[SEC] Orebfuscator 2.1.7 - Anti X-RAY [CB 1.4.5-1.7.10]

Discussion in 'Archived: Plugin Releases' started by lishid, Sep 24, 2011.

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    Orebfuscator - Anti X-RAY:

    Bukkit-Dev link here:
    All important information available here:


    Configuration guide and performance optimizations:

    Orebfuscator 2.1.7 for MC 1.4.5-1.7.10

    Legacy versions:


    CPU testing (open)

    Engine modes (open)


    Support the developer: [​IMG]

    Attached Files:

    • 1.jpg
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    • 2.jpg
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    Im having problems mossystone appears like this for random players how can i fix this?

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    disable DarknessObfuscate and clear cache.

    You can see through certain lava blocks though. Lava is considered a transparent block in the game. Also, there's an edge on top of lava that lets you see the blocks next to it.
    W.I.N.D likes this.
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    Anti-xray... we meet again. Curse you!
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    this error spamming my console
    20:14:05 [SEVERE] [OFC] null
    20:14:05 [SEVERE] java.lang.ArrayIndexOutOfBoundsException
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    Look at when it starts spamming, there's a long stacktrace. Can you pastebin that and send a link?
    BTW, what version of OFC are you using??
    W.I.N.D likes this.
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    Same ArrayIndexOutOfBoundsException here. I'm running OFC 1.4.2 with default config.

    EDIT: When I look at the sources on github it seems that this stacktrace doesn't make sense at all. Package names and line numbers are wrong.
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    :( doesn't seem to work in 1.2.4 using nodus
    just get console spam:
    26.03 20:09:35 [Server] INFO Fetching addPacket for removed entity: CraftItem
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    This problem appears when we disable the proximity hider.

    We're running on 70 players and need an anti-xray plugin.
    Yours is great, but it seems that the proxmity hider need high cpu calculating time.
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    The problem with that stacktrace is that it doesnt correspond with the sources on github.
    I also dont know if the proximityhider is enabled by default or not but i get the error with the default settings. I havent tried to chance the settings though
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    Sry, I haven't updated the source yet :p
    Btw, you seem to have blocks with weird ID saved in your world. I'll fix that in the code, but I'm guessing you have some sort of plugin that has different blocks?
    That is weird... I think it's a problem with CB itself though. I'll look into it.

    Yes, proximityHider does take more CPU time, and if x-ray on hidden chests is not an issue, you can safely disable it. I'm still not sure why it throws the error only when ProximityHider is off because the part of code has nothing to do with it. I'm adding a check for negative block IDs, but it seems that the world provides negative block IDs.
    W.I.N.D and minifisch like this.
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    yeah I'm running redpower :p
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    Lol that explains it. I'll add a check for negatives for future versions. meanwhile, you might have to switch block ids around...
    W.I.N.D likes this.
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    Bug :
    >13:36:10 [SEVERE] [OFC] null
    >13:36:10 [SEVERE] java.lang.NullPointerException

    flood this 50x by second and the chunks not loaded.
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    Ok, what did it say when it first began to flood it? If you look into the log, it should have a longer stacktrace.
    W.I.N.D likes this.
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    On the logs, 1865 messages have flood and I have stop the server, no messages before.
    I use CraftBukkit 1.2.4-R1 (2122)
    I use the last stable build of Orebfuscator
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    I'd like to see the stacktrace. Somehow the output truncates the stacktrace after a few times the error is thrown, so it's reduced to one line that doesn't tell me much.
    I need you to go to the first time that error is shown and post the full stacktrace.
    Btw, it should say "at XXX.XXX.XXX(Filename.java:#number)"
    W.I.N.D likes this.
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    I clear the cache, not send error now
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    Hmm ok. Did you download from bukkitDev or from my dropbox link?
    W.I.N.D likes this.
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    (I hate dropbox )
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    The dropbox version has a slight bugfix that's not on the bikkitdev version.
    W.I.N.D likes this.
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    Ok !
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    using this for our server thanks very much now xray is gone engine2 ftw!
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    Hi, great plugin, very usefull !
    I run it in 1.2.4 server. I use your lastest version in devbukkit. And the chunks don't load. I delete the plugin and the chunks load. I think I have to configurate the plugin most seriously or a fix exists ?

    (sorry for my bad english !)

    Thank's for the answer
    W.I.N.D likes this.
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    Quick debugging:
    If you have spout plugin, remove that.
    If you have NoLaggChunks, try updating it or removing it.
    If you downloaded Orebfuscator from my bukkitdev, try downloading the same version from my dropbox link in the first post.
    W.I.N.D likes this.
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    Thank's for the support !
    I don't use Spout, Nolagg. But I use Ptweaks and I just see that is a non-stable version... and many users speak about no loading chunk. So I will delete this plugin and I will see.

    Thank's anyway and I think your plugin works very well :)
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    03.04 13:37:10 [Server] INFO [OFC] Error reading Orebfuscator Chunk cache data: invalid distance too far back
    03.04 13:37:03 [Server] INFO [OFC] Error reading Orebfuscator Chunk cache data: invalid distance too far back
    03.04 13:37:00 [Server] INFO [OFC] Error reading Orebfuscator Chunk cache data: Unexpected end of ZLIB input

    What this mean...
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    Corruption with the cache, you can basically ignore it since it deletes the corrupted cache automatically, but you should still do a /ofc clearcache
    W.I.N.D likes this.
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    Just Updated a stable version, that fixes all the bugs
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    Ah Yes ! PTweaks updated !! Thank's

    But for Orebfuscator, i use the enginemode 2, I try with xraymod and all map is made of mosstone, diamonds, iron etc. But for normal player when they go in caverns, they break stone or minerals and behind there are fake blocks.

    Is it normal ?
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    Yeah, but the fake blocks are supposed to be shown the real ones as soon as they start breaking a block next to them. If it's not lagging too much, people shouldn't be seeing the fake blocks at all. If your players are known for lagging alot, consider increasing InitialRadius to 2.
    W.I.N.D likes this.

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