Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    Krazy

    can a permission node for ignore:
    MaxEastWest
    MaxEastSouth
    Max residence
     
  3. Offline

    domingo15

    hey there am getting this error and i can't seem to fix it?

     
  4. Offline

    BlancoLanda

    Ohh very cool! Thank you ^^

    I have an stupid question... the /res market rentable time is the minecraft time or the "real world" time?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  5. Offline

    Alexi Kantelus

    I dont know :s
    I do not have any rentable things in my server atm.
    But i think that its real world time.
     
  6. Offline

    BlancoLanda

    Thank you! Anyway it would be nice if anyone confirm me that :$
     
  7. Offline

    tr00dudu

    there is a little problem with fence gates. the "use: false" flag doesnt protect them from beeing used by unauthorised people.

    fix plz? :D
     
  8. Offline

    Disparate

    Having an issue with the latest version. Those people who have permissions (via PermissionsBukkit) can use all the commands fine but they cannot remove another players residence. Even as Owner I get the "you do not have permission" error when typing "/resadmin remove" while stood in the res (It says to type /res confirm" then says I don't have permission). I can however simply remove ALL residences belonging to a player.
     
  9. Offline

    Alexi Kantelus

    Guys, my permission plugin is Essentials Groupmanager, it was working fine when it was "Zombie mod" (1.4)
    I had legacy permissions true etc it was working fine.
    I updated to new Groupmanager(something 3.0) and now residence is not working and i dont know if i should set Legacy permissions to true or false or something?
    I want this plugin to work again.
    (I can use /resadmin commands but my players cant sell/buy residences or make those)
     
  10. Offline

    Gwynei

    I have a bug to report. Grass does not grow within Residences. (As in: dirt blocks not changing to grass blocks)

    Outside a residence there is no problem with the Grass. As I remember this wasn't a but in a version before the current one.
     
  11. Offline

    ROFLBOB

    Is it possible to have all the money used to purchase land on a server go to a specific iconomy account?
     
  12. Offline

    rodier

    WE HAVE BIG ISSUE with residence last 2-3 days !!


    on all of our servers we find bug, players without build permissions can build on any residence. But only with dirt and stone.
    + they can destroye something.

    same for signs :(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  13. Offline

    domingo15

    hey there, am having a error problem on my residence when i use EssentialsEconomy.
    Is there anyway you can fix this please.

    Here is my server.log
     
  14. Offline

    Avarice

    Is it possible for the plugin to read numbers in the thousandths? Our players' main source of income is through converting gold bars at a rate of 1 bar : 10 coins, and due to the fact that we tell them to use /res select vert, it can be quite costly for them to protect their homes.

    Unfortunately we had to disable one of the things that gives economy the most depth. Will we see any changes to this in the future?
     
  15. Offline

    Junrall

    I have noticed this on a global scale as well. It only happens when "firespread" is set to false.

    I'm running:
    Bukkit - 1240
    Residence - 2.4.2
     
  16. Offline

    Grimmy777

    same issue =/
     
  17. Offline

    dockter

    Same issue with Grass.
     
  18. Offline

    Grimmy777

  19. Offline

    gcb38

    ummm. i have set a residence to build and destroy false and my users area freely able to greif. idk wat im supposed to do. do i put residence.create in their group? but i dont want them to create. is ther something in the config that im missing?
     
  20. Offline

    soulgriever

    pset commands arnt working
     
  21. Offline

    gcb38

    im using CBv. 1185
    res v 2.4.2
     
  22. Offline

    Captain Donut

    Hi, bekvon. Got three worlds on my server: PVP, world and world_nether. I've been trying to deny Residence completely on two worlds (PVP and world_nether) on my server without luck. Using bPermissions. - ^residence.create in the specified .yml does not seem to work. Users can still specify points and create residences in PVP and world_nether. :/
     
  23. Offline

    Endimmion


    I've got the same issue. Every day my residence save file get empty. It's very annoying
     
  24. Offline

    misutaanime

    is it possible to make it where players cannot put out fires?

    IE burning nether rock
     
  25. Offline

    BlancoLanda

    It would be so nice if someone makes a plugin like ResidenceSigns... because that plugin is perfect for Residence market but it doesn't AutoUpdates when the rent expires, for example.
     
  26. Offline

    Tux_Peng

    I just moved to a new server, and updated all my plugins and run CB 1185. All my current residences transfered and show up correctly. The only change I mmade is I changed mulriworld pluggins, and added a thir world (Mr server has ROLLERCOASTER, RO,LLERCOASTER_nether, & TuxCraft) I can't seem to make new residence, but my old ones load and function correctly.

    MY PLUGGINS
    Show Spoiler

    AdminCmd.jar
    Appleseed.jar
    AutoMessage.jar
    BetterShop.jar
    BinarySkates.jar
    BukkitVote.jar
    CartDispense.jar
    ChairCraft.jar
    Citizens.jar
    CraftBook.jar
    CraftBookCircuits.jar
    CraftBookMechanisms.jar
    CraftBookVehicles.jar
    FreezeIce.jar
    HealMe.jar
    Jail.jar
    Locker.jar
    LoginBonus v0.6.jar
    MCDashAddon-1.0.jar
    MineBackup.jar
    NoLagg.jar
    PickBoat.jar
    Residence.jar
    ResidenceSigns2.jar
    RollingMinecarts.jar
    Spout.jar
    SpoutBackpack.jar
    SpoutFlight.jar
    TexturedSpout.jar
    WorldEdit.jar
    WorldGuard.jar
    bChat.jar
    bpermissions.jar
    iConomy.jar
    multiworld.jar


    My Config
    Show Spoiler

    #These are Global Settings for Residence.
    Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: English
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 268
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System.
    EnableEconomy: true
    # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EconomySystem: iConomy
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: multiworld
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
    Global: #these are default for all worlds unless specified below, they can be overridden per group
    use: true
    build: true
    ignite: true
    firespread: true
    damage: true
    creeper: true
    tnt: true
    pvp: true
    WorldNameHere: #here you can set flags for individual worlds, these override Global
    #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
    move: true
    build: true
    place: true
    destroy: true
    use: true
    container: true
    pvp: true
    tp: true
    ignite: true
    firespread: true
    bucket: true
    flow: true
    lavaflow: true
    waterflow: true
    creeper: true
    tnt: true
    monsters: true
    animals: true
    subzone: true
    healing: true
    piston: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
    build: false
    use: false
    container: false
    pvp: false
    tnt: false
    creeper: false
    flow: false
    piston: false
    ignite: false
    firespread: false
    piston: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
    build: true
    move: true
    use: true
    ignite: true
    container: true
    # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
    #default: #group name
    #build: true

    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
    Default: #group name
    # Information about the Residence zone that the player can define.
    Residence:
    # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
    CanCreate: false
    # The maximum number of Residences a player can have.
    MaxResidences: 1
    # The maximum number of physical areas a residence can have.
    MaxAreasPerResidence: 2
    # The maximum number of blocks a Residence can be, East to West (X).
    MaxEastWest: 16
    # The maximum number of blocks a Residence can be, North to South (Z).
    MaxNorthSouth: 16
    # The maximum number of blocks a Residence can be, High to Low (Y).
    MaxUpDown: 128
    # The lowest altitude this group is allowed to protect.
    MinHeight: 0
    # The highest altitude this group is allowed to protect.
    MaxHeight: 127
    # The maximum recursive depth that subzones can go.
    # A subzone within a subzone within the Residence zone would be a depth of 2.
    # Set to 0 to disable subzones.
    SubzoneDepth: 3
    # Whether or not to allow teleporting to Residences.
    CanTeleport: false
    # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
    Unstuck: true
    # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
    SelectCommandAccess: false
    # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
    ItemListAccess: true
    Member: #group name
    # Information about the Residence zone that the player can define.
    Residence:
    # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
    CanCreate: false
    # The maximum number of Residences a player can have.
    MaxResidences: 3
    # The maximum number of physical areas a residence can have.
    MaxAreasPerResidence: 2
    # The maximum number of blocks a Residence can be, East to West (X).
    MaxEastWest: 16
    # The maximum number of blocks a Residence can be, North to South (Z).
    MaxNorthSouth: 16
    # The maximum number of blocks a Residence can be, High to Low (Y).
    MaxUpDown: 128
    # The lowest altitude this group is allowed to protect.
    MinHeight: 0
    # The highest altitude this group is allowed to protect.
    MaxHeight: 127
    # The maximum recursive depth that subzones can go.
    # A subzone within a subzone within the Residence zone would be a depth of 2.
    # Set to 0 to disable subzones.
    SubzoneDepth: 3
    # Whether or not to allow teleporting to Residences.
    CanTeleport: true
    # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
    Unstuck: true
    # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
    SelectCommandAccess: true
    # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
    ItemListAccess: true
    Super: #group name
    # Information about the Residence zone that the player can define.
    Residence:
    # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
    CanCreate: true
    # The maximum number of Residences a player can have.
    MaxResidences: 5
    # The maximum number of physical areas a residence can have.
    MaxAreasPerResidence: 2
    # The maximum number of blocks a Residence can be, East to West (X).
    MaxEastWest: 20
    # The maximum number of blocks a Residence can be, North to South (Z).
    MaxNorthSouth: 20
    # The maximum number of blocks a Residence can be, High to Low (Y).
    MaxUpDown: 192
    # The lowest altitude this group is allowed to protect.
    MinHeight: 0
    # The highest altitude this group is allowed to protect.
    MaxHeight: 127
    # The maximum recursive depth that subzones can go.
    # A subzone within a subzone within the Residence zone would be a depth of 2.
    # Set to 0 to disable subzones.
    SubzoneDepth: 3
    # Whether or not to allow teleporting to Residences.
    CanTeleport: true
    # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
    Unstuck: true
    # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
    SelectCommandAccess: true
    # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
    ItemListAccess: true
    Mod: #group name
    # Information about the Residence zone that the player can define.
    Residence:
    # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
    CanCreate: true
    # The maximum number of Residences a player can have.
    MaxResidences: 15
    # The maximum number of physical areas a residence can have.
    MaxAreasPerResidence: 2
    # The maximum number of blocks a Residence can be, East to West (X).
    MaxEastWest: 75
    # The maximum number of blocks a Residence can be, North to South (Z).
    MaxNorthSouth: 75
    # The maximum number of blocks a Residence can be, High to Low (Y).
    MaxUpDown: 192
    # The lowest altitude this group is allowed to protect.
    MinHeight: 0
    # The highest altitude this group is allowed to protect.
    MaxHeight: 127
    # The maximum recursive depth that subzones can go.
    # A subzone within a subzone within the Residence zone would be a depth of 2.
    # Set to 0 to disable subzones.
    SubzoneDepth: 3
    # Whether or not to allow teleporting to Residences.
    CanTeleport: true
    # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
    Unstuck: true
    # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
    SelectCommandAccess: true
    # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
    ItemListAccess: true
    Admin: #group name
    # Information about the Residence zone that the player can define.
    Residence:
    # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
    CanCreate: true
    # The maximum number of Residences a player can have.
    MaxResidences: 100
    # The maximum number of physical areas a residence can have.
    MaxAreasPerResidence: 2
    # The maximum number of blocks a Residence can be, East to West (X).
    MaxEastWest: 75
    # The maximum number of blocks a Residence can be, North to South (Z).
    MaxNorthSouth: 75
    # The maximum number of blocks a Residence can be, High to Low (Y).
    MaxUpDown: 192
    # The lowest altitude this group is allowed to protect.
    MinHeight: 0
    # The highest altitude this group is allowed to protect.
    MaxHeight: 127
    # The maximum recursive depth that subzones can go.
    # A subzone within a subzone within the Residence zone would be a depth of 2.
    # Set to 0 to disable subzones.
    SubzoneDepth: 3
    # Whether or not to allow teleporting to Residences.
    CanTeleport: true
    # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
    Unstuck: true
    # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
    SelectCommandAccess: true
    # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
    ItemListAccess: true
    # Options relating to enter and leave messages on the residence.
    Messaging:
    # Whether or not the player can change the Residence enter and leave messages.
    CanChange: false
    # The default enter message to apply to new Residences created by players in this group.
    # Leaving the message blank will disable it.
    DefaultEnter: Welcome %player to %residence, owned by %owner.
    # The default leave message to apply to new Residences created by players in this group.
    # Leaving the message blank will disable it.
    DefaultLeave: Now leaving %residence.
    # Options relating to the Lease system.
    Lease:
    # The maximum number of days to allow leases.
    MaxDays: 16
    # The number of days to add to the lease following a '/res lease renew' command.
    RenewIncrement: 14
    #Options related to the rent system
    Rent:
    #determines how many residences can be rented by players of this group at once
    MaxRents: 3
    #determines how many residences can be set for rent by players of this group at once
    MaxRentables: 3
    # Options relating to the Residence Economy.
    Economy:
    # Whether or not players in this group can buy other Residences that are for sale.
    CanBuy: true
    # Whether or not players in this group can sell their Residences.
    CanSell: false
    # Whether or not to ignore the Residence size/count limits when buying a residence.
    IgnoreLimits: false
    # The cost, per block, of making a new Residence or adding a area to it.
    BuyCost: 0.05
    # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
    RenewCost: 0.02
    # Flags are checked in the order:
    # 1: Player
    # 2: Group
    # 3: Owner
    # 4: If all others are undefined, reverts to default value (usually true).
    # Flag permissions default to false.
    # These flags settings override the globals.
    Flags:
    # Specifically allow or deny this group from changing certain flags.
    Permission:
    #build: true
    # Specifys the flags that are applied at residence creation for players of this group.
    Default:
    #build: true
    # Specifys the flags that are applied at to the creator at residence creation.
    CreatorDefault:
    #build: true
    # Specifys the flags that are applied to other groups for this residence, at creation.
    GroupDefault:
    #default: #group name
    #build: false
    #these flags are applied specifically to this group whenever they are outside a residence
    #these flags will override the flags at the top, under the Global section.
    World:
    Global: #these flags will apply to all worlds
    #build: false
    WorldNameHere: #or you can apply them by each individual world
    #build: false

    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
    bekvon: default
    player: default

    ItemList: #this is where you can create blacklists / whitelists
    DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
    #type of the list, can be blacklist, whitelist, or ignorelist
    Type: blacklist
    #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
    #World: world
    #You can also have the list apply only to one group, otherwise it applys for all groups
    #Group: default
    #this is the actual list of material names that this list allows or dissallows
    #You can look up the material name by item ID in game by typing /res material <id>
    #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
    Items:
    - 'BEDROCK'
    - 'LAVA'
    - 'WATER'
    - 'STATIONARY_LAVA'
    - 'STATIONARY_WATER'
    - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2


    I see that AdminCMD has been updated; now I can try updating my server
     
  27. Offline

    XepherLink

    Is it possible to allow multiple players to buy a certain 1 residence. Sort of like the mining permit system in lord of the craft. So multiple users can access that 1 residence. But not change any of its flags.

    In addition, is it possible to add a zone, so it won' be griefed, then another zone inside that one so, its like a guarded fortress that no one can break blocks, and another zone inside that zone that makes it so, the player can only build and destroy on that zone, so like a sub-zone, if so explain because this is a very complex plugin.
     
  28. Offline

    kris76

    Hello, I made a new world but all residences created in it are lost when restarting the server.
     
  29. Offline

    Tux_Peng

    @kris- do you have multiworld? When you shutdown your server, is there anything in 'Residence/Save/(worldname),yml? After you restart your serve does /resload restore your residences?
     
  30. Offline

    geekahedron

    Just a small bug note, using /res select expand seems to be working backwards in the X direction. That is to say, I am looking in one direction and the wall behind me gets pushed back, so to speak, instead of the direction I am looking. It doesn't seem to be a problem in the Y or Z planes.
    Residence version 2.4.2
    Craftbukkit version git-Bukkit-0.0.0-1112-g54a13b2-b1240jnks (MC: 1.8.1)
     
  31. Offline

    kris76

    Hello, I use Wormhole X-treme (with Wh X-treme Worlds) for instance. I plan to use PinApp when it will works with CB#1240/1317. Apparently a forgotten.yml file is well created with residences and saved at server stop.
    When restarting, residences don't appears in /res list. /resload solve the problem. If /resload is not run then at the next save residences are lost.
     
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