Inactive [SEC] Ore To Client Obfuscation v1.9.1.1 - Anti X-Ray (xray) [1.2.5-R4]

Discussion in 'Inactive/Unsupported Plugins' started by TyrOvC, Jul 12, 2011.

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    solarox5, DaveDee, kahlilnc and 27 others like this.
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    Still seeing fake ores even with the @DoctorBoyd transparents ids :S :S
  3. Is this now integrated with CraftBukkit? I'm on my server without this plugin installed using Wireframe, and I cannot see any ores that aren't exposed to air in the caves.
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    Any feedback on the recomended CaftBukkit #1240?
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    Works great for me on 1240.
    Using spout version of OTC.
    monir and Keetveter like this.
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    I'm checking it out under those conditions.
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    Using Spout version and bukkit 1240

    2011-10-09 22:01:58 [SEVERE] Could not pass event BLOCK_BREAK to RawcriticsOreObfuscationPlugin
    java.lang.ClassCastException: org.bukkit.craftbukkit.block.CraftBlockState cannot be cast to org.bukkit.block.Chest
        at com.rawcritics.TyrOvC.OreObfuscationPlugin.OreObfuscateBlockListener.forceblockupdate(
        at com.rawcritics.TyrOvC.OreObfuscationPlugin.OreObfuscateBlockListener.onBlockBreak(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.ItemInWorldManager.c(
        at net.minecraft.server.ItemInWorldManager.a(
        at net.minecraft.server.NetServerHandler.a(
        at org.getspout.spout.SpoutNetServerHandler.a(
        at net.minecraft.server.Packet14BlockDig.a(SourceFile:43)
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at org.getspout.spout.SpoutNetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(
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    those conflicting reports on 1240 & Spout 1.0.6 are to risky for me.

    I will wait for 'official' confirmation before I will use this (and believe me, I REALLY want to.
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    Easiest way to check: Get an X-Ray mod and try yourself ;)

    (feel free to join our current - temporary - server, it is installed there)
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    If it works is not my concern, how well it works with spout 1.0.6 and 1240 is.
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    Seems to not be working build 1240 without spout.
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    Update coming tomorrow fixing some things with the latest builds.
    Tanite, Vision, monir and 2 others like this.
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    Will you release a Spoutversion without replacing classes in the craftbukkit.jar?
    Ronny Lawson and andrewkm like this.
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    Ever since installing this plugin, I'm getting Lag Spikes while walking around, this normal?
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    Hello. I've attempted to use your plugin an am hitting a brick wall with it. My server is using Spout (serverside only, not forcing users to download a Spout client) and so I have downloaded your Spout version only. Placed it in my plugins folder, reloaded, rebooted, nothing. Left it there for several days after countless more reloads and reboots. It just doesn't work.

    It says that if a person is using Spout, to use the Spout Ore-to-Client Obfuscation.

    Just doesn't seem to do anything, bro. Do I need the Craftbukkit version as well? I read somewhere that if you use both the Spout and the CraftBukkit version, you'll get huge lag spikes, but the Spout version in it's own isn't working. Yet, we have Spout.

    What's going on?
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    Tomorrow as in a week ago? Or was there an update which I can't see in the change log.
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    Heh, I'm checking this thread every single day
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    Cool plugin!
    Please update to Bukkit Reccommended build if possible
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    Is anybody using Spout not getting the fake ore problem with Engine 4?
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    I've tested this plugin(spout version) yesterday with 2 different xray clients, im using RB 1240, mode 2 and chests are still protected.

    Just wanted to share this.
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    It seems that an xray user with just placing torches in a cave can 'xray' still. Using engine 2 on the spout version - is there anyway around this?
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    I've been using CFBanner and it seems to work just like this. Hope this helps,
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    CFBanner is useless. No one uses those mod packs.
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    Everyone on my server has been using it, and everyone rages. It's the next best thing to an outdated plugin, right?
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    when comes the new version?
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    The Spout version work with the latest recommend buld fine.
    With the other version no idea...
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    Could you maybe also obfuscate the seed in F3? Because I'm sure pretty soon someone will make a mod to find ores based on seed instead of server information.
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    What you want to hide?
    The codes above mobs are removed with 1.8 ^^
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    AFAIK, the seed needs to be sent to the client because the client uses it to render things like weather and biome colors. That has always been true, but the seed has never been as easily viewable as it is now.

    If you are the tinkering type, you could decompile the code and make two very slight modifications so that the algorithms for dungeon placement and other 'placeables' like ore nodes, trees, etc use a modified seed -- something like [seed] + [your key]. That way the seed is still sent to the client, but it isn't the seed used for ore placement. ;)

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