spawnCreature() method - override server.properties settings?

Discussion in 'Plugin Development' started by oliverw92, Feb 20, 2011.

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    oliverw92

    Hey,

    Is it possible to override the server.properties monster/animal settings when using the spawnCreature method? You used to be able to do this hMod, so it must be possible. At the moment if you try and spawn a creature and animals/monsters are turned off in server.properties, the server instantly despawns the entity. Would be nice if it could either override the despawning part or if you could override it with an arg when calling spawnCreature().

    Oli
     
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    EvilSeph

    This is a vanilla issue and this is not possible in hMod either. I'm not sure if we want to make it possible.
     
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    oliverw92

    Is there something inside the server that constantly checks mob entities to see if they should be there?
     
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