Inactive [TP/MECH] Nethrar v2.3.1 - No-command minecart supporting Nether / multiworld portals [1.3.1]

Discussion in 'Inactive/Unsupported Plugins' started by akrieger, Apr 1, 2011.

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    Nethrar - Unrestrictive Nether / multiworld portals, with ridden and riderless minecart and boat support, and many options for the power server admin.

    Version: v2.3.1 (Dev v2.3.2a)

    Nethrar is a Nether portal implementation that aims for simplicity and as unrestricted usage as possible. Portals are created and used almost exactly like in SSP. Build a portal, light it on fire, and go! No commands, no required Permissions, and nothing else meta-gamey to use. Spatial compression is implemented, with configuration settings allowing varying ratios, even a Nether which is larger than the Normal world it is attached to! Portal pairs are automatically created, and even saved between reloads.
    Nitty gritty details (open)
    A somewhat conservative heuristic is used to link portals in the smaller world to portals in the larger world (the Nether is the 'smaller' world, usually), to avoid portal spamming the larger world. Additionally, portals will never destroy a pre-existing portal; rather, they will simply link to that portal.
    Stepping into a portal in one world will first try to find a portal to link to in the destination world, then build a new one if none is found. The tl;dr version of this search is "Is there a portal in the destination world, that, if newly created and stepped into, would link to this portal in this world?" If so, link to that portal, otherwise build a new one. What determines whether a portal in one world links to one in the destination world? Essentially, if the hypothetical 'perfectly positioned' counterpart, in the destination world, to the first world's portal would conflict / intersect with an existing portal in the destination world, then the already-present portal is chosen as the destination. Note that this overall strategy is to prevent creating portals unless absolutely necessary, but can make generating distinct unique portal pairs in close proximity difficult.
    If you really want to know what the name comes from, you can ask, but it's really not important.

    • Drop-and-go: defaults provide full, basic SSP-like functionality for most servers. Just drop the .jar file into your plugins directory. Nethrar should now be able to guess most parameters, but if there is any doubt, check the generated worlds.yml file. **Current bug: due to changes in the way configurations work, the default worlds.yml file is no longer generated. This will get fixed in the next release.**
    • Total multiworld support. Whatever arbitrary world configurations you wanted, now you can have them.
    • Portals 'remember' their destination, so world loops are possible. For example, if I have it set up that portals from world A go to world B, and portals in world B go to world C, and then finally portals in C go to A, what would happen if I build a portal in A, which leads to B, and then step back through it? I will go back to A, not to C. This 'memory' is preserved with clean server shutdowns.
    • Facing, orientation, and when applicable velocity, are preserved going through the portal, for the smoothest transition possible for players.
    • Minecarts carrying players function seamlessly. Minecart tracks should lead to and from the portal on both sides, on the same elevation, for minecarts to work properly.
    • Minecarts can now go through portals riderless! Powered minecarts are not supported, but empty minecarts and storage carts both go in and out unassisted. For best results, use with the force-chunk-loading feature.
    • Boats can be driven through portals too! If you are linking between two water worlds, or a water and normal world, you can now paddle through between the two.
    • Chunk keep-alive: For servers strapped on disk IO, or lower-performance servers, teleporting can be a real bummer for everyone on the server. Nethrar can be configured to keep chunks loaded in a radius around portals, increasing RAM usage, but decreasing the amount of resulting lag from teleporting through portals.
    • World blocks: Each world can have a 'world block' assigned to it, like wool or a gold block or stone. If you create a portal with a particular world's world blocks in the top two corners, then that portal will link to that particular world. This lets you make permanent 'special' portals that go places regular ones won't.
    • Custom world generator support for any world.
    • Configurable settings include:
      • whether to use permissions or not.
      • whether to redirect respawns or not.
      • how many chunks around a portal to keep loaded.
      • whether to allow riderless vehicles.
      • how much debug logging to print (currently there is very little even at the most verbose setting, this is more for helping me with debugging).
    • It works.
    **** Important Note: You should turn off the default Nether functionality if you are going to use Nethrar. Failing to do so can cause random and unpredictable double teleports, teleport loops, or worse. Set "allow-nether=false" in, or add it at the end. This will notdelete your existing Nether, it will just prevent the portals from teleporting you if you stand too close for too long. ****

    Download Nethrar (.jar, config, worlds) (.tar.gz, .zip)
    Dev build: (.jar). Changes: see my post.

    Source (github) (LGPL licensed)

    Configuration / Installation, most people: Download Nethrar.jar. Put it in your plugins/ directory. For most people, this is enough.

    Configuration / Installation, fewer people: If you had trouble with worlds not being what you expect, or if you want more power, then do the following. The plugin will put a config.yml inside a directory called "Nethrar" in the plugins/ directory. Set the following parameters in config.yml for your particular server. Also, edit worlds.yml to describe the world setup YOU want for your server. Assign the relevant Permissions nodes as you see fit.
    config.yml (open)
    # Set to true to use Permissions, otherwise everyone gets
    # all permissions.
    usePermissions: false
    # Set to false to use builtin vanilla respawning behavior.
        respawn: true
    # Set to some number > 0 if you experience server-wide lag
    # when anyone teleports.
    forceLoadRadius: 0
    # Set to true to allow minecarts / boats to pass through a
    # portal without a Player passenger.
    riderlessVehicles: false
    # Set to 1 or 2 to increase the amount of console messages
    # Nethrar will show.
    debugLevel: 0
    worlds.yml (open)
            environment: normal
            destination: world_nether
            scale: 8
    # Note that the environment field is *required*
            environment: nether
            destination: world
            scale: 1
            peaceful: false
            respawnTo: world
    # Add more worlds here, or edit the ones above as you see fit.
    # For example, to make a loop of normal -> Nether -> SkylandsPlus -> first normal, do the following:
    # world:
    #        environment: normal
    #        destination: world_nether
    #        scale: 8
    #        worldBlock: 57
    #        ^ Any portal made with diamond blocks in the corners will link to 'world'.
    # world_nether:
    #        environment: nether
    #        destination: world_skylands
    #        scale: 1
    #        peaceful: false
    #        worldBlock: 42
    #        ^ Any portal made with iron blocks in the corners will link to 'world_nether'
    # world_skylands:
    #        environment: normal
    #      worldGenerator:
    #              name: SkylandsPlus
    #              args: if there were any args to pass to your world generator, they would go here
    #        destination: world
    #        scale: 8
    #        worldBlock: 41
    #        ^ Any portal made with gold blocks in the corners will link to the 'world_skylands'
    # Note that to make a SkylandsPlus world, you'll first need the SkylandsPlus mod, which you can get [URL='']here[/URL].
    Permissions (open)
    # Allows usage of Nethrar portals.
    # Allows usage of Nethrar teleportation.
    Commands (open)
    # Teleports the invoking player to the destination world.
    # Places a single block of glass at the destination under the feet.
    /nethrar tp world 
    Not issues:
    • "I'm using MinecartMania and when I go through a portal I don't keep moving!" Obsidian is the default "minecart stopper" block in MinecartMania. Either power the obsidian block on both sides of the portal with redstone, or change the stopper block to be something other than obsidian.
    • Transitioning between worlds can be a little laggy. I am trying to mitigate this, the Bukkit devs and community are making great progress making teleports suck less, but there is nothing we know of that we haven't done to make things better. Sorry.
    • "Help I fall and sometimes die when I teleport between worlds!" Best thing I can say is: make sure you're running an up-to-date build of CraftBukkit, and it's lag-related, but it's nothing I believe I can solve any more than I have already tried.
    • "Why didn't I respawn at my bed?" Recent versions of CB should fix this, and Nethrar will support this soon as well even with respawn redirects.
    • "Help I am always respawning in the default world." Unless you are using Nethrar respawn redirects to keep people who die in one world to respawn in the same world, this is working as the Bukkit devs seem to want it to work.
    Known issues:
    • Chunks can sometimes, but less commonly with newer (860+) builds of CB, fail to load when transitioning between worlds, and only load on relog. Portals can also stop functioning when this occurs. Set "forceLoadRadius" in config.yml to something greater than 0 (reports say that 4 tends to work, I would recommend something between 2 and 4).
    • Camera orientation is not preserved when travelling through a portal in a minecart. I suspect some deeper issue with the server when putting a player into a minecart.
    Potential future development (open)

    • Pre-emptively generate or load chunks in the Nether which are 'known to be needed.'
    • Allow minecarts with any passengers to teleport between worlds. Works best with force-loaded chunks to enable physics with no players present.
    • Enable teleportation of *any* entity - animals, mobs, mobiles, etc.
    • Auto-link / generate nether for new normal worlds, as option.
    • Teleport delay. Obviously incompatible with vehicles.
    • Per-world End support., if possible.
    A note about future development: This is a side project first and foremost. Development was primarily driven by my and my friend's needs on our personal server, and future development will be heavily influenced by that. If there is sufficient demand by the general public and users, then I can implement other features, but I am not compelled or otherwise forced to do so. Just FYI.
    Version 2.3.1:
    • 1.2.4-R1.0 support.
    • No major changes besides updating to remove deprecated API usage.
    Version 2.3:
    • 1.1-R3 API support.
    • Added support for custom world generators. Environment is still required, add key values to specify a world generator plugin, worldGenerator.args for additional args for the generator.
    Older changes (open)
    Version 2.2.1:
    • Removed 'physics!' spam.
    Version 2.2:
    • 1.0.1-R1 support.
    • Added support for teleporting to The End. Set the target world's enviroment to 'the_end' or the equivalent. Portals might not be able to be reignited once in The End, so beware!
    • Misc fixes and logging.
    Version 2.1:
    • Implemented world blocks. World can have an optional "worldBlock" property, an integer, defining a block ID for that world's "worldBlock." Any portal made with that block in the top two corners will link to that world.
    • Updated to use Bukkit builtin permissions. You must use a compatible permissions plugin to use this. Read for more information.
    • Still uses sync threads to do teleportation.
    Version 2.0:
    • Added easier drop-and-go installation code and support.
    • Added true multiworld support. See worlds.yml for syntax and examples.
    • Added per-world custom destination world.
    • Added per-world custom destination world for respawns.
    • Added command "/nethrar tp world"; Use it as a server admin to get between worlds to set up portals for people.
    • Added portal destination persistence to help with more complicated world setups.
    Version 1.5.1:
    • Fixed teleporting when riding a minecart so that everything happens in a thread, instead of half in a thread and half synchronously (it's not okay to be a passenger of a vehicle in another world, eh?).
    Version 1.5:
    • Fixed "moved too fast" issue causing disconnects. Unfortunate side effect: teleports exhibit just a wee bit of lag before actuall occuring once you hit a portal. Depends on the server's load at the time. This will have to wait for if/when the Bukkit team fixes the checks around that disconnect.
    • Riderless minecart teleportation! Hidden Netherworld logic, long-distance unassisted storage cart teleportation, possibilities abound! Supposedly will work great with Evercart.
    • Boats! Now you can enable your crazy multiworld water coaster. Not tested as thoroughly as it should have been, buyer beware...
    • Various refactoring to help prepare for Nethrar v2.0.
    Version 1.4:
    • Added option for it to always be night in the Nether (default true).
    • Changed Permissions support to default to false, change to true if you want to use Permissions.
    • Added chunk loading prior to teleporting through portals, to help alleviate more transition issues.
    • Nethrar now generates a config file if one is not found.
    • Added some checking around where Nethrar determines which block a player has interacted with, due to people reporting a situation where a player can be "in a vehicle" but either the vehicle, or it's location, are null. This will help prevent NPEs.
    Version 1.3:
    • Added configuration option to enable a 'peaceful' Nether, empty of Ghasts and Pig zombies.
    • Switched to using a more polite chunk unloading function.
    Version 1.2:
    • Added configuration option to keep chunks loaded in a variable sized radius around portals. Set "forceLoadRadius" in config.yml to > 0 if you are having issues with falling or with chunks not loading after transitioning.
    • Added "NethrarMinecartTeleportEvent" which is called after a player is teleported with a minecart. Plugin devs, listen for this event if your plugin does things with minecarts, and needs to know when minecarts suddenly move or get added/deleted.
    Version 1.1:
    • Added Permissions support for permission node "nethrar.use" - give users this permission to enable use of Nethrar.
    Version 1.0:
    • First release, with minecarts and conservative portal linking and configurable spatial compression, etc.

    If you like this, and you use Bitcoins, and you feel like being generous, send some my way at 1Lwcw5awgpHyrhpWd4qc3dKPaDHpttm1Vh . It doesn't have to be more than 0.001 BTC, I'm very much a penny BitCoiner, but the thought is appreciated :)
    iWeirdo, Lizardbones, woodzy and 6 others like this.
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    I don't quite understand what you mean by 'reinstalling, then rolling back to 1.4, then rolling CB back to 670' - unless you mean rolling back the client and the server separately.
    At least players spawn somewhere, and you can get them home. :/ If you want, you can change the spawn location using a map editor and seeing if that helps - consult to find one that will work for you. The "where player has a spawn point" thing will have to wait til Bukkit's API is updated to allow plugins to get that.
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    =/ So the player spawning thing is a known issue? Didn't know that, and could have saved myself a bit of time running after it.
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    No, it's not a known issue.

    What I meant was, Notch has supposedly fixed beds, but the Bukkit API hasn't been updated to let plugins get access to per-player spawn locations.
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    Is there any way to turn off monsters in the new world ? It causes a lot of lag on my server.
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    Not at the moment, without crazy hax. For example, a function that runs every second and destroys every non-player non-pet creature. I don't want to implement that :(
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    OK, thank you for the quick reply !
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    Actually, I changed my mind. Given the direction that my plugin is going, and the fixes I've already applied, I'll probably add it as a option in the next version. It wouldn't be that many more lines of code, and it would give people what they want, if they want it. The ideal situation is an "autodetect" feature that detects if the normal world is peaceful or not, and reacts accordingly.
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    Nice mod, but when you go to nether then ur skin goes from custom to default steve skin.
    thx anyway
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    Thanks, but the texture issue is a problem with Bukkit, not with my plugin. I don't touch player data / textures at all.

    @Dillon Austin @Arcaian

    I believe v1.3 has a feature you inquired about...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    I'm confused... is 1.3 released or not?
    Console is telling me it's still 1.2 (downloaded JAR from thread just now), and CraftBukkitUpToDate isn't detecting any new version...
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    I suspect Github fail - removing and then uploading a file of the same name very quickly may very well make it confused. Try now.
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    Nope :(
    23:33:01 [INFO] [NETHRAR] Nethrar v1.2 enabled.
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    I literally just checked this. I deleted the files, re-uploaded them, then downloaded them again, and they matched. I saw your second comment, downloaded them, and they didn't match.

    Try it now.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    00:09:44 [INFO] [NETHRAR] Nethrar v1.2 enabled.
    I hate github.

    I just downloaded the tar file:
    00:10:51 [INFO] [NETHRAR] Nethrar v1.3 enabled.

    Sadly this doesn't help with CraftBukkitUpToDate, but whatever.
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    Probably just their caching is slow. It'll be done - eventually. Grr...
    Out of curiosity, what's the size of the jarfile you're getting, in bytes?
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    Hi, I am using beds to save my spawns but whenever I go to the nether, my spawn seems to reset. Basically I sleep in the real world, which saves my spawn. I die in the regular world and go to the bed. If I go to the nether and die, I don't return to my bed, instead I go to the regular world spawn. I also tried placing beds in the nether and sleeping to save my position. But whenever I slept, I just stayed in bed and couldn't exit without restarting my client. I tried changing the "respawn: true" part in the config but it didn't work. Does anyone know if there's a way to fix this?

    Great plugin by the way!
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    Unfortunately, no, I have no idea how to change it. I'm not sure which part of Nethrar is breaking the beds spawn point thing, but I'm 100% certain it's an issue with Bukkit and the Nether being hacked into the server, because it isn't supported on vanilla SMP. The default behavior of Nethrar is, when you die, to take you to the regular global spawn point in the real world. There isn't a way, as of yet, to get your bed-spawn-point and to take you there. Also, I'm fairly certain that beds just aren't supposed to work in the Nether, but I could be wrong.
    Out of curiosity, if you set your spawn point in the real world with the bed, die in the Nether (and thus return to to the global spawn point in the real world), and then die in the real world, do you then end up at the bed? Or do you end up at the global spawn?
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    AFAIK bukkit 670+ has not been supporting bed spawn points. Which is annoying, to say the least. I've tested out my plugins now completely, and with each of the craftbukkit builds (670, 677, 684), it keeps dropping players to the world spawn.

    Simple solution #1, added Runecraft. Put a teleporter at the world spawn, to a safe, community location.

    Simple solution #2, I believe helps fix this, though it seems lightly broken.
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    Hey, ever since 1.5 came out, and my servers have been updated, Nethrar simply refuses to work. With Nethrar, or any other Nether plugin for that matter, none of my players can join, they simply get stuck at "Downloading terrain". This is -only- when nether plugins are enabled.

    Is the plugin entirely broken thanks to 1.5, or is there a fix for that?

    Thanks in advance.
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    The Bukkit team hasn't released a recommended build for 1.5 yet, so until they do, I can't say. Likely this is one of the 'issues' that the team has mentioned they are working on solving. I'll look into it myself later.

    Edit: Works in 714 for me, so you should be good to go when there's a recommended build.
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    Yeah, works fine in 714 for me too.
    Just a tip: BlockLighter in WorldGuard prevents you from lighting the portal.

    Also I think it would be pretty cool if you forced Night in Nether... Day kinda kills the feel.
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    Tried 714, still broken on my end with the same result. I have no idea what the Nether is wrong.

    ... I went there.
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    Yes, yes you did :p

    Have you checked if the issue occurs with just Nethrar / any other Nether plugin? What does the console output show, if anything? It might be worth mentioning to the Bukkit team if it persists for you, although given that people have gotten it to work... Note that Minecraft is weird >.<

    At least you have sky - my Nether has solid adminium for a roof. I'll consider it.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    Hmm.... I've set the permissions for my default group but they can't go to the nether. How come?
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    No idea. Are you absolutely certain you set the permission bit correctly? What does the console say, if anything?
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    Well, the console doesn't say anything. And yes I triple-checked I wrote the permission correctly.
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    It works for the admin group, but not for the default group?

    Edit: gave my default group the necessary permission, put myself in the default group, and it worked. Took the permission off, and I could no longer enter. Put it back, worked. So, works for me.
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    Yup, that's the case.
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    Pastebin your Permissions and Nethrar config files for me somewhere. Anonymize stuff if necessary, but don't delete anything, just rename it. I still suspect this is a permissions problem, but we'll see.
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    I am running 714 with mostly no trouble, and the nether seems to work, but just this afternoon it started throwing these errors in the log, lots of them, I would say a few thousand in 11 minutes and then stopped on its own. Has been quiet since strangely.

    2011-04-24 01:09:11 [SEVERE] Could not pass event PLAYER_MOVE to Nethrar
        at org.akrieger.Nethrar.NethrarPlayerListener.onPlayerMove(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.a(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(
    Seems to still work fine though, just a lot of log spam. Anything else I can do to help just let me know. Thanks.

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