I am new to administering a server. Maybe someone wouldn't mine stepping me through this and answering a few questions. I just got a 1.1 server up and running, and am currently setting up the map itself (cities and such). Before that I installed and configured plugins. I also set up permissions. Now 1.2 comes out. I have not updated the server yet or updated craftbukkit. I have noticed that other server have updated to 1.2 using the development builds. But I am 99% sure they also are using plugins. I obviously don't want to update if I can't use plugins at all. The following is a list of the plugins that I am using (on 1.1): Essentials Multiverse-Core WorldGuard Vault - forced for petitions PremissionsEx LogBlock FalseBook MineBackup Multiverse-Portals PetitionPlugin Vanish No Pickup Disco Sheep Mob Disguise Modify World World Generation Control - not critical Auto Save Xray Informer Auto Announcer Custom Crafting Mine Query I would like all of these in 1.2 I am currently waiting for the recommended build and for the plugins to show as 1.2 when I search for them in bukkit. But is this waiting needed? I know there is some risk of corruption. How much risk is there? Once I can update to 1.2 I will be making a new map so I don't have to mess with the odd chunk transition as a result of 1.1 vs 1.2 areas. I want to confirm that this process for switching is correct. Could someone confirm this? 1. Change the name of the old (current) map. 2. Make a new map that will be fully generated in 1.2. 3. Use multiverse to connect the two with a portal. 4. Copy and paste items over to the new map. 5. Delete the portal and portal information. 6. Delete the old map. Once again, I am new to this whole process and I want to do it right. Any help and suggestions are greatly appreciated. Thanks