Inactive [TP] Transporter v7.2 - Teleportation between gates, worlds, and servers [1185]

Discussion in 'Inactive/Unsupported Plugins' started by frdfsnlght, Jun 22, 2011.

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  1. Offline

    frdfsnlght

    Transporter - Teleportation between gates, worlds, and servers

    This support thread is no longer active. Please visit the project's new site on BukkitDev:

    Version: 7.2

    Make sure to read the Release7 wiki page for important information before you upgrade from v6!

    For the absolute latest information about the plugin, including source, see the Google project site.

    Thanks goes to Raphfrk, whose Server Port plugin served as inspiration.

    If you like this plugin, please consider donating.​
    donate.png

    Features:
    • Teleport between gates in the same world
    • Teleport between gates in different worlds (multiworld support)
    • Teleport between gates on different servers (includes client patcher)
    • Teleports minecarts and boats, with or without a player
    • Server to server chat based on gate proximity
    • Inventory and health transfer (including storage minecarts)
    • Includes client patcher for automatically reconnecting clients
    • No need for client patcher if you're running the BukkitContrib or Spout client
    • Supports server proxies like CraftProxy (v6.9)
    • World creation/loading/unloading (v6.9)
    • Built-in command help
    • Extreme gate design possibilities, including 3D and horizontal
    • Supports gate access using player specific PINs
    • Item banning and transmutation
    • Built-in simple permissions system
    • Permissions plugin integration (preferred)
    • PermissionsEx plugin integration (preferred)
    • iConomy plugin integration
    • BOSEconomy plugin integration
    • Dynmap integration
    • Minecraft-Overviewer integration
    • and more to come...
    Links:
    Changelog:
    v7.2
    • Added client patching for client 1.8.1 (1.8.0 was skipped).
    • Supports RB 1185.
    • Can now remove bad gate links (issue 35).
    • Changed world loading to be delayed after server start.
    • Minor tweaks here and there.
    v7.1
    • Fixed Dynmap integration; requires Dynamp v0.22 or above.
    • Added more customizable gate messages.
    • Now enforces gate permissions on player interactions.
    • New permission `trp.gate.changeLink.<gate>` to limit ability to change gate's current link.
    • Fixed gates not saving to disk properly.
    Changelog for Older versions (open)

    v7.0
    • Working with CB RB 1060
    • Too many things to list here. See the Release7 wiki page for IMPORTANT INFORMATION BEFORE UPGRADING.
    v6.10
    • Working with CB RB 1000
    • Utilizes latest CraftProxy redirect detection so no more need for the craftProxy config setting
    • Compatible with BukkitContrib for client side redirects, so no need for the client patcher if you already have BukkitContrib client side installed
    • Tightened up network protocol handshaking
    • Server to server keepalives with automatic reconnection
    • Prevention of stationary liquids used for portal blocks from flowing under certain circumstances
    • Config setting for custom inter-server chat message formatting
    • Elimination of the minecraftAddress config setting; now it's done on a per-server basis as an additional argument to the "trp server add ..." command; this will almost certainly require you to change your existing server connections, but there are some sensible assumptions made that may allow many setups to "just work"
    • Automatic conversion of servers.yml into the main config
    • New debug command to submit debugging data to my web server so I can review it if necessary
    • Fixed "trp world go ..." command
    v6.9

    • Added world commands.
    • Added gate destroy command.
    • Added CraftProxy support.
    • Change semantics of minecraftAddress global setting.
    v6.8

    • Updated client patcher for MC 1.7.3.
    • Fixed client/server errors when teleporting in CB 953.
    v6.7

    • Updated client patcher for MC 1.7.2, CB 953.
    v6.6

    • Autoloads worlds linked to from local gates.
    v6.5

    • Fixed client patcher. If you've patched the client with a previous version, you must reapply the patch.
    v6.4

    v6.3

    • Added client patcher.
    • Changed client reconnect kick messgaes - now requires new client patcher.
    v6.2

    • Tweaked spawn position when exiting gates.
    • Removed debugging code.
    • Added "Booth" and "Small" gate designs.
    v6.1

    • Fixed problem of network not shutting down properly.
    • Fixed minecarts going server-to-server.
    v6

    • First publicly available release.
    v1-v5

    • Never saw the light of day.
     
    vrox, Hwo, wassilij and 1 other person like this.
  2. Offline

    frdfsnlght

    Same world, multi-world, multi-server. It does it all.
     
  3. Offline

    BadDog

    Has someone already tested this lovely plugin with the 1185 release? :) If that's the case, how did it behave? Thanks!
     
  4. Offline

    Mathew Alden

    It doesn't crash on start-up... and the /trp design build and /trp gate destroy work. I haven't done anything else but I'm assuming it's all good.
     
    BadDog likes this.
  5. Offline

    BadDog

    Thank you Mathew Alden!
     
  6. Offline

    lmazon

    World to World gates appear to work fine. Our sister server is down, so I can't tell you if server to server gates are working.
     
    BadDog likes this.
  7. Offline

    blackkanto

    Working great here with CraftProxy v122 and 2 servers hosted on the same machine, seems to load a bit smoother now with the latest update of Minecraft.

    I had the same issue and found that you need to delete the configuration.txt, and restart the server to the let the plugin create a new one.
    Whenever you update Dynmap it doesn't overwrite your configuration.txt, so you have to let it create a new one whenever there's an update to get any new changes in it and then edited it with any previous settings.

    Also, when the new file is created , the markers are enabled by default, just do the trp set useDynmap true in the server console, then trp save gates and you should be good to go :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  8. Offline

    lantean10

    will this be updated to 1.8 sometime soon because i have a world generator that works in hand with this plugin.
     
  9. Offline

    frdfsnlght

    I'll try to get to it this weekend but that's not a promise.
     
  10. Offline

    lmazon

    frdfsnlght is da bomb, compared to many Plugin Developers. I'm sure he'll get it out as quickly as he can. =D
     
  11. Offline

    lantean10

    ok i was just checking if any progress was made on the 1.8 version.
     
  12. Offline

    Mathew Alden

    Everything works with 1.8 even if it says it doesn't... (I haven't tried server-server though.)
     
  13. Offline

    lantean10

    it does work but like i said PTM(phoenixterrainmod) works with it and they both have to be up to date.
     
  14. Offline

    Mathew Alden

    ooooh...
     
  15. Offline

    frdfsnlght

    I released v7.2 for RB 1185 and CB 1.8.1.

    I've transitioned the project to the new BukkitDev site. That includes the wiki, support forum, issue tracker, and soon the source code repository.

    So please post to the new support forum from this point on.

    I'll post a link in the new forum that points to this thread for historical reference.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  16. Offline

    lmazon

    Put a new post in your bukkitdev forum. Figured I'd post a notice here in case you haven't completely transitioned to using that forum yet(as my post appears to be the first post not made by you.) =D
     
  17. Offline

    frdfsnlght

    I replied in the new forum. I never got an email notifying me about your new thread. And I don't see any options for un/subscribing to threads, so I don't know if you'll get notification of my reply. Hmm. Seems the new BukkitDev stuff may need some work. Or I'm missing something.
     
  18. Offline

    lmazon

    New response in your other forum. I'll keep telling you about responses here as needed until such time as they fix the issue with the other forum not notifying you.
     
  19. Offline

    frdfsnlght

    I replied. Do you get emails notifying you of thread updates from BukketDev? This double posting is getting old fast.
     
  20. Offline

    lmazon

    Updated with first test. I do not get updates from BukkitDev, and I see no place to turn them on. I don't think they support that. It's too bad, really.
     
  21. Offline

    Dustin545

    is there a way to make it to where i have a portal room and they all say To on the first line and then bell0w that they say where to like Pvp plz reply asap thanks
     
  22. Offline

    dockter

    I have a request. I am looking for a design file that is for a "Super Gate", approximately 10 to 20 times larger than the current stargate design.

    We are looking to use a super gate for cross server / cross world transportation vs. using the normal small gates everywhere.

    Thanks
     
  23. Offline

    lmazon

    You can design your own gates. It's fairly easy to do. Check the wiki, or just look at the gate files.
     
  24. Offline

    dockter

    I realize that, Ive tried several times and some how always manage to screw the design up. Was wondering if someone with a little more design skills than myself has already built one.
     
  25. Offline

    AxelF87

    Hi,
    I would have a second World with creative mode, reachable by the portals of your plugin.
    My Question is: is it possible to clear inventories by porting to another world? Or only by porting to other Servers?

    Sorry for bad englisch!!!
    Thank you!
    AxelF
     
  26. Offline

    Mathew Alden

    When I use the multiworld feature of this plug-in, does the Nether somehow get disabled? or is that one of my other plugins...

    yes. It's in the config somewhere... don't remember where though

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  27. Offline

    frdfsnlght

    Not really. The sign on a gate has a strict format. The first line is the [local] gate's name. The remaining three lines are the name of where the gate currently leads to when it's open. There's no facility to have a description on the sign. However, you're free to place as many "normal" signs anywhere you'd like and they can say anything you want; the gate doesn't care about those.

    You can, of course, create as many gates in a room as you'd like.

    What error message does the plugin give you when it loads the broken design? I thought I made the messages fairly useful, but it's possible I missed something.

    I can't promise anything, but if you can provide your broken design file, maybe I can identify what's wrong with it.

    The plugin doesn't do anything concerning the Nether. But I suppose it's possible it could interfere with something in some unexpected way. You know how computers are; always sneaking around, messing things up when you're not looking.

    And it looks like the Bukkit team have acknowledged the notification issues on the new plugin site. They say "they are committed to making it work" since that's where they really want all the plugin stuff. We'll see how they fair.

    There is a gate option, "sendInventory", which when set to "false" will block a player's inventory from being sent to another server, but not another world on the same server. You could get what you want by banning all items with the "trp gate ban add *" command for the destination gate.

    I'll have to look at the sendInventory option and maybe expand it to handle intra-server travel too.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  28. Offline

    Mathew Alden

    Oh. Sorry. The nether was my fault. I fixed it but forgot to delete the post... oops.
     
  29. Offline

    lmazon

    I'll put my $.02 in on this issue since others may have a similar issue. Bukkit doesn't support multiworld nether worlds very well at this point. I expected to see each of my worlds able to access their own nether world. What happens is something else. The default world gets a nether world, and none of the other worlds do. You can build a gate in these worlds, and light it, but if you stand in it, the world goes all wobbly but no transfer to the nether. I tested this with different multiworld plugins with the same results. We'll just have to wait until they fix it, or somebody makes a mod to handle this better.
     
    Mathew Alden likes this.
  30. Offline

    Mathew Alden

    How do I make this plug-in stop displaying the failed connection attempts every minute?
     
  31. Offline

    xxsoulbreakerxx

    Can someone please help me? i created about 3 worlds using this thing, when i went to go play the next day my worlds were gone. none of the portals worked, including the one to the nether? how do i fix this? it was all working before i went to bed. i tried reactivating it, but when i typed /trp world list only the NORMAL world showed. my level.dats were missing when i checked the world folders..
     
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