Inactive [TP/FUN] LaunchMe v2.3.1 - Cannon-based transport! [1.4.5-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by Spudstabber, Nov 17, 2011.

  1. Offline

    Spudstabber

    LaunchMe - The Stylish Cannon-based Transport System!
    Version: v2.3.1

    LaunchMe is a new and unique transport system based around cannons! Simple to both use and setup, this plugin brings a new style to Minecraft Transportation!

    Download on the BukkitDev page!

    Features:
    • Cannons to transport players!
    • Automatic damage cancellation - no need for water pools!
    • Easy-to-setup system makes managing it a breeze!
    • A simple teleportation system for those that don't want to use the cannon's launching ability!
    • Customisable response messages!
    • Automatic launching feature, no need for commands!
    Videos:
    New video coming soon!

    Permissions:
    Permissions (open)

    Permissions:
    launchme.cannon.use - Allows the use of cannons.
    launchme.cannon.create - Allows creation of [cannon] signs.
    launchme.teleporter.use - Allows the use of teleporters.
    launchme.teleporter.create - Allows creation of [teleporter] signs.
    launchme.land.use - Allows use of landing pads.
    launchme.land.create - Allows creation of [land] signs.
    launchme.tcannon.use - Allows creation of targeted cannons.
    launchme.tcannon.create - Allows creation of [tcannon] signs.
    launchme.tteleporter.use - Allows the use of targeted teleporters.
    launchme.tteleporter.create - Allows creation of [tteleporter] signs.

    Visit the BukkitDev page and download link here!

    Servers using LaunchMe:
    Serverlist (open)

    • OneMoreBlock - onemoreblock.eu!


    Changelog
    LaunchMe v2.3.1:
    • Added TTeleporter!
    • Updated locale file.
    • Fixed TargetManager implementation.
    • Fixed target removal.
    • Added Spout compatability.
    • Added a safeguard for missing targets.

    LaunchMe v2.2.3
    • Versions got all mixed up - 2.2.1 and 2.2.2 were rather buggy!
    • Implemented [target] and [tcannon] signs.
    • Fixed PassiveTransports properly.
    • Fixed TransportManager.
    • Added defaults for config and locale files.
    • Added extra locale and config entries, please delete your config and locale!
    Extended Changelog (open)

    LaunchMe v2.3.1:
    • Added TTeleporter!
    • Updated locale file.
    • Fixed TargetManager implementation.
    • Fixed target removal.
    • Added Spout compatability.
    • Added a safeguard for missing targets.
    LaunchMe v2.2.3
    • Versions got all mixed up - 2.2.1 and 2.2.2 were rather buggy!
    • Implemented [target] and [tcannon] signs.
    • Fixed PassiveTransports properly.
    • Fixed TransportManager.
    • Added defaults for config and locale files.
    • Added extra locale and config entries, please delete your config and locale!
    LaunchMe v2.1.6:
    • Basic TargetedTransport implementation - documentation to come.
    • Fix for the Sign-based Index issue.
    • Remove some Metrics custom graphing.
    • Moved to compiling with Maven.
    Version 2.1.5
    • Metrics implemented!
    Version 2.1.4
    • Default permissions update and update to 1.4.5-R0.2.
    Version 2.1.3
    • Fixes log filters and fixes creativemode cannon stuffs. Also added a new config option, transports.cannons.height, to allow for changing the height cannons launch you to.
    Version 2.1.2
    • Quick fix for the logging issue - it should be properly fixed next build.
    Version 2.1.1
    • Added landing pads, fixed economy stuff.
    Version 2.0.3
    • Fix for teleporters, added log filter.
    Version 2.0.2
    • Fix for the 2.0.1 release.
    Version 2.0.1
    • Full rewrite!
    • Tons of stuff changed, please check the documentation on the BukkitDev page.
    • Support for a proper locale file - contributions wanted!
    Version 1.8.3
    • Stupid me, named something wrong. Fixes the "1 launch per reload" bug.
    Version 1.8.2
    • Fixed the message bug and the damage on landing bug. Enable creativemode: false ONLY if you have fall damage disabled by default.
    Version 1.8.1
    • Added automatic launching code, disable by setting autofire to false in the configuration.
    Version 1.7.2
    • No more price value needs to be set.
    Version 1.7.1
    • Added automatic damage cancellation and fixed the kicking on launching bug, so this can now be used with allow-flying: false.
    Version 1.6.4
    • Added colored messages and customisable messages. Bit of formatting too.
    Version 1.6.2
    • Added economy support and sign syntax checks, requires Vault! Get the Vault jarfile here, simply install like normal.
    Version 1.5.7
    • Minor bug fix pertaining to enabling/disabling with config, should now work without errors.
    Version 1.5.6.
    • Proper error messages, now alerts you for different things. Config.yml file added! Also includes Spout compatability!
    Version 1.4.1
    • LaunchMe v 1.4.1. Now includes teleportation signs, and a few minor tweaks to launching.
    New permissions nodes:
    • launchme.teleport
    • launchme.teleporter
    New command:
    • /tele
    Version 1.3.4
    • Fixed the JRE5 & JRE6 problem, changed the sign format. First complete release!
    Version 1.3.1
    • Fixed a permissions bug pertaining to sign creation
    Version 1.2
    • First Public Release
     
    Pim1234, Pomme72 and HawkIHeo like this.
  2. Offline

    themaxou

    a video will be perfect !
     
  3. Offline

    Spudstabber

    I'll post a video of how it works soon, for now, keep checking the thread.
     
  4. Offline

    Windwaker

    Sounds awesome :) awaiting vid
     
  5. Offline

    fromgate

    I'm waiting for videos too. And is it possible to include to your to-do list, ability to fire without and typing command. For example - set fire on the cannon (right click with flint and steel)?
     
  6. Offline

    Spudstabber

    Sure. Also, ideas from any of you as to how to improve this will help! I'll get that on the to-do list tonight, I'm away from my pc at present.
     
  7. Offline

    Karlkorv

    Idea: player selects a "cannon" area, someone walks in and types /fire, and then he/she is fired away to a landing pad an admin has selected. Btw nice plugin!
     
    Spudstabber likes this.
  8. Offline

    Jackster21

    any vids yet? :(
     
  9. Offline

    Spudstabber

    I'm currently working on a motion detection system that cuts out the need for commands. Opinions on this idea?

    EDIT: Got motion detection pretty much done, a few bugs to iron out. I'll allow a config, so either /launch or stepping on the block will trigger the cannon. Vid will come soon, I promise! If you want to see a working test of the cannons, feel free to PM me and I'll organise something!
     
  10. Offline

    Spudstabber

    Version 1.4.1 is released! Check the changelog and BukkitDev for more info. Happy launching!
     
  11. Offline

    user_43347

    Last two versions have to be outside spoiler (on the changelog.) :p
     
  12. Offline

    Spudstabber

    Oopsies, my bad. Never done any of this before. :D
     
  13. Offline

    user_43347

    By the way, on your sign listener, you should change
    Code:
    if(line1.equals("[cannon]")) {
    To this...
    Code:
    if(line1.equalsIgnoreCase("[cannon]")) {
    so it doesn't matter how you type the [Cannon].
    Same with this (below) on your land listener.
    Code:
    if (landop.equals("[land]")) {
     
  14. Offline

    Spudstabber

    Oops, I had that in, i need to push the new source to Git anyway. Thanks!
     
  15. Offline

    fromgate

    ...and we still waiting for.... videos :)
     
    Jackster21 likes this.
  16. Offline

    Jackster21

    we are indeed >.<
     
  17. Offline

    Spudstabber

    One will be released tonight, me promise :3
     
  18. Offline

    Spudstabber

    A bit late coming, but a video is about to be added, just uploaded it now. Stay tuned!

    EDIT: Video added! Check it out!

    1.5.6 is out, now includes Spout compatability and a configuration file! Get it while it's hot!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  19. Offline

    Jackster21

    This plugin is great!
    been in contact with Spud to help him dev this plugin.
    now got it working on my live server, causing no errors, and alot of fun, my players love it!
    (wanna test it before putting on your server? go on my server in the link below and the cannons are just to the left of the spawn point)

    [​IMG]
    Working Bukkit Supported Minecraft 1.0 Survival Server!
    Dedicated Server - 16GB RAM - i5 CPU - Europe Hosted!
    Come Join Us Now!
    www.Slap-Gaming.com/Minecraft
     
  20. Offline

    Spudstabber

    What would you all say to an integrated warp system and iConomy support?
     
  21. Offline

    fromgate

  22. Offline

    Spudstabber

    I'm working on that, I'd been meaning to implement it myself. It's a fantastic idea.
    Redstone activation is coming, I think, possibly, alongside motion activation.
    Yeah, that's the next thing I'm implementing, alongside fixing the kicking on flying bug.

    1.5.7 released - Minor bugfix, enabling and disabling was a bit buggy. Should work correctly now.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  23. Offline

    Spudstabber

    Almost done with the iConomy release, just need some testers. Any offers?
     
  24. Offline

    pudd1nG

    I know it wouldn't look as smooth because of the loading screen but multiworld ports would be awesome! Great plugin Spud I'll be watching! Best of luck.
     
    Spudstabber likes this.
  25. Offline

    Spudstabber

    Definitely coming, I'm integrating that with the warp system release! Stay tuned and feel free to donate and support! :D

    UPDATE: 1.6.2 released! Includes economy support, thanks to Vault! Grab the file and read the tutorial on the BukkitDev page, and get launching!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  26. Offline

    effortless

    Works great on our server, and our players enjoy it, thanks!
     
  27. Offline

    Spudstabber

    No problem, glad you enjoy it!
     
  28. Offline

    Spudstabber

    Cancellation of damage and kicking are in the works, stay tuned!
     
  29. Offline

    Spudstabber

    1.6.4, now with customisable messages and colors!
     
  30. Offline

    Arcwolf

    Cool, think I will try this out. Reminds me of my Secret of Mana game playing days :)

     
    Spudstabber likes this.

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