[TP] Wormhole X-Treme - Multi-World capable Stargates - Moved to BukkitDev!

Discussion in 'Inactive/Unsupported Plugins' started by lycano, Jul 1, 2011.

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  1. Offline

    lycano

    Wormhole X-Treme v1.016
    Multi-World capable Stargates for bukkit powered servers
    Craftbukkit 1846

    This project has been moved to BukkitDev
    Please visit the new project page on BukkitDev http://dev.bukkit.org/server-mods/wormhole_x-treme/

    Project moved to BukkitDev
     

    Attached Files:

    Last edited by a moderator: May 18, 2016
  2. Offline

    chuiby


    What do you mean by

    "known bug in vanilla"...

    What am i supposed to think??

    What is the goddamn vanilla thing you're talking about?

    By vanilla i though you meant the unmodified mc servers.
     
  3. Offline

    V10lator

    I think he does.
    The problem seems that with "should be fixed" he means "(craft)bukkit should provide a workaround", so the full sentence would be:
    :)
     
  4. Offline

    Pernando

    hello i have a problem

    i have 6 worlds with multi worlds and 2 standard worlds and i have all 6 on autoload but 2 of them load and the other 4 doesn't
     
  5. Offline

    lycano

    @V10lator thanks for pointing that out ^^

    @Pernando check if you have enough RAM to load all worlds and see server log for details. If the world doesnt load there is at least an entry in that file why it didnt.
     
  6. Offline

    Boos

    @lycano
    Can you add some Spout features? Like custom sound when gate opens, when teleporting...
    Also, can you add some sort of Language file to customise all that messages?
     
  7. Offline

    lycano

    @Boos custom text messages are on my roadmap. This will be done during refactoring process im actually working on. About spout: Not with the current design. I will implement it as soon as the code is cleaned up.
     
  8. Offline

    Pencil

    @lycano I <3 you for updating this! :)
     
  9. Offline

    TheGunFarmer

    First of all i love this plugin but i cant seem to get redstone to work I tried
    using MinimalSignDialRedstone gate but it didnt work what am I doing wrong?
     
  10. Offline

    arough

    puuhh...
    i read all comments in this thread but cant quite figure out weather the "minecartmania" bug is fixed or not.
    i updated bukkit to 1060, updated mm to newest ver, and loaded the newest wx...
    but get the same error like the others.
    any one pls help? :p
     
  11. Offline

    winston100

    It says everytime "Construction failed!?"
    What is the problem?
     
  12. Offline

    lycano

  13. Offline

    dark1256

    works perfekt on RB1060
     
  14. Offline

    Boos

    Any way to disable that effect, when gate is opening?
     
  15. Offline

    chuiby

    Supports bukkitperms (aka superperms)?
     
  16. Offline

    DeathToKittens

    Yes it does. Sort of. It is not built for bukkit perms yet, but it was designed with Permissions in mind so you need both the bukkitperms to run the plugin and superperms to convert the nodes from the old permissions systems.

    If you want I can post my config file for the bukkit perms so you can see how I got it setup.
     
  17. Offline

    chuiby

    Sure, but does it supports wildcards ?
    I hate listing every sub-nodes.
     
  18. Offline

    ssechaud

    Am wondering how to go about making sign gates with and IDC, does anyone know if this can work or if it's not possible?
     
  19. Offline

    DeathToKittens

    Not sure. I did mine based on basic permsissions. Use/Build/Remove are all I have. Users can use the gates and power users can build and remove them.

    See the link below for a copy of my permissions.

    http://pastebin.com/mEiif1PU
     
  20. Offline

    chuiby

    Lol thanks but i figured out before you replied, i used: superpermbridge.wormhole.use.*: true
     
  21. Offline

    lycano

    @ssechaud sry there is no IDC support for sign gates in this version.
     
  22. Offline

    ssechaud

    @lycano - Thanks, I was thinking it would be a bit awkward to do. Am suggesting to my users that they encase teh gate in a room and put a redstone combination lock on it! ;o)
     
  23. Offline

    hogofwar

    Can you make a specified gate me permanently connected to another gate? This is so I can have efficient minecart networks!
     
  24. Offline

    DeathToKittens

    What I have been doing is setting up a sign dialed gate with only 2 gates in the network. I named them after the track they run on. So something like gate One on network Track1 and set it to connect to gate Two on network Track1. That way if anyone ever tries to change the gate they can only select the other gate on that network.

    Now if only I could figure out how to get my custom gates to register with the /wxbuild command so I can setup a auto dialing track wormhole I'd be set!
     
  25. Offline

    NightKev

    Don't forget to give them a unique name inside the shape file, since the actual filename is irrelevant and unused.
     
  26. Offline

    DeathToKittens

    Ahhh! Did not know that. I will look tonight.

    So I got the gate identifed properly in the .shape file so its now showing in the /wxbuildlist. I'm still having trouble getting the redstone to dial it. I must be messing up my shape file. I'm trying to build a standard gate with a short dial/sign pedestal. Any idea where I might be messing up?

    http://pastebin.com/DgAA3hCA

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  27. Offline

    lycano

    @DeathToKittens if you cant dial from a redstone gate the target gate is probably a dial gate? redstone gates act like sign powered gates so it cant dial "manual-dial gates".

    @hogofwar sry permanent open gates are not on my todolist actually cause this would break many stuff like automated shutdown timers or blocked gates. Also you cannot go back through the same gate after you stepped through so it has to shutdown automatically then dial back again.
     
  28. Offline

    ssechaud

    I have noticed this error message in the server log:

    Code:
    13:40:52 [WARNING] Task of 'WormholeXTreme' generated an exception
    java.lang.ClassCastException: org.bukkit.craftbukkit.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.model.Stargate.dialSignClicked(Stargate.java:1902)
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.logic.StargateUpdateRunnable.run(StargateUpdateRunnable.java:122)
    	at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:428)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    13:40:52 [WARNING] Task of 'WormholeXTreme' generated an exception
    java.lang.ClassCastException: org.bukkit.craftbukkit.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.model.Stargate.dialSignClicked(Stargate.java:1902)
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.logic.StargateUpdateRunnable.run(StargateUpdateRunnable.java:122)
    	at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:428)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    13:40:52 [WARNING] Task of 'WormholeXTreme' generated an exception
    java.lang.ClassCastException: org.bukkit.craftbukkit.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.model.Stargate.dialSignClicked(Stargate.java:1902)
    	at de.luricos.bukkit.WormholeXTreme.Wormhole.logic.StargateUpdateRunnable.run(StargateUpdateRunnable.java:122)
    	at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:428)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    
     
  29. Offline

    le0nard0

    I have been looking really hard for a 'how to' for redstone powered gates. I think it is possible since a number of people have mentioned it.

    Can I activate a gate via a pressure pad (or button, switch etc) from further away? If so how?

    If not, darn, maybe it should be implemented. Thanks
     
  30. Offline

    lycano

    @le0nard0 yes this is possible. Check one of the default files (I would use StandardSignDial for that) and read the comments. There are block codes available for input, target switching and activated status.
     
  31. Offline

    Isocadia

    I was wondering, would it be possible to make all the time out data ( how long after activation, how long after teleport etc. ) saved not globally but per shapefile. Cause there are certain gates I would like to time out the moment someone teleports, and others I want to stay open.

    Also, am I correct when I notice that locks aren't working ( with bukkit 1060 ) ?

    Isocadia
     
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