Hey there! I am working on a plugin and I need to be able to spawn the particle that goes whenever a block is broken. I currently have this: Code: Bukkit.getWorld(world).spawnParticle(Particle.BLOCK_CRACK, x, y, z, 10, 1, 1, 1, 1); This works to some extent. It plays where and how I want it to except one thing: the texture of the particle is that of an untextured block, and I want it to be the texture of a chest. How would I do that? Thanks!