[TP] Wormhole X-Treme - Multi-World capable Stargates - Moved to BukkitDev!

Discussion in 'Inactive/Unsupported Plugins' started by lycano, Jul 1, 2011.

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  1. Offline

    lycano

    Wormhole X-Treme v1.016
    Multi-World capable Stargates for bukkit powered servers
    Craftbukkit 1846

    This project has been moved to BukkitDev
    Please visit the new project page on BukkitDev http://dev.bukkit.org/server-mods/wormhole_x-treme/

    Project moved to BukkitDev
     

    Attached Files:

    Last edited by a moderator: May 18, 2016
  2. yes, it has been renamed to world_the_end ;)
     
  3. Offline

    Nomanoclass

    I would like to make a stargate four width, it's possible by add an gate shapes?
    Thanks
     
  4. Offline

    godbox

    i cannot seem to get normal users to be able to set irs passwords/network names i have given them every single permission available and still does not work, i as admin using '*' am able to set irs passwords but they cannot is anyone able to help me?

    it displays ingame
    :: error :: You lack the permissions to do this.
     
  5. Offline

    nateskywalker

    Hi
    1st Nice Plugin! :)
    2nd Sorry for my bad english :oops:

    My question is simple...

    How i can create a gate to teleport to another world?

    THX and have a nice time
    Peate Out
     
  6. Offline

    Dubickisbro

    Wormholes that look like Nether portals. any idea how to do it?
     
  7. Offline

    godbox

    is this plugin dead?
     
  8. Plugin do not work with PermissionEx it says always that no permission plugins found -.-"
     
  9. Offline

    lycano

    @kevingb83 i dont release updates for non-RBs

    @GothicChris maybe thats because you dont use #1337

    @rbos Thats because SKYLANDS doesnt exist any longer in non 1.8.1 builds. THE_END is now the third possbile world. Will update as soon as an RB comes out. But yes, your fix is one solution.

    @godbox you have to enable complex persmissions for that (Disable SIMPLE_PERMISSIONS when server is down), and no the plugin is not dead.

    @nateskywalker search on youtube for a video tutorial someone did made a tut with an older version but the system still aplies
    (One diff you can just create a pillow with a button on it and then use /wxbuild to autobuild it. See Doc)

    @Dubickisbro Well you can change the portal material but it would look ugly with it cause it cant be animated.
    Im planning to split it so that you can use different materials for PORTAL and ANIMATION.

    @Taverne Please check if you have downloaded the Permissions complete packet. Ther should be a file called Permissions.jar (formerly known as PermissionsCompat) then it will work.
     
  10. Omg thx i though it makes problem when i have this permissions.jar in so i put it in backup-folder now it works [diamond][diamond][diamond][diamond][diamond][diamond]
     
  11. Offline

    MatrixJ21

    Right, so, running on CB 1550. I put in the new config, reload and it's overwritten. Any idea what's caused this? I've tried it on 2 servers, same thing happens. Other than that, I award you with cake for such a marvellous plugin. [cake]
     
  12. Offline

    darkcloud784








    Code:
    Microsoft Windows [Version 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation.  All rights reserved.
    
    C:\Windows\system32>python C:\Users\DarkCloud\Documents\stargate\GateshaperGui.p
    y
    Can't load the builder! Shiiiiiiiiiiiit!!! *dies*
    
    C:\Windows\system32>python C:\Users\DarkCloud\Documents\stargate\GateshaperGui.p
    y
    Can't load the builder! Shiiiiiiiiiiiit!!! *dies*
    
    C:\Windows\system32>python C:\Users\DarkCloud\Documents\stargate\gateshaper2.py
    python-magic not available, will not check input files by file magic.
    Usage: gateshaper2.py [options] [infile]
    
    Options:
      -h, --help            show this help message and exit
      -i PATH, --input=PATH
                            PATH to input file which will be transformed
                            (depending on whether it is plaintext or an image)
                            into a shape file or image at output. Passing '-'
                            reads from stdin.
      -c, --config          Specify one or more NAME=VALUE pairs to be fed into
                            the output.
      -o PATH, --output=PATH
                            PATH to output file to which will be written the
                            resultant image or .shape file (depending on what's in
                            input).  Passing '-' writes to stdout. If you don't
                            pass anything to this--and don't request that palettes
                            be drawn or printed--then it will default to stdout.
      -s INT, --slices=INT  Specify that the gateshape has INT slices.  If neither
                            you or the input supply a value, this program tries to
                            guess.
      -f INT, --frames=INT  Specify that the gateshape has INT animation frames.
                            If neither you nor the input supply a value for this,
                            this program tries to guess.
      -g, --gimp-mode       Save metadata into a single field, 'Comment'.  Some
                            image editors which nuke PNG do not nuke the 'Comment'
                            field, so this can be useful when working with them.
                            This only allows a subset of the metadata to be save
                            and specifically disables saving of the mapping from
                            block -> color to be saved with the image.
      --draw-palette=PATH   Draws a labeled palette image, saving it to PATH.
      --print-palette=PATH  Prints the palette to PATH.  The resulting file is
                            suitable to be read in with the --palette option.
      -p PATH, --palette=PATH
                            Gets a palette from the config file in PATH.
      --old-format          Specify that you want to load an old version 1 gate
                            shape file.  This does nothing if you're loading an
                            image.
      --with-dialer         Must be used with --old-format.  This switch specifies
                            that version 1 .shape files be given a dialer sign
                            when read in.
      --with-iris           Must be used with --old-format.  This switch specifies
                            that version 1 .shape files be given an iris switch
                            when read in.
    
    C:\Windows\system32>python C:\Users\DarkCloud\Documents\stargate\gateshaper2.py
    --help
    python-magic not available, will not check input files by file magic.
    Usage: gateshaper2.py [options] [infile]
    
    Options:
      -h, --help            show this help message and exit
      -i PATH, --input=PATH
                            PATH to input file which will be transformed
                            (depending on whether it is plaintext or an image)
                            into a shape file or image at output. Passing '-'
                            reads from stdin.
      -c, --config          Specify one or more NAME=VALUE pairs to be fed into
                            the output.
      -o PATH, --output=PATH
                            PATH to output file to which will be written the
                            resultant image or .shape file (depending on what's in
                            input).  Passing '-' writes to stdout. If you don't
                            pass anything to this--and don't request that palettes
                            be drawn or printed--then it will default to stdout.
      -s INT, --slices=INT  Specify that the gateshape has INT slices.  If neither
                            you or the input supply a value, this program tries to
                            guess.
      -f INT, --frames=INT  Specify that the gateshape has INT animation frames.
                            If neither you nor the input supply a value for this,
                            this program tries to guess.
      -g, --gimp-mode       Save metadata into a single field, 'Comment'.  Some
                            image editors which nuke PNG do not nuke the 'Comment'
                            field, so this can be useful when working with them.
                            This only allows a subset of the metadata to be save
                            and specifically disables saving of the mapping from
                            block -> color to be saved with the image.
      --draw-palette=PATH   Draws a labeled palette image, saving it to PATH.
      --print-palette=PATH  Prints the palette to PATH.  The resulting file is
                            suitable to be read in with the --palette option.
      -p PATH, --palette=PATH
                            Gets a palette from the config file in PATH.
      --old-format          Specify that you want to load an old version 1 gate
                            shape file.  This does nothing if you're loading an
                            image.
      --with-dialer         Must be used with --old-format.  This switch specifies
                            that version 1 .shape files be given a dialer sign
                            when read in.
      --with-iris           Must be used with --old-format.  This switch specifies
                            that version 1 .shape files be given an iris switch
                            when read in.
    Traceback (most recent call last):
      File "C:\Users\DarkCloud\Documents\stargate\gateshaper2.py", line 1317, in <mo
    dule>
        main()
      File "C:\Users\DarkCloud\Documents\stargate\gateshaper2.py", line 1309, in mai
    n
        for out in [options.outfile,options.draw_palette,options.print_palette]:
    UnboundLocalError: local variable 'options' referenced before assignment
    
    C:\Windows\system32>python C:\Users\DarkCloud\Documents\stargate\gateshaper2.py
    --h
    python-magic not available, will not check input files by file magic.
    Usage: gateshaper2.py [options] [infile]
    
    Options:
      -h, --help            show this help message and exit
      -i PATH, --input=PATH
                            PATH to input file which will be transformed
                            (depending on whether it is plaintext or an image)
                            into a shape file or image at output. Passing '-'
                            reads from stdin.
      -c, --config          Specify one or more NAME=VALUE pairs to be fed into
                            the output.
      -o PATH, --output=PATH
                            PATH to output file to which will be written the
                            resultant image or .shape file (depending on what's in
                            input).  Passing '-' writes to stdout. If you don't
                            pass anything to this--and don't request that palettes
                            be drawn or printed--then it will default to stdout.
      -s INT, --slices=INT  Specify that the gateshape has INT slices.  If neither
                            you or the input supply a value, this program tries to
                            guess.
      -f INT, --frames=INT  Specify that the gateshape has INT animation frames.
                            If neither you nor the input supply a value for this,
                            this program tries to guess.
      -g, --gimp-mode       Save metadata into a single field, 'Comment'.  Some
                            image editors which nuke PNG do not nuke the 'Comment'
                            field, so this can be useful when working with them.
                            This only allows a subset of the metadata to be save
                            and specifically disables saving of the mapping from
                            block -> color to be saved with the image.
      --draw-palette=PATH   Draws a labeled palette image, saving it to PATH.
      --print-palette=PATH  Prints the palette to PATH.  The resulting file is
                            suitable to be read in with the --palette option.
      -p PATH, --palette=PATH
                            Gets a palette from the config file in PATH.
      --old-format          Specify that you want to load an old version 1 gate
                            shape file.  This does nothing if you're loading an
                            image.
      --with-dialer         Must be used with --old-format.  This switch specifies
                            that version 1 .shape files be given a dialer sign
                            when read in.
      --with-iris           Must be used with --old-format.  This switch specifies
                            that version 1 .shape files be given an iris switch
                            when read in.
    Traceback (most recent call last):
      File "C:\Users\DarkCloud\Documents\stargate\gateshaper2.py", line 1317, in <mo
    dule>
        main()
      File "C:\Users\DarkCloud\Documents\stargate\gateshaper2.py", line 1309, in mai
    n
        for out in [options.outfile,options.draw_palette,options.print_palette]:
    UnboundLocalError: local variable 'options' referenced before assignment
    
    C:\Windows\system32>python C:\Users\DarkCloud\Documents\stargate\gateshaper2.py
    --

    Tried running both gateshapergui and gateshaper2.py and neither one work =\
     
  13. Offline

    rouge_killer97

    how exactly do u use the redstone power function?
     
  14. Offline

    lycano

    @Taverne you dont make a mistake by using Permissions.jar from PEX package. This is the compatibility layer for the old yeti permissions. Many plugins dont use PEX directly ^^

    @rouge_killer97 see MinimalSignDialRedstone file for more details

    @darkcloud784 its not that easy to use. You need to follow the install instructions to the letter if you use it on windows. Anyhow i do have some plans to make the creation process easier ^^
     
  15. Offline

    ewplayer3

    I'm really sorry to bug anyone with this, but the logic for DHD placement completely escapes me. I'm trying to write up a custom 2d shape so I can build gate elevators in a building I'm working on, but I can't seem to get the DHD portion written so that it actually creates a gate. Here's the vital portions:
    GateShape=
    [O][O:L][O:L][O]
    [O:S][P][P][O]
    [O][P][P][O]
    [O][P:E][P][O]
    [O][O][O][O]
    BUTTON_UP=2
    BUTTON_RIGHT=0
    BUTTON_AWAY=0
    It's probably not set correctly, but I want to put the DHD button on the front face of the gate itself, right hand side on the center block. Can someone please tell me what I'm doing wrong?
     
  16. Offline

    jsgage

    Not sure if this will help but i have been playing around with a few stargate 3d shapes
    hope looking a pics and comparing shape files you can figure any shape ,The main reason i had not a vaild gate shape
    were not having same name set in gateshape and filename also you mush have same amount of lines in a layer (all layers have to be same hight)

    here a few of those

    horizontalsquaresigndial
    -------------------------
    [​IMG]

    [​IMG]

    Sign Dialing so no typing (rightclicksign), also redstone input for activation and sign dialing and redstone output when activated


    minimalsigndialredstone
    -------------------------
    [​IMG]

    [​IMG]

    Sign Dialing so no typing (rightclicksign), also redstone input for activation and sign dialing and redstone output when activated


    portalredstone
    ------------------------
    [​IMG]

    [​IMG]

    Sign Dialing so no typing (rightclicksign), also redstone input for activation and sign dialing and redstone output when activated


    squaresigndialredstone
    ------------------------
    [​IMG]

    [​IMG]

    Sign Dialing so no typing (rightclicksign), also redstone input for activation and sign dialing and redstone output when activated


    standardsigndial5away
    ------------------------
    [​IMG]

    [​IMG]

    Sign Dialing so no typing (rightclicksign) dhd 5 away from gate rather than 2


    standardsigndialredstone
    -------------------------
    [​IMG]

    [​IMG]

    Sign Dialing so no typing (rightclicksign), also redstone input for activation and sign dialing and redstone output when activated------------------------

    i Made these shape back when using 1.8 and they still work on minecraft 1.0.0 bukkit 1556 main thing that has inproved
    is when you go through in a minecart it does not try to drop down 1 block. Now its inand out on same track. :~)#

    [​IMG]


    [​IMG]


    [​IMG]



    ps OMG try build a gate on The_End world enderman ahahahhahah
    Sorry forget link to shape files n pics jsgageGates.7z (8.65 MB) http://www.megaupload.com/?d=F8NK30IK or <Edit by Moderator: Redacted multiupload url>
     
    Last edited by a moderator: Mar 29, 2019
  17. Offline

    godbox

  18. Offline

    lycano

    @godbox please shut down your server and move all Essential files out of the plugins dir into another folder or just rename those jar files to .txt. After that start the server and check if it still failing.
     
  19. Offline

    GothicChris

    the base function of my Programm, to write GateShape files, are implemented.
    here are some Screenshots.

    You can...
    .... scale your Layersize (Width x Height)
    .... change Stargate Properties, like Material, Redstone or Woosh/Light Ticks
    .... PAINT your Gate (10 Layer)
    .... Add Block Attributes to each Block (it works but you must know what you do, an error correction is in progress ;) )
    .... see your Gate in a 3D Preview
    .... Get your GateShape as an Text output.

    Its a very pre Alpha Version :D

    ssd01.png
    ssd02.png
    ssd03.png
    ssd04.png
    ssd05.png
    ssd06.png
    ssd07.png
     
    lycano and jsgage like this.
  20. Offline

    Gm1999

    Show Spoiler
    Code:
    # The name for this shape
    Name=Jordtress
    Version=2
    
    GateShape=
    
    Layer#1=
    [I][I][S][S:L#7][S][I][I]
    [I][S:L#3][P][P][P][S:L#2][I]
    [S][P][P][P][P][P][S]
    [S:L#1][P][P][P][P][P][S:L#6]
    [S:D][P][P][P][P][P][S]
    [I][S:L#4][P][P][P][S:L#5][I]
    [I][I][S][S:EP][S][I][I]
    [I][I][I][RA][I][I][I]
    [I][I][I][S][I][I][I]
    
    Layer#2=
    [I][I][I][I][I][I][I]
    [I][I][I:W#1][I:W#1][I:W#1][I][I]
    [I][I:W#1][I:W#1][I:W#1][I:W#1][I:W#1][I]
    [I][I:W#1][I:W#1][I:W#1][I:W#1][I:W#1][I]
    [I][I:W#1][I:W#1][I:W#1][I:W#1][I:W#1][I]
    [I][I][I:W#1][I:W#1][I:W#1][I][I]
    [I][I][I][I:EM][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    
    Layer#3=
    [I][I][I][I][I][I][I]
    [I][I][I][I:W#2][I][I][I]
    [I][I][I:W#2][I:W#2][I:W#2][I][I]
    [I][I:W#2][I:W#2][I:W#2][I:W#2][I:W#2][I]
    [I][I][I:W#2][I:W#2][I:W#2][I][I]
    [I][I][I][I:W#2][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    
    Layer#4=
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I:W#3][I][I][I]
    [I][I][I:W#3][I:W#3][I:W#3][I][I]
    [I][I][I][I:W#3][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
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    [I][I][I][I][I][I][I]
    
    Layer#5=
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
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    [I][I][I][I][I][I][I]
    
    Layer#6=
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
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    [I][I][I][I][I][I][I]
    
    Layer#7=
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
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    [I][I][I][I][I][I][I]
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    [I][I][I][I][I][I][I]
    
    Layer#8=
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
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    Layer#9=
    [I][I][I][I][I][I][I]
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    Layer#10=
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
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    [I][I][I][I][I][I][I]
    
    Layer#11=
    [I][I][I][I][I][I][I]
    [I][I][I:IA][I][I:A][I:D][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
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    [I][I][I][I][I][I][I]
    [I][I][I][I][I][I][I]
    
    # Number of ticks to wait before activating each # of the woosh. 1 tick = ~50ms
    WOOSH_TICKS = 3;
    # Number of ticks to wait before activating each # of the lights. 1 tick = ~50ms
    LIGHT_TICKS = 2;
    
    # None of the follow materials are required, they will default if not set.
    # Portal material the material the [P] blocks will be when gate is active.
    # Suggested values are as follows: STATIONARY_WATER, STATIONARY_LAVA, PORTAL, and AIR
    PORTAL_MATERIAL=STATIONARY_WATER
    
    # Iris material is the material the [P] block become when iris is active
    # Suggested values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
    IRIS_MATERIAL=IRON_BLOCK
    
    # Stargate material is the material the [O] blocks are made of
    # Reasonable values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
    STARGATE_MATERIAL=OBSIDIAN
    
    # Active material is the material that :L blocks become when gate is active
    # Suggested Values are as follows: GLOWSTONE and GLOWING_REDSTONE_ORE
    ACTIVE_MATERIAL=GLOWSTONE
    
    # Redstone activated is the parameter to allow redstone to/from redstone locations.
    REDSTONE_ACTIVATED=TRUE

    Why does the iris not work? I can just dial and do the reguair things, but when I press the lever, the iris won't appear.
     
  21. Offline

    lycano

    @Gm1999 did you set an iris code?
     
  22. Offline

    Gm1999

    I assume when I type /wxcomplete Jordtress idc=Randompass that I had set the iris code? In that case: yes. Is it necessarily that the switch must be on a stargate block?
     
  23. Offline

    godbox

    @lycano i disabled the essentials plugin and attempted the /wxcomplete GATENAME idc=PASS and still results in

    :: error :: You lack the permissions to do this. :(
     
  24. Offline

    Elfsovereign

    I know that it is an unrecommended build, but this breaks under 1566. Just a heads up in case this will be a problem whenever Bukkit finally updates.
     
  25. Offline

    lycano

    @Elfsovereign thanks i know that it will break in 1.0 its because of some internal api usage that changed in 1.0 =) Currently im working on TPP 1.4 release of 1337 and 1.0 (dev) build. After that Wxw and WXT will be updated to 1337 and 1.0 (dev).

    Those links will be found in latest link. Finally there will be a bukkitdev page. A speparate announcement will follow.

    @godbox i will check that during next release
     
  26. Offline

    Avaryan

    Nice plugin. Took me a little bit of time to understand it, but once understood it was very easy.

    I made a portal that looks like the portal to the end. Code is here:
    http://pastebin.com/PKzZeYid

    Screenshot:
    [​IMG]

    You will have to place the Eye of Enders (not needed) yourself. I don't believe you can spawn them with the blocks, at least not with this plugin.
     
  27. Offline

    gjosse

    Hello,
    I really love this plugin! But i have a problem!
    The portals work but....
    I can't change the settings.txt file, i want to set the shutdown to 0, but every time i do that and i reload! I gets set back to 38?
    Thanks
    Gjosse
     
  28. Offline

    lycano

    @gjosse thats because you didnt shutdown the server first =) Values are written to config on shutdown. So either change it ingame or shutdown the server first before editing the file.
     
  29. Offline

    Magge

    What permission is needed to use the /wxforce -all - when not an op?
     
  30. Offline

    lycano

    @Magge
    Code:
    wormhole.config
    is needed.
     
    Magge likes this.
  31. Offline

    SBHouse

    @lycano

    Got the first issue with the new 1.0.1 RB R1 craftbukkit (build 1597):

    Code:
    2011-12-12 15:12:39 [INFO] Starting minecraft server version 1.0.1
    2011-12-12 15:12:39 [INFO] Loading properties
    2011-12-12 15:12:39 [INFO] Starting Minecraft server on *:25565
    2011-12-12 15:12:39 [INFO] This server is running Craftbukkit version git-Bukkit-1.0.1-R1-b1597jnks (MC: 1.0.1) (Implementing API version 1.0.1-R1)
    2011-12-12 15:12:40 [INFO] [SuperpermBridge] Superperm/Permissions bridge initialized
    2011-12-12 15:12:40 [INFO] DataSourcePool [Warpy] autoCommit[false] transIsolation[SERIALIZABLE] min[2] max[20]
    2011-12-12 15:12:40 [INFO] SubClassFactory parent ClassLoader [org.bukkit.plugin.java.PluginClassLoader]
    2011-12-12 15:12:41 [INFO] Entities enhanced[0] subclassed[1]
    2011-12-12 15:12:41 [INFO] [WorldModes 2.51] initialized
    2011-12-12 15:12:41 [INFO] [WormholeXTremeWorlds][v0.505] Startup in progress ...
    2011-12-12 15:12:41 [SEVERE] javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1]
    Message: Premature end of file.
    2011-12-12 15:12:41 [SEVERE]     at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source)
    2011-12-12 15:12:41 [SEVERE]     at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(Unknown Source)
    2011-12-12 15:12:41 [SEVERE]     at de.luricos.bukkit.WormholeXTreme.Worlds.config.XMLConfig.readConfigFile(XMLConfig.java:254)
    2011-12-12 15:12:41 [SEVERE]     at de.luricos.bukkit.WormholeXTreme.Worlds.config.XMLConfig.readXmlConfig(XMLConfig.java:443)
    2011-12-12 15:12:41 [SEVERE]     at de.luricos.bukkit.WormholeXTreme.Worlds.config.XMLConfig.loadXmlConfig(XMLConfig.java:175)
    2011-12-12 15:12:41 [SEVERE]     at de.luricos.bukkit.WormholeXTreme.Worlds.WormholeXTremeWorlds.onLoad(WormholeXTremeWorlds.java:67)
    2011-12-12 15:12:41 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:154)
    2011-12-12 15:12:41 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:127)
    2011-12-12 15:12:41 [SEVERE]     at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52)
    2011-12-12 15:12:41 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:145)
    2011-12-12 15:12:41 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
    2011-12-12 15:12:41 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    2011-12-12 15:12:41 [INFO] [WormholeXTremeWorlds][v0.505] Loading ompleted
    2011-12-12 15:12:41 [INFO] [WormholeXTreme][v1.011] Loading WormholeXTreme ...
    2011-12-12 15:12:41 [INFO] [WormholeXTreme][v1.011] Load complete

    Code:
    2011-12-12 15:12:51 [INFO] [WormholeXTremeWorlds][v0.505] Enabling plugin ...
    2011-12-12 15:12:51 [INFO] [WormholeXTremeWorlds] Attached to Permissions version 2.7.7
    2011-12-12 15:12:51 [INFO] [WormholeXTremeWorlds] Help plugin is not yet available; there will be no Help integration until it is loaded.
    2011-12-12 15:12:51 [INFO] [WormholeXTremeWorlds] Added default world as wormhole world.
    2011-12-12 15:12:51 [INFO] [WormholeXTremeWorlds] Auto-loaded 2 worlds.
    2011-12-12 15:12:51 [INFO] [WormholeXTremeWorlds] Timelock scheduler disabled, per config.xml directive.
    2011-12-12 15:12:51 [INFO] [WormholeXTremeWorlds][v0.505] Startup finished
    2011-12-12 15:12:51 [INFO] [WormholeXTreme][v1.011] Boot sequence initiated...
    2011-12-12 15:12:51 [INFO] [WormholeXTreme][v1.011] Wormhole Worlds support disabled in settings.txt, loading stargates and worlds ourself.
    2011-12-12 15:12:51 [INFO] Preparing start region for level 3 (Seed: 3161126395618004175)
    2011-12-12 15:12:52 [SEVERE] Error occurred while enabling WormholeXTreme v1.011 (Is it up to date?): No enum constant org.bukkit.World.Environment.SKYLANDS
    java.lang.IllegalArgumentException: No enum constant org.bukkit.World.Environment.SKYLANDS
        at java.lang.Enum.valueOf(Unknown Source)
        at org.bukkit.World$Environment.valueOf(World.java:753)
        at de.luricos.bukkit.WormholeXTreme.Wormhole.model.StargateDBManager.loadStargates(StargateDBManager.java:196)
        at de.luricos.bukkit.WormholeXTreme.Wormhole.WormholeXTreme.onEnable(WormholeXTreme.java:181)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:188)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:968)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169)
        at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    So I do have a world that is Skylands. Is it just plain gone? Any other suggetions for how I might get this up and going if I do just axe that world? Or will I need to wait for a newer build?

    - SBHouse
     
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