Inactive [TP] Transporter v7.2 - Teleportation between gates, worlds, and servers [1185]

Discussion in 'Inactive/Unsupported Plugins' started by frdfsnlght, Jun 22, 2011.

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    Transporter - Teleportation between gates, worlds, and servers

    This support thread is no longer active. Please visit the project's new site on BukkitDev:

    Version: 7.2

    Make sure to read the Release7 wiki page for important information before you upgrade from v6!

    For the absolute latest information about the plugin, including source, see the Google project site.

    Thanks goes to Raphfrk, whose Server Port plugin served as inspiration.

    If you like this plugin, please consider donating.​

    • Teleport between gates in the same world
    • Teleport between gates in different worlds (multiworld support)
    • Teleport between gates on different servers (includes client patcher)
    • Teleports minecarts and boats, with or without a player
    • Server to server chat based on gate proximity
    • Inventory and health transfer (including storage minecarts)
    • Includes client patcher for automatically reconnecting clients
    • No need for client patcher if you're running the BukkitContrib or Spout client
    • Supports server proxies like CraftProxy (v6.9)
    • World creation/loading/unloading (v6.9)
    • Built-in command help
    • Extreme gate design possibilities, including 3D and horizontal
    • Supports gate access using player specific PINs
    • Item banning and transmutation
    • Built-in simple permissions system
    • Permissions plugin integration (preferred)
    • PermissionsEx plugin integration (preferred)
    • iConomy plugin integration
    • BOSEconomy plugin integration
    • Dynmap integration
    • Minecraft-Overviewer integration
    • and more to come...
    • Added client patching for client 1.8.1 (1.8.0 was skipped).
    • Supports RB 1185.
    • Can now remove bad gate links (issue 35).
    • Changed world loading to be delayed after server start.
    • Minor tweaks here and there.
    • Fixed Dynmap integration; requires Dynamp v0.22 or above.
    • Added more customizable gate messages.
    • Now enforces gate permissions on player interactions.
    • New permission `trp.gate.changeLink.<gate>` to limit ability to change gate's current link.
    • Fixed gates not saving to disk properly.
    Changelog for Older versions (open)

    • Working with CB RB 1060
    • Too many things to list here. See the Release7 wiki page for IMPORTANT INFORMATION BEFORE UPGRADING.
    • Working with CB RB 1000
    • Utilizes latest CraftProxy redirect detection so no more need for the craftProxy config setting
    • Compatible with BukkitContrib for client side redirects, so no need for the client patcher if you already have BukkitContrib client side installed
    • Tightened up network protocol handshaking
    • Server to server keepalives with automatic reconnection
    • Prevention of stationary liquids used for portal blocks from flowing under certain circumstances
    • Config setting for custom inter-server chat message formatting
    • Elimination of the minecraftAddress config setting; now it's done on a per-server basis as an additional argument to the "trp server add ..." command; this will almost certainly require you to change your existing server connections, but there are some sensible assumptions made that may allow many setups to "just work"
    • Automatic conversion of servers.yml into the main config
    • New debug command to submit debugging data to my web server so I can review it if necessary
    • Fixed "trp world go ..." command

    • Added world commands.
    • Added gate destroy command.
    • Added CraftProxy support.
    • Change semantics of minecraftAddress global setting.

    • Updated client patcher for MC 1.7.3.
    • Fixed client/server errors when teleporting in CB 953.

    • Updated client patcher for MC 1.7.2, CB 953.

    • Autoloads worlds linked to from local gates.

    • Fixed client patcher. If you've patched the client with a previous version, you must reapply the patch.


    • Added client patcher.
    • Changed client reconnect kick messgaes - now requires new client patcher.

    • Tweaked spawn position when exiting gates.
    • Removed debugging code.
    • Added "Booth" and "Small" gate designs.

    • Fixed problem of network not shutting down properly.
    • Fixed minecarts going server-to-server.

    • First publicly available release.

    • Never saw the light of day.
    vrox, Hwo, wassilij and 1 other person like this.
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    I have another, even worse problem :
    When a user goes through a portal, to a server, let's say Icarus, drops all his items in a chest, goes back to Aerium, and he now has all his inventory again, so he can go back to Icarus and duplicate items as he pleases. :/
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    Set the "deleteInventory" option on the Aerium side gate.
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    Yep, did it on one, then the other, and then both gates, and still the same thing. :s
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    The setting is only effective on the sending side. Ultimately you'd probably want it set on both gates, but it should work in a single direction too.

    I'm beginning to think you're having a lot of plugin incompatibilities because this stuff just works in all my testing. Have you tried doing this with a stripped down bukkit server? No other plugins but Transporter? If that works, then add your other plugins one by one until it doesn't work.
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    I'll give it a shot.
    I've been testing it for a bit now, and it's strange. Sometimes it'll transfer the inventory fine, and sometimes it'll just revert to the older inventory, or even mix the old and new ones up. :/
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    Cool down between switching worlds?
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    Okay, I tried a clean install of Transporter on an existing map. If I /reload, the server reloads, but if I click on a gate to open it, then /reload, it crashes on me :

    [Transporter] stopping network manager...
    [Transporter] disconnected from 'Aerium' (
    Read time out
    Read time out
    Read time out
    This is a completely fresh install, it has to be a problem in Transporter somewhere :s
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    Hello is there a permission node that can restrict users from open/close gate?
    thanks .. bcz now everyone is able to open/close gate (i read all permissions but didn't find)

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    For some reason the gate costs keep falling off my transporters.

    /trp gate set sendLocalCost amt gatename

    It will work, then after a reload or something it won't.

    Confirmed, it just keeps expiring after a certain amount of time. No restarts or anything.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    When I drive with a boat into the "Boat" gate (that is linked to a portal in another world), it says i teleported but the boat disapears and I am still at the gate as nothing happend. But actually i teleported to the right coordinates but in the wrong world and I end up suffocating. If i relogin I spawn in the "real position" (It's pretty hard to explain but i hope you undrestand)
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    Is there any reason the list of worlds would get purged? Randomly through out the day, something will freak out, and on reload, Transporter will say that my config file is old, rename it (and empty the config), and start a new config. At which point, I have to log in, add all of the worlds, then bounce from world to world to activate the gates. Not fun.

    Any ideas?
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    G'day frdfsnlghn, Absolutely AWSOME plugin! Have been using it for a while now and its been great!
    I just updated to 7.0 and I'm having a problem, Its doing the weird stuck in the portals thing again. After I teleport from one to another, as soon as I move it teleports me back, continuous loop. Untill this is fixed I reverted back to 6.10. I hope this help you and I to fix the problem. Thanks :)
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    This plugin is really awesome, but maybe it would be nice to integrate a one-way portal
    We decided to create a portal, which seems to be just another block in the floor and is just a target portal. If you create a link from any portal to this one (and it is already possible to create multiple links to one target) then you get a message that no link exists if you get back.

    so if you create a "portal" which seems to be only a normal block in the floor, it would be nice to be able to disable this message for a single portal, because otherwise people who walk over this block get this message and may be confused.

    As a temporary fix i replaced this message in the GateException by "", so people do not get this message, but it would be nice if it would be more configurable in this case, since now people also wont get a message if the target portal is a real gate.
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    Mathew Alden

    Hi. I'm trying to make an updated tutorial but there's one thing I couldn't figure out. What is the command for connecting two gates in two different servers and allowing them to reverse? I can do the manual thing on the sign but then they can only go one way and stuff...
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    /trp gate link add <gate1> <gate2> rev
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    Mathew Alden

    It doesn't work when going across servers... at least I couldn't get it to.
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    With 7.0? That was one of the additions. I'm assuming you have used a one-way gate connection line successfully. If you have, adding 'rev' to the end is supposed to add the opposite entry on the other server. I have used it, and it did work.

    /trp gate link add worldname.gatename otherservername.worldname.gatename rev

    When it works, you will see 2 lines of output stating a gate from server1 to server2 was made and then another below in the opposite order.
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    Anyone know the syntax to add sendLocalCost into the actualy gate design .yml?
    Whenever I manually enter the command it falls off at random times and during reloads and restarts.

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    Mathew Alden

    That's what I needed. Thanks.
  21. Where are gates saved? After every server restat, half of gates are missing and many gate links too, its very annoying...

    Also can you make Signs Scrollable? Like Stargate and WormholeXTreme plugins?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Whenever i use the command /trp network set key one (what i want my key to be) it says "not permitted (basic)" please help if you can.
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    im still using v6.10 and i recently added PTM generator (PhoenixTerrainMod) for custom world generation and this happens when i try to load the world
    2011-09-03 20:59:10 [INFO] [Transporter] loading world 'desert'...
    2011-09-03 20:59:10 [INFO] PhoenixTerrainMod: settings for 'desert' loaded
    2011-09-03 20:59:10 [INFO] PhoenixTerrainMod: enabled for 'desert'
    2011-09-03 20:59:10 [INFO] PhoenixTerrainMod: world seed is 4918526906280725103
    2011-09-03 20:59:10 [INFO] Preparing start region for level 4 (Seed: 4918526906280725103)
    2011-09-03 20:59:10 [SEVERE] java.lang.NullPointerException
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.a(
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.a(
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.a(
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.MetadataChunkBlock.a(SourceFile:103)
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.doLighting(
    2011-09-03 20:59:10 [SEVERE] at org.bukkit.craftbukkit.CraftServer.createWorld(
    2011-09-03 20:59:10 [SEVERE] at org.bukkit.craftbukkit.CraftServer.createWorld(
    2011-09-03 20:59:10 [SEVERE] at org.bukkit.craftbukkit.CraftServer.createWorld(
    2011-09-03 20:59:10 [SEVERE] at org.bennedum.transporter.command.WorldCommand$
    2011-09-03 20:59:10 [SEVERE] at
    2011-09-03 20:59:10 [SEVERE] at Source)
    2011-09-03 20:59:10 [SEVERE] java.lang.NullPointerException
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.a(
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.a(
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.a(
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.MetadataChunkBlock.a(SourceFile:107)
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.World.doLighting(
    2011-09-03 20:59:10 [SEVERE] at net.minecraft.server.MinecraftServer.h(
    2011-09-03 20:59:10 [SEVERE] at
    2011-09-03 20:59:10 [SEVERE] at
    2011-09-03 20:59:10 [SEVERE] Unexpected exception
    at net.minecraft.server.World.a(
    at net.minecraft.server.World.a(
    at net.minecraft.server.World.a(
    at net.minecraft.server.MetadataChunkBlock.a(SourceFile:107)
    at net.minecraft.server.World.doLighting(
    at net.minecraft.server.MinecraftServer.h(
    any help on this matter would be great.
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    Sounds like you do not have permissions to set use /trp network set command. If you have enabled permissions for Transporter, you will need to add the permission for your user/group to the permissions system you're using.

    /trp get * will show you if a permission system has been enabled (usePermissions or usePermissionsEX, maybe useGatePermissions, but I think that has to do with individual gates, and not the global settings). Disabling them should allow you to set the key.
  25. I have setup two gates connection between servers with v7.0 and everything works fine except when I click a gate it activates but then says "this gate is not permitted to send to the remote gate".

    I have set everything to true regarding reveiveSend and allowSend.

    What do I have to change for it to work?

    @ frdfsnlght

    I am now getting the same "this gate is not permitted to send to the remote gate" error when linking local gates and trying to travel between them.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    This plugin seems very interesting. I will test it so that our server can have another world for the players who want another map with the new features when Minecraft 1.8 comes out.
  27. I want to create a separate world with multiverse that uses the phoenix terrain mod as a world generator and Transporter to link the two worlds. How would I go about creating a portal in a new world so I can access the world from the my main world?

    Thankyou ^_^
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    this is simple to use and is very handy thanks! , i also like the fact that you have Dynmap support on it aswell realy awesome !
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    how do i find out what my server plugin key is??
  30. You need to set it yourself, it is like a password.
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    Mathew Alden

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