Inactive [SEC/MECH] LWC v4.1.1 :: Lightweight Protection for Chests, Furnaces, Dispensers, and more! [1.2]

Discussion in 'Inactive/Unsupported Plugins' started by Hidendra, Jan 17, 2011.

  1. Offline

    Hidendra

    LWC v4.1.1 3/1/2012
    [​IMG] Download
    [​IMG] Bleeding-edge builds
    [​IMG] Feature requests, Suggestions and Issues
    [​IMG] IRC - Live Chat ( irc.esper.net #LWC )
    [​IMG] github
    [​IMG] wiki (not fully up to date yet, sorry!)
    [​IMG] Donate


    DevBukkit
    Using LWC

    [​IMG] Modules
    Modules are seperate plugins much like LWC but extend LWC in some way, usually by giving extra functionality. While there may be more than already listed here, these modules are ones that are officially supported by LWC and maintained by the same author (Hidendra).

    [​IMG] LWC-Economy 1.30 - [​IMG] Download
    Configuration file: plugins/LWC/iconomy.yml

    LWC-Economy allows players to buy protections with economy money. At the moment, iConomy, BOSEconomy and Essentials are supported (have an Econ plugin that you want supported? PM me!) It can be configured on a per-user and per-group basis. It does not use Register.

    Aside from purchasing, when a user removes a protection, they will also be refunded what they initially paid for the protection.

    Discounts can also be given to each individual group, player, or by default. A discount is defined by giving X amount of protections for Y price, e.g 5 protections for free (0). After getting 5 protections for free, they pay full price again. They cannot get another discount again unless one of the following becomes true: a. an admin manually resets them b. the discounted amount of protections is increases (e.g increasing from 5 to 6 will mean said player gets 1 more for free) or c. the discount price itself changes (which means they will again get 5 protections for the new price.)


    What can be protected?
    • Chests
    • Dispensers
    • Furnaces
    • Doors
    • Signs
    • Trap doors
    • Anything else! Protections can be customized to anything you wish.

    Features
    • Plug 'n play! LWC handles all dependency resolution -- you just put LWC.jar in your plugins directory
    • Has reached a level where its routinely safe and stable.
    • Protections can be: Public, Password, and Private (by User and/or Groups)
    • If the block has a persistent inventory (ex. chest), LWC can protect it! (Unless the server owner disabled the protection of a specific block!)
    • Limits of how many protections a user or group can lock
    • Small memory footprint. No flat files.
    • For chests, only 1 side of the chest needs to be protected. The plugin saves space by dynamically linking connected chests as protected
    • Much, much more. This post would be extremely long if I were to post every feature LWC has to offer.

    Translations

    If your server would benefit more from a version of LWC in your native tongue, or you just want to do it because LWC is awesome, I'm open to allow translations to (almost any) language. Almost all LWC messages are editable.
    Locale files can be UTF-8, but are limited by Minecraft's charset (Latin-1.)

    The current and latest English locale can be found here:
    https://raw.github.com/Hidendra/LWC/master/src/lang/lwc_en.properties

    Currently, the following languages are officially bundled with LWC:
    • German - de - @Dawodo
    • Polish - pl - @Geoning @dudsonowa and @andrewkm
    • French - fr - @Cehel
    • Dutch - nl - @MadZero & @aoa2003
    • Czech - cz - @hofec
    • Swedish - sv - @christley
    • Russian - ru - @IlyaGulya - requires a Cyrillic font mod for the MInecraft client
    • Spanish - es - Raul " @RME " Martinez & David " @DME " Martinez
    • Danish - da - @TCarlsen

    Changelog (open)

    11/29/2011
    LWC 3.54
    • FIX: Exploit related to Showcase & LWC
    • /lwc admin report has been fixed

    9/22/2011
    LWC 3.53
    • FIX: All Permission plugins will now work as they should. In SuperPerms, lwc.protect will default to true. if you are using Permissions 2/3/GroupManager/etc, lwc.protect will default to false

    9/20/2011
    LWC 3.52
    • FIX: Permissions 2/3 stopped working correctly in 3.51

    9/19/2011
    LWC 3.51
    • lwc.protect has been changed to be default false again in SuperPerms

    9/16/2011
    LWC 3.50
    • Remove the permission metadata from defined commands so the endless onslaught of "LWC throwing Dave error !" stops

    9/16/2011
    LWC 3.49
    • FIX: Double console output

    9/15/2011
    LWC 3.48
    • 3.48 and 4.00 alphas can now be interchanged without receiving errors.
    • FIX: lwc.protect now defaults to true for SuperPerms, so Permissions 2/3 can be used without receiving Dave errors

    9/11/2011
    LWC 3.47
    • NEW: iConomy 6 support. LWC-Economy does not need to be updated, only LWC.jar

    9/11/2011
    LWC 3.46
    • FIX: The Redstone event was not being propagated via the new events

    9/10/2011
    LWC 3.45
    • FIX: plugins/LWC/locale/lwc.properties (Locale override) could not create new key values such as grass, stone, etc.
    • Feature: The "nospam" mode now hides notices.
    • Feature: Double wooden doors will now also auto open when opening them. They must both be protected.

    9/10/2011
    LWC 3.44
    • FIX: LWC would not auto reconnect to MySQL after sitting idle for a few hours

    9/3/2011
    LWC 3.43
    • NEW: Native PermissionsEx (PEX) support
    • NEW: /lwc admin purgebanned can now take -remove as an argument to also remove the removed blocks & item contents (e.g: /lwc admin purgebanned -remove)
    • FIX: An exception would be thrown when using /lwc admin cleanup while using SQLite
    • FIX: A Bukkit bug would throw an exception when a block was pushed above a chest via piston
    • FIX: The /permissions command on PermissionsBukkit 1.2 (not 1.1) was not working correctly.
    • The Polish localization has been updated courtesy of @Geoning

    LWC-Economy 1.30
    • NEW: Native Essentials Econ support
    • NEW: type: has been added to discounts (very latest iconomy.yml) to allow you to revert to the old way of how discounts were given (default: EXACT, old way: TOTAL)
    • NEW: Refunds can now be disabled by making iConomy.refunds false

    8/28/2011
    LWC 3.42
    • The flag "EXEMPTION" has been added to allow you to exempt flags from commands such as ADMIN PURGE and ADMIN EXPIRE; it prevents the protection from being removed unnecessarily. It can only be activated by LWC admins. Use /cexempt on or the usual /lwc flag exempt on
    • FIX: Some servers were experiencing a freezing issue on startup which is now fixed
    • FIX: Disabled modes were not properly disabled, despite being told the mode was disabled.

    8/26/2011
    LWC-Economy 1.21
    • FIX: On some servers LWC-Economy would not bootstrap itself into LWC correctly
    • LWC is unaffected, but due to how automatic provisioning works, the binary will be different from the last due it modifying the build number in /lwc admin version

    8/25/2011
    3.41
    • FIX: Servers with autoUpdate set to true would find 3.40 would crash all of the time due to a stackoverflow exception.
    • FIX: PermissionsBukkit /permissions command was unusable due to LWC making it load when the server first started, not when it normally would.

    8/25/2011
    LWC-Economy 1.20
    • LWC-iConomy.jar has now become LWC-Economy.jar -- please update accordingly.
    • BOSEconomy is now supported alongside iConomy. No extra setup is necessary for either!
    • Money paid for protections can now be refunded when you destroy the protection, even if the person who paid (the owner) is offline.
    • Discounts now give out the exact amount of protections for the discounted price. For example, if 'newCharge' is set to 0 and 'amount' is set to 5, a player will be able to create 5 protections for free after it takes effect.

    LWC 3.40
    • Almost all current LWC Module events have been deprecated. They have been replaced with events such as: `onProtectionInteract(LWCProtectionInteractEvent event)`
    • Fixed PermissionsBukkit compatibility: some commands did not work correctly
    • `/lwc admin cleanup` has accelerated to warp 5
    • Servers without any Permissions plugin would find anyone would have LWC Admin access
    • The mode "nospam" has been added to prevent protection creation messages from popping up (e.g "created protection successfully.") Use /cnospam or /lwc mode nospam, which toggles it on and off.
    • Protection history. LWC now logs all protection creations/destructions -- in the future, this may log chest access, but if it happens it will be a separate plugin such as LWC-Economy
    • -remove flags have been added to `/lwc admin expire` and `/lwc admin purge <player>` to remove the associated protection block. For example, if you use `/lwc admin purge -remove Hidendra`, it will remove all protections by Hidendra, and also all of the blocks protected in the world, along with any chest contents.
    • If LWC loses connection to MySQL, LWC will prevent access to chests until the connection is regained. This is to prevent stealing from chests if the connection is somehow lost and cannot be immediately regained.
    • Pistons can no longer destroy protected doors and so on.
    • Multitude of bug fixes and minor corrections
    • Minor optimizations

    3.31
    • PermissionsBukkit is now officially supported. LWC will still work on builds pre-1000
    • lwc.blockinventory has been renamed to lwc.deny - please take note
    • Fixed a bug where protections would be loaded from any world
    • Fixes to the Danish translation

    3.30
    • Added core.ignoreExplosions to core.yml to allow an admin to allow creeper explosions / TnT to destroy protections
    • Protections will now keep track of the last time they were interacted with
    • Added the command /lwc admin expire to allow you to expire protections that have not been used in so long. Example: /lwc admin expire 2 weeks
    • Added the command /lwc admin purgebanned to remove protections of every played in banned-players.txt
    • Added the command /lwc admin query to allow raw queries on the physical database
    • Drop transferring could not be disabled, it is now fixed.
    • Various bug fixes

    7/5/11
    3.21
    • Fix "fetch size" error
    • Removed the auto-removal of the very old players table

    7/4/11
    3.20

    • Very important bug fix for those who are using MySQL and prefixes. Prefixes will now work correctly and any issues arisen from MySQL usage should now be resolved
    • Fixed lang-defined block names being used in core.yml - protections instead of the english variant, otherwise all protections are broken.

    Credits
    • It's not all about me! I've tried my hardest and /lwc credits was the result. It turns out there is a lot more people I am extremely thankful to than can fit on one chat page, so instead it scrolls.
    • Many, many people helped with LWC in vastly different ways and it's impossible to credit every single person accurately, thus I missed a few people.

    Translations
    This update introduces three more languages: Russian, Spanish, and Dutch.
    • Russian - @IlyaGulya - requires a Cyrillic font mod for the Client
    • Spanish - Raul " @RME " Martinez
    • Spanish - David " @DME " Martinez
    • Dutch - @Tcarlsen

    Chunk corruption workaround
    • Have you ever noticed, when you /cinfo'd something, it said "That air is not registered"? Or when chests randomly stop working? If you get this a lot, you are most likely affected by an issue in Bukkit where chunks will mysteriously report Air (or some other block) for each block in the chunk. Please refer to this bug report on Leaky Bukkit: http://leaky.bukkit.org/issues/656
    • @morganm graciously found a way to workaround this issue, and it involves forcing every single protection to be cached and some other magical tidbits (without getting too technical.) To enable this, open up plugins/LWC/core.yml and then change bukkitBug656workaround to true. If you don't see it under core:, add it:
      Code:
          bukkitBug656workaround: true
      

    Behaviour
    • Trap doors are now available as a default protection for any new configurations: they will not automatically add themselves to existing LWC configurations
    • The default value for magnet.yml - perSweep has been changed from 20 to 40
    • The command /lwc debug has been added to test your permissions and show you precisely what you have access to
    • LWC now displays the git commit and Jenkins build (ci.griefcraft.com) in version strings (e.g /lwc admin version or /lwc admin report).

    6/16/11
    3.11
    • Translation: Swedish! Thank you @christley!
    • Bug fix for block placement

    6/16/11
    3.10
    • Translation: Czech! Thank you @hofec
    • The default value for core.showMyNotices has been changed to false (does not affect current installs.)
    • Burning furnaces have been fixed
    • Iron doors have been fixed
    • Redstone fix
    • Fixed auto register allowing registrations without having lwc.protect
    • Feature: auto openable Iron Doors. On by default -- iron doors (including double doors) will open (or close) when you click them provided they are both protected and you have access to them. "openAndClose," which closes the door automatically after x seconds (3 by default) is available but currently may not work as expected (works oppositely for doors facing North or South; doors will stay open.)
    • Trap doors (aka hatches) have been added to the default protection list. However, if you have an existing core.yml, and want trap doors, you either need to delete core.yml and restart the server (thus redownloading it) or adding trap_door to protections.blocks, e.g
      Code:
              trap_door:
                  enabled: true
                  autoRegister: off
      

    6/11/11
    3.06
    • Sign names have been normalized to "Sign" (e.g Wall sign and Sign post are shown as just Sign)
    • Added locale values for "you" and block names (chest, furnace, dispenser, wooden_door, iron_door, and so on.) Custom block names can be defined if you have custom protections.
    • Dutch translation -- thank you to @MadZero and @aoa2003

    6/08/11
    3.05
    • Notices will be shown correctly to admins when showMyNotices is disabled.

    6/08/11
    3.04
    • Limit the amount of queries the Magnet module can use (can be changed with magnet.perSweep, default 20. Delete magnet.yml to auto-regen it). On larger worlds, this was a severe issue
    • magnet.enabled now works correctly

    6/07/11
    3.03
    • MySQL prefix is now working as it should
    • Minor fix with the cache update in 3.02

    6/07/11
    3.02
    • Cache null protections as well, to prevent massive redstone spam

    6/07/11
    LWC 3.01

    Thank you so much to the many, many people who provided feedback and suggestions on 3.00.
    This changelog may be incomplete as I probably missed some obscure changes.

    Translations
    The following languages are now available in LWC:

    Lists support
    • LWC supports the Lists plugin which allows you to create a list for your protections to use. Anyone in this list attached to the protection can access your protection
    • When modifing/creating the protection, use l:ListName or list:ListName, e.g: /cmodify l:Test or /cprivate l:Test

    Configuration
    • lwc.properties is now gone. It has been replaced by multiple .yml files, e.g core.yml, limits.yml, worldguard.yml, and so on.
    • Your old lwc.properties is still automatically converted.

    Limits
    • The old in-database limits has been fully removed. It is replaced by an on-disk alternative, limits.yml. This very easily allows much more in-depth limits management (e.g only: 5 chests, 2 furnaces, 0 doors)

    Custom protections
    • It is now extremely easy to create your own custom protections, or remove existing ones (core.yml -> protections:). For example, this is how you would make Note Blocks protectable, and allow people to play them (But not change the note!):
    Code:
            note_block:
                enabled: true
                ignoreLeftClick: true
    

    API
    • [I hope] final major revision to the LWC Api. New additions will allow other plugins to hook into LWC much more easily and do things that were not possible before. Features can be seamlessly integrated into LWC as if they were in LWC itself.
    • PhysDB.getPrivateAccess is now deprecated -- please use protection.getAccess instead!
    • Protections can be more easily modified utilizing methods in their objects: save() (queued save), saveNow(), remove(), removeCache() (just removes the protection from the cache, not the database), and update() (just updates the cached protection, save()/saveNow() already does this)

    LWC Modules
    • Modules can be thought of as a plugin inside LWC itself -- more or less they will change LWC's behaviour in some way, depending on the module.
    • Very easily implemented by developers: cancel protection registrations, cancel that damn protection message, and way more! More info on the wiki.

    Admin customization
    • There are now a ton of permissions nodes; there is one for each admin command. For example, for every Admin command, you could use: lwc.admin or lwc.admin.*. For just "find" and "forceowner", you could give a group/player the following: lwc.admin.find and lwc.admin.forceowner. Full list on the wiki.
    • Please note that lwc.admin.* only grants all Admin commands; lwc.admin still has a higher authority over the former (e.g, lwc.admin is considered the owner of any protection, while lwc.admin.* is not !!)

    Player customization
    • Like the admin commands, the main LWC commands can now be customized via permissions. lwc.protect still functions the same (all functionality); some examples of new nodes are: lwc.create or lwc.create.* (create anything), lwc.create.private (only be able to create private protections), lwc.info (/cinfo), lwc.modify (/cmodify), lwc.unlock (/cunlock), and so on. Full list on the wiki.
    • Please note that without lwc.protect, you need to manually assign flags. E.g: lwc.flag.* or lwc.flag.redstone / lwc.flag.magnet

    Magnet flag
    • The chest will act as a magnet and suck up nearby items (within a 3 block radius.) This can be very useful for automatic farms (e.g animals or crops.) It is compatible with double chests.
    • Can also specify items that these special chests will not pick up (in magnet.yml)
    • Compatible with Double Chests

    iConomy
    • It is now possible to sell protections with the fully optional LWC-iConomy bridge module. You just throw LWC-iConomy.jar into your plugins folder and then edit iconomy.yml in plugins/LWC/ when it's generated on the next startup!
    • You can also allow players to have a certain amount of protections at a reduced price (or even free) e.g free protections while you have less than 5 (but regular price after that.)

    Performance
    • LWC now does major caching of protections in memory. Previously, LWC hit the database everytime a protection is opened; now they are routinely stored in cache without a huge hit on memory usage (very minimal.) It can be increased from the default of 10000 if you wish in core.yml (core.cacheSize). More will most likely be cached in the future
    • Access rights are now stored with Protections (for the curious, it uses an OUTER JOIN, so just 1 query.)
    • Protections are precached (as many as possible) when the server is started
    • Lots of bug fixes (mostly miscellaneous.)

    Other
    • MySQL prefix can now be configured (if you change it with an existing MySQL install, it will fix that automatically, don't worry!)
    • /cpersist or /lwc mode persist now acts as a toggle for the mode
    • Added the following aliases: /cpersist , /cdroptransfer , /cmagnet , and /cadmin
    • /climits displays your protection limit and how many protections you have protected.
    • Minor changes all around

    Cheers

    4/18/11
    2.31
    • Security bugfix regarding an issue in minecraft itself (thanks sycot)

    4/09/11
    2.30
    • Native German translation! If you wish to use LWC in German, please change "locale" in lwc.properties to de. Many thanks to @Dawodo for doing the translation!
    • /lwc admin cleanup will now show the correct values instead of variable names when outputting results
    • enforce-worldguard-regions is now compatible with WorldGuard 5.x
    • Redstone is now changed again. All set redstone flags are reset. Redstone will obey the deny-redstone config value (which is false by default), meaning if it is set to false, you need to explciitly set the flag to disable redstone (/lwc flag redstone on), and if it is set to true, all doors prevent redstone by default so you need to set the flag to allow redstone.

    4/06/11
    2.21
    • Minor bug fixes

    4/06/11
    2.20
    • By default, redstone WILL NOT open doors (at the moment, it appears dispensers are unaffected, hopefully they will be fixed in CraftBukkit). In order to allow redstone to open your door, you need to issue this: /lwc flag redstone on. Using /lwc flag will show you the available protection flags -- these are "switches", only on/off (only redstone flag exists at the moment)
    • Bug fix: Protections will auto protect themselves again when being placed

    4/05/11
    2.12
    • Official support for RB builds >600 now that I am back home
    [hit max thread length]


    enjoy, gents
     
  2. Offline

    heifinator

    The wiki is offline. Anywhere else I can get the permissions?
     
  3. Offline

    OrangeRange

    Same problem here!
     
  4. Offline

    Hidendra

    Wiki is up now :)

    You have a Permissions plugin installed -- you need access to the LWC permissions as well.

    Yes, just give them lwc.protect

    Does that only happen when you're stopping the server?
     
  5. Offline

    imaxorz

    This could be a big big with the plug in.

    This seems to effect LWC and mcMMO things.

    I had players tell me that their locked chests were stolen from and or are no longer locked, I kept telling them that they probably forgot to lock the chests. However thats not the case. In certain chunks of the map the locks will stop working, even though looking at the database it says that the chest in that location IS locked. Then after unknown event it starts working again.

    Please watch this video
    http://www.youtube.com/watch?v=cKLfhiyYH-Q

    I will post this in mcMMO thread too.
     
  6. Offline

    RustyDagger

    Is there A short cut for /lwc modes Droptransfer ?

    if not could you make 1 maybe /cdrop Would save some time Its a nice feature just hard to use because of the long complex command.
     
  7. Offline

    adde

    Please do so the Op's cant open other players chest/doors etc!? just like allow-op-open=true/false ??
     
  8. Offline

    UfaRock

    When I stop, start-up and sometimes just wrong.
     
  9. Offline

    EmoWhiteRobot

    So I just put this on my server, im VERY happy with it, but im trying to make it so no one can make a locked chest besides admins, Ive noticed with the /lwc admin limits 0, or then if i put groups/users or w/e it just doesnt work, i can obviously get certain people from unlimited to 0, but im trying to make it so whenever someone joins my server they wont be able to lock a chest, help plz?
     
  10. Offline

    fitzpatrick123

    yeah i have the lwc.admin permission but it still doesn't work
     
  11. Offline

    Tapparasfy

    hmm warping, lwc and gokart; everyone of those says that i dont have permission to do that... and those worked perfect before I installed WorldEdit.. so whats the problem? please help me.
     
  12. Offline

    Hidendra

    It is a CraftBukkit issue so sadly there is not a whole lot we can do.

    At the moment, no. But in the future yes. I'm content with how 3.00's current design so I've been working hard to get it done while I have the time

    in lwc.properties: op-is-lwcadmin ;)

    Do you have lwc.protect? You could just give yourself lwc.*

    If you only want admins to be able to create protections, one way would be to:
    Code:
    /lwc admin limits 0 -global
    /lwc admin limits 9999 g:Admins
    
    A better way of setting limits is to come

    When stopping it is normal to see that error at times, but it will be fixed to not show up in the future.
     
  13. Offline

    imaxorz

    Oh I see. Is this something that was introduced in more recent builds of CB?

    Any one know how exactly it is caused? It's just weird to me how it breaks plugins, but only in certain chunks and then they work again later.

    Hopefully this will be fixed in the next recommended version.
     
  14. Offline

    Hidendra

    It has been an ongoing issue -- it was present in 1.4 and also I believe 1.3 (but in those builds, a restart normally fixed it for a few hours). I'm not sure what exactly causes it (so I'm not going to say anything on that)
     
  15. Offline

    imaxorz

    Oh I see, I guess I nevere realized that before. Well thank you for the quick responses :)
     
  16. Offline

    adde

    aha thx xD
     
  17. Offline

    andrewkm

    I have a similar issue, where certain parts of the map users cant place a block on one side of another block which is where two chunks meet or whatever.... its weird... id have to make a video to show u lol.
    Thought it was just my map... but wow, it happens with chests! ?
     
  18. Offline

    fitzpatrick123


    no still doesn't work :(
     
  19. Offline

    imaxorz

    Yeah I know what you are talking about, I get that too.

    From what I found out it seems to be a craft bukkit issues that was introduced when 1.3 or 1.4 was released.

    I hope this gets fixed.
     
    andrewkm likes this.
  20. Offline

    Mayban36

    Hey, i have a problem with LWC:

    I have AssignPermissions Plugin, and when i put in permissions

    - lwc.protect

    the commands(/cprivate, /cpassword, /cunlock...) brokes, and dont work in all groups.

    Only works in Admin, Semiadmin and Moderator.

    Help :(
     
  21. Offline

    jeroende2e

    This might sound stupid but i have played in several servers with lwc and the moment i place a chest there i will be autamaticly private.

    I am now making my own server i can't find out how to make the chet go automaticly private "this chest is locked with a magical spell"

    I would be nice if someone could tell me if it is a setting or something cause i really would like to have autmatic private chests

    Thank you
     
  22. Offline

    silenceheaven

    I'm going to quote this but this is a major exploit:
    "Ok, so what happened last night? I griefed. I'm pretty sure I filled a bunch of people's houses with water. I don't remember to be honest. The funny thing is that Ultrahobolord and Ukrbeast were also griefing. If you had Big Brother installed you would have seen that. Just having OwnBlocks and the /cprivate protection doesn't do anything.

    Right now, I'm going to explain how I accessed doors and chests and was able to steal items from locked chests, and open doors, also how I managed to break some blocks down that were getting protected with /cprivate.

    To open any lock door, all you have to do is place a redstone torch in front of it. I discovered this with Ultrahobolord on our last server, I didn't grief, but he used to steal items before they installed Big Brother onto the server. Suprisingly, neither of us ever got banned. We actually both left due to a loser 19 year old nurse who was a control freak. Control freaks as Admins on Minecraft aren't a good thing lmao.

    To open a chest:
    It was patched awhile back but they never bothered with the doors, but I found a new method. As long as theyre are 5 free blocks above the chest, you put down a piece of glass and then attempt to place a redstone torch on it. It would glitch out and leave the redstone torch there, then you go and break the glass, and then the redstone torch would be floating. You would then be able to open up the chest, even if it was password protected, locked, or locked to certain people.

    *NOTE: THIS RARLEY WORKED WHEN I WAS GRIEFING, I WAS ONLY ABLE TO ACCESS 2 OR 3 CHESTS. IT WAS A GLITCH IN MINECRAFT MIXED IN WITH A GLITCH FROM THE MOD, AND IT WAS RARE FOR IT TO WORK. I DIDN'T STEAL ANYTHING BUT COBBLESTONE AND SAND HONESTLY, SOMEONE HAD A LOCKED CHEST FULL OF THE STUFF AND I GOT INTO IT."
     
  23. Offline

    N3X15

    ftfy

    Also, any documentation on the flag command? I'd like to see if there's a way to enable minecarts to take/place crap into chests (via Minecart Mania) without opening it up to douchebags.
     
  24. Offline

    greycap

    Bug:
    When deleting an area with WorldEdit(//set 0) and the area contains LWC protected chests the chests aren't unregistered properly.
    I believe this leads to such strange bugs like "Password protected stone" when placing a stone where a chest used to be
     
  25. Offline

    MrOttuh

    Is there a config option or a command that lets admins override protections that other people set? For example if someone protects a door and m akes it to where only they can get in, is there a way so that admins can override it and get in?
     
  26. Offline

    Hidendra

    While LWC can't see that WorldEdit removed something, you can use this command:
    Code:
    /lwc admin cleanup
    
    which will fix it

    By opening it, yes.
    LWC mods and LWC admins (lwc.mod and lwc.admin permission nodes respectively) can both do this :)

    Locked door: /lwc flag redstone on
    LWC used to block redstone by default but then people were very against that, so it was changed.
    As for the other glitch, it is a bug in minecraft itself, but I will look into it. Thank you

    In lwc.properties:
    Code:
    auto-register-as
    
    set it to private :)

    could you post your config file for the permissions plugin?

    could you post your permissions config file?

    Well, the 3.00 api exposes a much larger portion of LWC. Before, flags were mostly hard coded, now for the most part they aren't, but still are slightly (for registering them, anyway).

    For example, the redstone flag: https://github.com/Hidendra/LWC/blo...iefcraft/modules/redstone/RedstoneModule.java
    The /lwc flag command:
    https://github.com/Hidendra/LWC/blo...n/com/griefcraft/modules/flag/FlagModule.java

    However, the second module does not need to be modified to add a new flag -- only Protection.Flag needs to be (adding one there does the magic elsewhere :)) -- which I'm most likely going to streamline so flags can be added dynamically from other plugins before release.
     
  27. Offline

    MrOttuh

    So by default admins can override protections?
     
  28. Offline

    Hidendra

    Yes -- if you're an lwc admin, you are assumed to be someone who should be able to do anything to LWC (including remove basically any amount of protections very easily, or by a certain player, etc) :)
     
  29. Offline

    axeblade346

    I wonder if you would be able to add protection to storage carts.
    We have a large mine in our town and would like to be able to protect the storage carts we send from near bedrock level up to the storage area.
    I know it would be harder because its a moving entity.
     
  30. Offline

    RustyDagger

    Would it be possible to add a mode where the chest picks up items that are near it? Like An Collect mode that would be really nice Would save a lot of lag on my server from the stupid little drops being bunched up at auto farms.
     
  31. Offline

    Jaxter

    Okay guys, LWC is starting to break... I dont know why... But randomly LWC will have no protected doors/chests then I restart server and its back on... I delete the LWC folder, put in a new downloaded lwc jar file and try it new, and it still does the same thing every time :( it never did this before :(
     

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