Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

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    Supernatural Players
    A player classes plugin for Minecraft

    Current Version: v2.5.2

    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set for all permission groups in the worlds where you don't want the plugin to be active.

    version v2.5.2 (Recommended)
    version v1.1.9


    Recommended Plugins:
    - Permissions
    - WorldGuard

    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)

    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons

    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:

    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.

    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:


    Vampire Infect Altar:

    Priest Altar:

    WitchHunter Hall:

    <optional Parameter>
    [required Parameter]
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code: - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only - disables supernatural players in world if: (multiworld: true) in the config.yml
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.

    (Appreciated, but definitely not required.)

    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
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    Well, I must say that this is one of my favorite plugins! And so is from majority of people on my server. The ones of us, who are demons thought that if Demon is immune to lava and fire(well, it gets eve healed) the only thing preventing demons that Nether would be their home is that they still get attacked by Ghasts. So I would like to suggest you that you make a truce between demons and ghasts. Weel it could also be with Zombie pigmen. The best would be that they have truce with both and than demons home would truly be Nether. This is my suggestion and I really hope you will like it.
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    the supernaturals dont have power los so they can aalways use their powerssss heeelep!!
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    greeat plugin but i cant find the regular permissions
    when i try to use the included permissions of bukkit it just never workshelp plz:confused:
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    ... I'm trying to make a Witch hunters hall and when i place the sign I type: WitchHunters (Next line)Hall(Next line) Members(Next line)ONLY and nothing happens is that it?
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    Is it just me or is this plugin buggy? Seems like every week a different class stops working properly, without me doing a thing to the plugin.
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    i know this is very bothersome cos i can't remember but at the moment no classes gain power for killing creatures or players with a bow. i edited the config file quite a bit.well.. tested with a vampire and a witchhunter but i dont remember whether they ever did gain power that way.
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    Hi there, I'm thinking of whiching from Vampire v.3.5.4 to this. Is this plugin a finished peace? It look's good but I will not know until I try it. The vampire look's about the same as 3.4.5
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    Use PEX... badass
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    Is there any single player mods like this?
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    Hi there, I've put this on my test server and I have one or two issues. First is that when using an action that uses power the power does not drain but action is used. Secondly when I use the vampire jump as a none admin I get kicked for flying if I'm up too long. With the flying problem I could enable flying on the server but this would let everyone fly :-/
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    im a vampire right now and i wont die from the sun... and it says when i go to eat something i need to drink blood how do i drink blood?
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    Yea I have the same problem with the sun, Even if I dont have a gold helm on I don't burn. As far as getting blood you kill mobs.
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    Im just saying, the WitchHunter and Demon update does not seem to work... In other words i killed 3 other supernaturals it sais you may join WitchHunter, i went to the guild and woop-ti-doo i joined but i can still do things like use a sword and when i log on it says Human phantomos has joined the game! HELP!
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    Is there any way that I can edit the vampire so he can fly like with the vampire-v3-5-4 plugin? Also if so would any one know how and be able to help me do it.
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    can u make it so witchHunters will get power from when the kill mobs with their bow. right now they only get the power if they use there hand.
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    Everyone on my server really loves this plugin, great work! Also, it -seems- to be working with PermissionsBukkit, except I cant get it to remove the infinite power permission from admins. I can set my power to half, gain power as normal, but nothing makes me lose it. This is the line in question:
    supernatural.admin.infinitepower: false​
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    To all those ppl that have issues with vampires not burning and stuff: the solution is really simple (just not the implementation xD) ----> get permissions. (I use permissions 3.x now, it solves things) The plugin only reaches its full potential with it. I believe Matterz explains it somwhere in this thread but I thought I'd repost it.

    Anyway I love this plugin, not that many ppl on my server (yet) but I can tell you that for those ppl several classes are very loved ^^, most notably the priest and vampire. (Although we did have some fun luring a ghoul up a water elevator once xD) Keep up the excellent work!!
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    Try To Type -supernatural.admin.infinitepower with the "-"
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    Where can I find this in the zip?
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    When is the next update coming out? :/
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    no add that to the permissions under the admins if u don't want to have unlimited
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    So i started my server just today and i don't know how to make this plugin work.
    I downloaded this Permissions and i don't know what to do next, where to put Permissions Nodes.

    In Permissions folder i have folder "World" (that's my world name) and 3 yml files: globalGroups, globalUsers and storageconfig.

    So where should i put Permissions Nodes?

    And should i put users.yml and groups.yml from Permissions zip to my world folder or just keep the empty one's?
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    Jan Tojnar

    Is it working with PermissionsBukkit?
    I tried:
    supernatural.command.*: true
    supernatural.player.*: true
    supernatural.admin.command.*: true

    EDIT: i got this recently, havent noticed it anytime before
    22:09:22 [WARNING] Task of 'SupernaturalPlayers' generated an exception
            at me.matterz.supernaturals.SupernaturalsPlugin.hasPermissions(
            at me.matterz.supernaturals.manager.SuperNManager.advanceTime(
            at me.matterz.supernaturals.util.SNTaskTimer$
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
            at net.minecraft.server.MinecraftServer.h(
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    As a witchhunter I don´t get power if I kill someone with my bow.
    Additionally I can´t find a option to increace max power.
    Best regards phil
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    So apparently people cannot become Demons on my small server me and a couple friends play.. I'm guessing the plugin is broken or something. When will there be an update so that it works like it does on Chaotic?
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    I seem to be dealing with the same problem here. No extra damage at all, just a cooldown. Not even after increasing the damage ratio in the configure file I see any effect.

    Anyone know how to fix this?

    Another thing: classes that aren't allowed to use bows can in fact shoot, but are only prohibited from using the bow as a melee weapon. Any fix for this? I've tried running the server with just the SuperNatural plugin (took everything else out) and still I'm experiencing the same issues.
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    is it possible to auto adjust skins
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    hi i have a little problem with the arrow of witch hunter, they don't work exemple: when i pick up fire, i don't see them on fire
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    Hello sir! Me and my people really like your mod, and you see, the demons of our realm has taken over the Nether! Me and my Priest friend is attempting to Exorcise them before they lay sieze upon the surface and drowns the world as we know it in Lava! How does one sacrifice to these Priest Altars, how does one create them? Me, the Priest and the world of "De'le" would greatly appriciate your lending hand in aiding us on our quest!

    >Pic related, that's the church... outside isn't safe anymore!

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