Solved Server Lags, 40-80 Players (Timings) Network with 100-150 players

Discussion in 'Bukkit Help' started by Fin_skill, Nov 18, 2018.

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    Fin_skill

    Hi, I have this 1 server which lags a lot even with 40 players with good specs and enought ram and it lags.

    - 1 t memory,
    - 1.13.2,
    - 16gb ram
    - processer I7 something
    - Players are spead around a 10k x 10k map (Map is pregenerated).
    - Tried corrupted chunk fixer so there shouldnt be corrupted chunks and anyways there shouldnt be any corrupted since map was just created with new spawn.

    Mayby better processor could solve the problem but other ideas? there must be some way of solving this. I highly doupt ram is the problem. They havent checked ram/cpu usage but im pretty sure ram isnt the problem

    Server has render distance 2-3
    All spigot and bukkit entity settings and other settings which improves peformance set to very low spawn rates.
    Lags even with stoplag.
    I have followed multiple server optimization guides and set spawn rates ect to very small

    Timings:
    https://timings.spigotmc.org/?url=mocipojoye
    https://timings.spigotmc.org/?url=veneleqedo

    So any ideas?
     
    Last edited: Nov 18, 2018
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    nyarrth

    Looks like DynMap, try disabling it.
     
  3. Offline

    Fin_skill

    Tried that also didnt help. but not working on it anymore so dont rlly care anymore thanks for trying to help;)
     
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