You can't 'plant' a bone. Explain more on what you mean? Like plant it as in plant it like a sapling?
yes there was a plugin called appleseed where you could plant an item and it grows a tree and drops that item however i just want to know how to be able to plant a bone
kamakarzy this plugin you mean? I've looked at it and it seems to just look for a nearby sign and edits the leaf drops.
TheTinySpider yes thats the one im on about but look Features: Plant items in soil(aka farmland) and grow a tree that drops that item on the ground Config file that controls allowed types of trees, item drop interval, and the need for fertilizer Permissions to control who can plant trees(and what type) could anyone help if there is an easier way as of right now im pulling a player rightclick event on soil and then making the item dissaper. I really need to know 3 things ive looked and searched but can not find help easy way for a planting event or making my way sprout a stalk also the event that makes the sprout turn to a full grown tree sorry im trying to make a silly plugin where you plant raw pork or raw beef and it grows a baby pig or cow dont ask why its a request EDIT by Moderator: merged posts, please use the edit button instead of double posting.
this a complicated one, If you were to right click the grass with a bone you could create a tree, (make a structure like a tree) add all of its leave locations to a HashMap or something, then when they despawn ( there's an event for this i don't remember its name though) check if the despawning leaf's location is in your map and if it is make it have a random chance of spawning the object you right clicked with, I would recommend adding the name of the item to the hash as its name, map.put(""+item.getId(),co-ords) or something its gonna take you some time but its highly possible.
Jamie Marks like i said im actually trying to take away the tree. eg. i plant a raw porkchop and after the same amount of time as it takes to grow a tree and it grows a pig
ahh.. i see what you mean Ok heres what your gonna want to do. right click ground make the block at the world a sapling, add that saplings location to a HashMap then when the tree tries to grow cancel it set the block to air and create a pig, then remove the location from the map. only issue with hashmaps is that on reloading the server the sapling will no longer know its special and will grow a normal tree. you could add these to a config type file though. theres many tuts on making custom configs and theres many tuts on hashmaps if you dont know. also tree grow event = StructureGrowEvent hope i helped.