I have been racking the Bukkit GitHub page for solutions as well as the forums, but I can not work out how to make so skeletons do not move, but still attacks something that comes to close to it. I am trying to make the skeleton like a tower. I have tried to make a custom PathfinderGoalNearestAttackableTarget but I have had no luck. (Manly because I could not get EntitySelectorNearestAttackableTarget to compile). I would be great if someone could help me work out how to make so that skeletons stand still but still shoot things that come into range, with out moving towards them.