So first off lets all agree that Towny has some issues. Now, once we've all agreed on that, maybe someone can help me fix some of them. 1. I can't figure out for the life of me, why removing the permission towny.town.* from a certain group, STILL allows them to join, make, and teleport to other towns. 2. This is a minor problem but still a problem. When someone walks over their claimed land, Towny doesn't want to announce that they have crossed their town border. ANY help is much appreciated - Amadeus
1. You probably still give the node in the townyperms.yml, you shouldn't need to put any towny nodes anywhere else, aside from the wilderness nodes. 2. There's a flag in teh towny config.yml which determines if players are shown the notifications. Search teh file for the word notification.
Thank you! The only problem is I can't find the notification in the config. this is all i foudn ############################################################ # +------------------------------------------------------+ # # | Town Notifications | # # +------------------------------------------------------+ # ############################################################ # This is the format for the notifications sent as players move between plots. # Empty a particular format for it to be ignored. # Example: # [notification.format] # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] # ... [notification.plot.format] # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[Home]' outpostblock: '&b[Outpost]' forsale: '&e[For Sale: %s]' type: '&6[%s]'