So I have a collection of entities stored in an array (I also tried storing entity IDs and locating the entity afterwards) that need to be killed when the round ends. I did a simple for loop of the spawned entities and called remove, however I noticed none of them were removed. I also tried damaging the entity with all it's remaining health, no luck. I then printed out a true/false if the entity was found in the world, and all printing false. TL;DR I have an array of entities I need to kill that exist, but aren't in the world, any help?