Thanks for the 1.1 update Bukkit!

Discussion in 'Bukkit Discussion' started by andrewkm, Jan 12, 2012.

Thread Status:
Not open for further replies.
  1. Offline


    I'd like to say Thank You to the Bukkit Team for getting the 1.1 build out so fast! CB #1714 works flawlessly for me and all our plugins are functioning as they should (Except 1-2 minor non-important ones)
    Many thanks to the entire team! I couldn't believe my eyes seeing how fast they pushed the dev out today :) Its amazing we have such a great team working so hard every single day on this game we all so much enjoy and participate in.
    Cake for all! :)
    That is all!
  2. Offline


    Anyone else get weird biome changes with 1.0.1 maps in 1.1? We're getting snow now in places there wasn't previously snow.
  3. Offline


    Mycah, that's a normal update in 1.1. They were actually biomes that were supposed to have snow, but didn't before.
  4. Offline


    Where is bukkit updated?
  5. Offline

  6. Offline


    Im having a problem when the game starts and after some one joins they fall and then the server crashes
  7. Offline


    Not RB at all why the thread. It might get more people to try something that isn't finished lol.
  8. Offline


    @andrewkm Question for you, are 'old' 1.0 swamp-normal borders smoothed in 1.1? or does that only happen with new 1.1 generated maps?
  9. Offline


    Im not entirely sure to be honest. Ive only really checked //chunk //regen with WG and it seems like the old map is totally compatible with 1.1
  10. Offline


    The color smoothing between biomes works for existing chunks.
  11. Offline


    Yay! Thanks.
    I cant test 1.1 myself atm, the login server is down for maintenance, and I hadn't updated yet :).
  12. Offline


  13. I just got myself #1717. My server has 42 plugins in total and only one of them is not working properly.
    I haven't had a chance to get in the server yet though, so I can not say for sure if everything works just fine. Atleast from seeing none of them has given errors as of yet.
  14. Offline


    Yup very happy about this :)
  15. Offline


    Failed to load my server, I'll wait I geuss.
  16. Offline


    Yup signed up to this forum just to find out where to get the 1.1 update, and it works fine so far.
    Though i get some exceptions on the NoLagg plugin, i'm not even sure if i keep it. Here's the exepction output:

    21:32:34 [SEVERE] [NoLagg] Failed to initialize async chunk saving implementation:
    21:32:34 [SEVERE] java.lang.NoSuchMethodError: net.minecraft.server.WorldSettings.<init>(JIZZ)V
    21:32:34 [SEVERE]     at com.bergerkiller.bukkit.nolagg.DummyWorld.getDummySettings(
    21:32:34 [SEVERE]     at com.bergerkiller.bukkit.nolagg.DummyWorld.<init>(
    21:32:34 [SEVERE]     at com.bergerkiller.bukkit.nolagg.DummyWorld.<init>(
    21:32:34 [SEVERE]     at com.bergerkiller.bukkit.nolagg.ChunkSaving.init(
    21:32:34 [SEVERE]     at com.bergerkiller.bukkit.nolagg.NoLagg.onEnable(
    21:32:34 [SEVERE]     at
    21:32:34 [SEVERE]     at
    21:32:34 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(
    21:32:34 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(
    21:32:34 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.enablePlugins(
    21:32:34 [SEVERE]     at net.minecraft.server.MinecraftServer.t(
    21:32:34 [SEVERE]     at net.minecraft.server.MinecraftServer.a(
    21:32:34 [SEVERE]     at net.minecraft.server.MinecraftServer.init(
    21:32:34 [SEVERE]     at
    21:32:34 [SEVERE]     at
    21:32:34 [WARNING] [NoLagg] Async auto-saving disabled: Chunk saving implementation is disabled
    21:32:34 [INFO] [NoLagg] NoLagg version 1.54.8 is enabled!
    Though NoLagg seems to be working except for the asynchronous auto saving.

    Thanks to the team for this quick snapshot!
  17. Offline


    I have the 1.1 #1717 and my map is not loading! Joined the server and not a single block... Don't suppose anyone can help?
  18. Offline


    If you have spout or no lag or any world editting stuff then remove it from ur server
  19. Offline


    which one bukkit is it?
  20. Offline


    im trying really hard not to flame... thats like what makes the whole server why would they make a craftbukkit that doesnt work with the most popular and needed plugins ever... while im at it ill just turn my advanced factions server to a vanilla server
  21. Offline


    It is strongly advised to either remove or disable NoLagg, it just messed up some chunks in my word ( -_- I am now missing half a memory module for my 3D- printer ) Seems that NoLagg tried to access some chunks from another thread and crashed. Here's the output, if you get this, disable NoLagg!

    01:54:22 [WARNING] Could not properly handle event CHUNK_LOAD:
    java.lang.IllegalAccessError: Synchronized code got accessed from another thread: com.bergerkiller.bukkit.nolagg.StackFormer
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.ChunkProviderServer.getChunkAt(
        at org.bukkit.craftbukkit.CraftWorld.getChunkAt(
        at com.bergerkiller.bukkit.nolagg.meta.ChunkMetaData.getChunk(
        at com.bergerkiller.bukkit.nolagg.meta.ChunkMetaData.getNativeChunk(
        at com.bergerkiller.bukkit.nolagg.meta.ChunkMetaData.add(
        at com.bergerkiller.bukkit.nolagg.meta.ChunkMetaData.<init>(
        at com.bergerkiller.bukkit.nolagg.meta.WorldMetaData.getChunk(
        at com.bergerkiller.bukkit.nolagg.meta.WorldMetaData.getChunk(
        at com.bergerkiller.bukkit.nolagg.meta.WorldMetaData.removeSpawnedItem(
        at com.bergerkiller.bukkit.nolagg.WorldStackFormer.kill(
        at com.bergerkiller.bukkit.nolagg.WorldStackFormer.updateItems(
        at com.bergerkiller.bukkit.nolagg.meta.WorldMetaData.updateStackFormingAsync(
    01:54:22 [INFO] This error is logged only once: it could have occurred multiple times by now.
    01:54:22 [INFO] Please contact one of the authors of plugin 'NoLagg': bergerkiller
  22. Offline


    Yeah, my server got that too.

    yeah, the Bukkit team deserves a [cake]

    I'd recommend #1714.
    That is the build my server is using, and it is working perfectly.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 23, 2016
  23. Offline


    How do I install the build

    I downloaded the snapshot

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 23, 2016
  24. Offline


    You must realize that these plugins don't work just yet because they have yet to be update for Minecraft 1.1, and there is no official Recommended Build for 1.1 of CraftBukkit.

    Just be patient and all your plugins (provided the authors update them) should be working just fine.
  25. Offline


    I'm sitting Here LMAO at some of these newer server owners makes for some good reading watching them jump up and down complaining about this and that. Mean time Iv disabled a few plugins that i knew would not handle the update well such as spout and any thing connected to it.. and updated to the dev build.

    Once a RB is out I will slowly add plugins back one by one because adding large batches of plugins at once never ends well.
  26. Offline


    Spout updated a day or so ago...
    - Tested working very well :)
    I do not use NoLagg however so cant say how well it works but apparently it is updated.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 23, 2016
  27. Offline


    I've started my server on build 1720 an never had any problems.

    It works fine.

    Waiting for an official map though, and then going to remake a world and use mcedit to copy all my old stuff to the new world...

    If anyone makes a new world and wants their old stuff on their new world, let me know and I'll do it for them.
  28. Offline


    Spout doesn't follow the recommendations Bukkit sets out for plugin developers.
    Spout is much more intrusive than regular plugins. It accesses and affects various portions of CraftBukkit that shouldn't be used by plugins.
    Thus Spout breaks about every update that is made to CraftBukkit.

    In Spout's defense, this is the only way they can get their feature set working.
    In Bukkit's defense, they can not account for plugins who reach beyond the recommended Bukkit API.
    DrAgonmoray and NuclearW like this.
  29. Offline


    i got main-class manifest attribute not found

    what the web to download the working snapshot?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 23, 2016
  30. Offline


Thread Status:
Not open for further replies.

Share This Page