Hi! My server has crashed. From what I can make out, when I generated an empty world using robertlit's instructions here: https://www.spigotmc.org/threads/guide-creating-empty-void-worlds-in-1-8-1-14-4.400698/, It still generated normal chunks after a certain point. I thought it wouldn't be a problem, but apparently it is. The Crash Report is attached, and if there is a different meaning, please let me know. EDIT: I did change one thing in his code. It seems that "@Nonull" doesn't exist, so I used @NotNull
Right sry: Creation: Code: package go.SuperCraft.me; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.WorldCreator; import org.bukkit.WorldType; import org.bukkit.block.Block; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import java.util.Random; import org.bukkit.World; import org.bukkit.generator.ChunkGenerator; import org.bukkit.plugin.java.JavaPlugin; import com.sun.istack.internal.NotNull; public class VoidCreator extends ChunkGenerator { @Override @NotNull public ChunkData generateChunkData(@NotNull World world, @NotNull Random random, int x, int z, @NotNull BiomeGrid biome) { return createChunkData(world); } } Implementation (Command inside of main class): Code: case "createvoid": //WorldCreator wc = new WorldCreator("Void"); //wc.generator(new VoidCreator()); //wc.createWorld();-all this was commented out because I had already created the world player.teleport(new Location(Bukkit.getWorld("Void"), 0, 255, 0));