[Tool] MineMod v1.0.0.2 - Installing mods made easy

Discussion in 'Bukkit Tools' started by Bertware, Jan 16, 2012.

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  1. Offline

    Bertware

    MineMod v1.0.0.1 - Installing mods made easy
    Description:
    Minemod is a small tool I made on request.
    It allows you to drag and drop mods into the program in order to install them.​
    Usage:
    You download mod x in .jar or .zip format.​
    You start minemod.​
    you drag the mod into Minemod​
    Wait a moment...​
    You're ready to start playing with your mod!​
    Note: You can drop multiple files at once.​
    Changelog:
    v1.0.0.1 - bugfix to fix mods not loading​
    v1.0 - initial release​
    Screenshots
    [​IMG]
    Requirements:
    • windows computer with .NET framework 2.0 (Standard installed on windows XP and higher)
    • Linux computer with Mono and visualBasic
    • a file in .jar format to mod (e.g. bukkit, minecraft,...)
    • a mod in .zip or .jar format
    Download
    Feel free to do suggestions, or tell me where I can improve.​
    Feedback is appreciated!​
     
    bonkie and KuroSnow like this.
  2. Offline

    dakester99

    sorry i'm confused does it create mods for bukkit or make it so you can use the mod on the bukkit server???
     
  3. Offline

    Bertware

    You have to download a mod.
    Then, MineMod will install this mod so you can use it.
    If you have any other issues, don't bother to ask me.
     
  4. Offline

    KuroSnow

    You. Are. My. Hero.
     
  5. Offline

    Bertware

    Thanks :)

    Any way it could improve?
     
  6. Offline

    KuroSnow

    Well, I'm about to give it a thorough test. Anyway, more than anything, my biggest issue is documentation (or lack there of). You need to be more specific about what it can do. Like if you can port vanilla mods to bukkit and what not.

    Tested it with bukkit 1.1. R3. Uhmmm... In fact, it didn't seem to install ANY mods (not even modloader), and removed the meta-inf file, so at first it was considered an invalid/corrupt jar file, so after re-adding the metainf folder, it loaded with no mods. =/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  7. Offline

    Bertware

    1 tested it with modloader, TooManyItems,.... on minecraft and it seemed to work. I was also able to lad some files into bukkit.
    You mods should be compatible with your Bukkit/Minecraft version!

    Will try some mods myself

    Fixed a bug that caused the mods not to load, works fine now. Download is updated.
     
  8. Offline

    KuroSnow

    So, I wasn't wrong huh. =P Will test it out again later tonight then.
     
  9. Offline

    efstajas

    Great, it's like MCPatcher, but for Bukkit. :)
     
  10. Offline

    KuroSnow

    Okay mate. Still trying to use it.

    CB1.1R3, MineMod 1.0.0.1
    Attempting to load mods:
    ModLoader MP 1.1
    Forge 1.3.2.1
    IndustrialCraft 2 1.64
    BuildCraft 2.2.12
    RedPower 2.0pr4d

    I've also tried loading it to just modloadermp with failures.


    1) You still are not preserving Meta-Inf. *IF YOU DELETE THIS FILE IN A SERVER FILE, IT BECOMES A CORRUPT/INVALID .JAR*. You only ever delete meta-inf in client files.

    2) You made it seem as though this ported the mods for bukkit. I hoped, nay, prayed this was true. However...

    java.lang.NoClassDefFoundError:st
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknwon Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at org.bukkit.craftbukkit.Main.main(Main.java:134)
    Caused by: java.lang.ClassNotFoundException: st
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 13 more

    P.S. Transcribed the error log from the DOS window, because it wouldn't even generate a server.log.
     
  11. Offline

    Bertware

    You can't run minceraft mods on a bukkit server :(

    I didn't know from the meta-inf, will add an option to preserve it. probably something for tomorrow
     
  12. Offline

    KuroSnow

    You can run MineCraft mods on bukkit. www.mcportcentral.co.za is a community dedicated to porting minecraft mods to bukkit. The thread that I found that you had linked this tool (a useful tool, but needs work yet) on was a thread asking about porting mods. If you can make a tool that automates the porting process, you would be a god.

    Still, good job making a tool for those who have issues modding their game.

    P.S. Did you never test the server files you modded with this tool? You would have known about the meta-inf then.
     
  13. Offline

    Bertware

    uploaded v1.0.0.2, with the option to remove/conserve META-INF.
    I originaly made this for minecraft, and modified it to support other files. I tested with some server mods when i made the port, and they did work...

    To remove meta-inf, check "Remove meta-inf" checkbox.

    however, this should do it. Thanks for your feedback!
    http://dl.dropbox.com/u/20426400/MineMod/MineMod.exe

    I don't think this is possible, however, I could take a look into this...
    in that case I would need 2 or 3 mods that are ported, with an exact list of things that changed. I guess every mod has to be ported manually...
     
  14. Offline

    mikieee

    hey man, this is exactly what ive been looking for!! thank you for the work you put into making it! my only suggestion is if you could possibly create a way to revert changes, for instance if the mods create an error on bootup of the game there could be an option to remove mods which were just inserted. I suppose something like mcpatcher where you can "unpatch"

    if you can that'd be great!

    *edit: I checked out minemod with some mods, I was wondering if i'm supposed to run this with the original minecraft or if it works with spoutcraft... my original understanding was that it ran minecraft mods on spoutcraft but now im not so sure... also do i set the minecraft.jar or spoutcraft.jar file as the location when I install them?

    the mod I want is "custom npc's" one found on: http://www.minecraftforum.net/topic/833003-11-custom-npcs-01011-wip/page__hl__noppes
     
  15. Offline

    Bertware

    I don't think this works with spout. You need a .jar file to mod, you can try to mod the launcher but I am almost sure that won't work :/
     
  16. Offline

    mikieee

    ok no probs mate
     
  17. Offline

    Bence98007

    Whats this? what do? Bukkit server modding? Or what?
     
  18. Offline

    Bertware

    Description:
    Minemod is a small tool I made on request.
    It allows you to drag and drop mods into the program in order to install them.​
    Usage:
    You download mod x in .jar or .zip format.​
    You start minemod.​
    you drag the plugin into Minemod​
    Wait a moment...​
    You're ready to start playing with your mod!​
    As stated in the opening post​
     
  19. Offline

    LoLzZoR

    Please..Please....I Run this program but it wants only to open Jar files...i change the zip files to jar files but the program wont see them..PLEASE HELP!!!!
    I wanna Install Zeppelin mod and Gulliver MOD
     
  20. Offline

    Bertware

    The program accepts zip files.
    You should drag the mods in the program.
    The file to mod (e.g. bukkit) is the one you select in the upper bar
     
  21. Offline

    michaelj2k7

    I dragged the mod i wanted to install (little blocks) into the minemod but when I started the server it said
    >Warning: mod_LittleBlocks.class is in the wrong folder <won't be loaded>.
    any ideas why its doing that?
     
  22. Offline

    ShootToMaim

    I'm confused.. does this program install mods or plugins?
     
  23. Offline

    Bertware

    It installs mods.

    Probably this mod is packed different, so instead of littleblocks.jar/[files] the archive might look like littleblocks.jar/littleblocks/[files]
    I'll try it myself tomorrow, to see what causes this
     
  24. Offline

    ShootToMaim

    Change that :3
     
  25. Offline

    Bertware

    That's quite a large typo...
    Fixed it :)
     
  26. Offline

    ePic4Lyfe

    will this work on a mac?
     
  27. Offline

    Bertware

    i don't know. You could try to run it with mono.
     
  28. Offline

    RetepWorm

    If this works, I an going to absolutely love you :D
     
  29. Offline

    Bertware

    are you talking about mac or windows? Because on windows it should work :p
     
  30. Offline

    jlakeb

    How do i download this do i put it in my plugins folder or what. By the way im using a mac and when i downloaded it and it gave me a .exe file is that supposed to happen
     
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