-drops: true
    
        # If true, only creepers targeting party-members will explode
        creepers: true
    
        # If true, Withers will be limited to harming island-members/island blocks.
        withers: true
    
        # Whether or not the plugin will try to protect the player from accidentally extinguishing lava
        protect-lava: true
    
        # Whether or not portalling to the nether roof should be blocked.
        nether-roof: true
      
        chest: true
    
        # Generally protections against griefers
        # If the flag is true, it generally means the protection is active
        # (meaning the action is blocked)
        visitors:
    
          # Protect visitors from trampling your crop
          trampling: true
    
          # Protect against visitors attacked animals
          kill-animals: true
    
          # Protect against visitors attacking monsters
          kill-monsters: true
    
          # Protect from shearing
          shearing: true
    
          # Protect from begin bombarded with eggs that hatch
          hatching: true
    
          # Protect from villager-trading
          villager-trading: true
    
          # Whether or not visitors are protected from fall damage
          fall: true
    
          # Whether or not visitors are protected from fire damage (incl. lava)
          fire-damage: true
    
          # Whether or not visitors should be allowed to drop items
          item-drops: true
    
          # Warns online members when a player visits the island.
          warn-on-warp: true
    
          # Whether or not to actively block banned players from entering an island (by walking/flying).
          block-banned-entry: true
    
          # Whether or not visitors can use portals (default: false)
          use-portals: true
      party:
    
        # The number of ms before an invite timeouts (1000 ms per second)
        invite-timeout: 30000
    
        # The format used in /partytalk chat messages
        chat-format: '&9PARTY &r{DISPLAYNAME} &f>&b {MESSAGE}'
    
        # Extra commands to execute when players join an island
        join-commands:
        - op:playsound block.enderchest.open block @p
    
        # Extra commands to execute when players leave an island
        leave-commands:
        - op:playsound block.enderchest.close block @p
    
      # This section provide some performance tweaking configs
      advanced:
    
        # If true, display-name is looked up (might be performance intensive).
        useDisplayNames: true
    
        # [number] The threshold for purging islands.
        # any island with a level above this, is spared.
        purgeLevel: 10
    
        # [seconds] The number of seconds for confirming a command by
        # re-executing it (/is leave, /is restart).
        confirmTimeout: 10
    
      # Section about restarting your island (or accepting an invite).
      restart:
    
        # Clears the player's inventory on island create/restart
        clearInventory: true
    
        # Clears the player's armor on island create/restart
        clearArmor: true
    
        # Clears the player's enderchest on island create/restart
        clearEnderChest: true
    
        # [ms] The number of ms to wait, before porting the player back
        # on /is restart or /is create (default: 1000)
        teleportDelay: 1000
    
        # [true/false] Whether or not the player should be auto teleported to the island when it's ready
        teleportWhenReady: true
    
        # list of commands to execute after island-creation
        # i.e.
        # - me Jumps with &ajoy
        extra-commands: []
    
    # List of selections for /is create and /is restart
    # the nodes under island-schemes must match the schematic-names from the schematics folder.
    island-schemes:
    
      # name of the schematic
      default:
    
        # permission needed to use island
        permission: usb.island.create
    
        # small discription of the island
        description: The default uSkyBlock island
    
        # item to display in the GUI
        displayItem: SAPLING
    
        # optional, default true (true enabled in GUI, false disabled in GUI)
        enabled: true
    
        # optional, must be listed in ascending order
        index: 2
    
        # optional extra's that can be given per island
        extraItems: ''
        maxPartySize: 4
        animals: 48
        monsters: 50
        villagers: 16
        golems: 5
    confirmation:
    
      # [true/false] Whether to require confirmation (i.e. repeating the command twice).
      is leave: true
    
      # [true/false] Whether to require confirmation (i.e. repeating the command twice).
      is restart: true
    asyncworldedit:
    
      # Supports disabling the detection of AWE
      enabled: true
    
      # Show progress to the user every 5 seconds
      progressEveryMs: 5000
    
      # Or 20pct (what-ever comes first)
      progressEveryPct: 20
      watchDog:
    
        # The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.)
        timeout: 15s
    
        # The number of ms between each heartbeat
        heartBeatMs: 2000
    worldguard:
      entry-message: true
      exit-message: true
    nether:
      enabled: true
      terraform-enabled: true
    
      # The distance to search for valid terra-form location.
      terraform-distance: 7
      height: 75
      lava_level: 7
      activate-at:
        level: 100
      schematicName: uSkyBlockNether
    
      # The probability of forming blocks
      terraform:
        NETHERRACK:
        - '{p=0.7}NETHERRACK'
        - '{p=0.15}NETHERRACK'
        - '{p=0.05}QUARTZ_ORE'
        - '{p=0.05}SOUL_SAND'
        QUARTZ_ORE:
        - '{p=0.50}QUARTZ_ORE'
        - '{p=0.10}QUARTZ_ORE'
        SOUL_SAND:
        - '{p=0.70}SOUL_SAND'
        - '{p=0.10}SOUL_SAND'
        - '{p=0.05}GRAVEL'
        GRAVEL:
        - '{p=0.15}GRAVEL'
        - '{p=0.05}GRAVEL'
        - '{p=0.05}SOUL_SAND'
        GLOWSTONE:
        - '{p=0.85}GLOWSTONE'
        - '{p=0.15}GLOWSTONE'
    
      # Weights that is applied to the above terraform chances depending on the tool used
      terraform-weight:
        WOOD: 1.1
        STONE: 1.0
        IRON: 0.9
        GOLD: 0
        DIAMOND: 0.5
    
      # The chances of changing a pigzombie when spawned on a netherbrick
      spawn-chances:
        enabled: true
        wither: 0.2
        skeleton: 0.1
        blaze: 0.2
    tool-menu:
      enabled: true
      tool: SAPLING
      commands:
        CHEST: island
        BEDROCK: island spawn
        WORKBENCH: challenges
    
    # Placeholders - enable these to get placeholder substitution
    # usb_version
    # usb_island_level, usb_island_level_int
    # usb_island_rank, usb_island_partysize_max, usb_island_partysize
    # usb_island_leader, usb_island_bans, usb_island_members, usb_island_trustees
    # usb_island_biome, usb_island_schematic
    # usb_island_location, usb_island_location_x, usb_island_location_y, usb_island_location_z
    # usb_island_golems_max, usb_island_monsters_max, usb_island_animals_max, usb_island_villagers_max,
    # usb_island_golems, usb_island_monsters, usb_island_animals, usb_island_villagers
    placeholder:
    
      # Hooks directly into DeluxeChatPlaceholderAPI
      deluxechatplaceholderapi: false
    
      # Hooks into MVdWPlaceholderAPI
      mvdwplaceholderapi: false
    
      # uSkyBlock native placeholders for chat messages and format
      chatplaceholder: true
    
      # uSkyBlock native placeholders for server-commands
      servercommandplaceholder: false
    
    # DO NOT TOUCH THE FIELDS BELOW
    version: 55
    importer:
      name2uuid:
        imported: true
    
     
  2. Offline

    yPedx

    Do you have WorldGuard? It might have to do somrthing with that.
     
  3. Offline

    atank

    uSkyBlock is old isnt it?
    Anyways if you gave the user the uskyblock permission node with * for ex uskyblock.* , It might have fgiven them the admin abilities and commands too.
    Hope this helps!
    Note
    I prefer using ASkyblock as it is a little bit more customizable, Such as adding hopperlimit and stuff like that :)
     
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