Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    parker_digg

    We really need vert back for players, and to pset admins again.
     
  3. Offline

    Tmas

    My server console keeps getting spammed with this message:
    [SEVERE] Could not pass event PLAYER_MOVE to Residence
    java.lang.StringIndexOutOfBoundsException: String index out of range: 10
    at java.lang.String.charAt(String.java:695)
    at java.util.regex.Matcher.appendReplacement(Matcher.java:761)
    at java.util.regex.Matcher.replaceAll(Matcher.java:905)
    at java.lang.String.replaceAll(String.java:2210)
    at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.insertMessages(ResidencePlayerListener.java:350)
    at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerMove(ResidencePlayerListener.java:265)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:491)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    It seems to be causing a bit of lag, and I'm wondering if it could have anything to do with having another plugin (NoCheat) monitoring the same event (PLAYER_MOVE). Can anyone help me out?
     
  4. Offline

    o0AzzA0o

    it could be due to that i have the same issue and i also have nocheat. maybe we should post there
     
  5. Offline

    Zothen

    Hello bekvon, can you please turn off the selection tool when a player does not have the residence.admin and/or residence.create permission node? Our players constantly nag the staff cos they dont understand what the selection messages mean!Thanks a lot!
    Keep up the good work -love this plugin!
     
  6. Offline

    o0AzzA0o

    Yes because quite simply this plugin hasnt been updated to include the new arrow damage entity i have send messages to the plugin developer about this very issue.
    Build #1035 (28-Jul-2011 06:38:18)

    [​IMG] Changes
    1. Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent. (commit: 65a55bae3ef5ab325ecad5439a0f974c087c1c02) (detail / githubweb)

    But as usual no one listens to me... :p
     
  7. Offline

    Kane

    @bekvon Sorry for asking this. I was considering making a public server. Is there a way to build well building districts. Lets call is housing zones! woot that's a better name.

    Is there a way to create a housing zone as the admin where all players can easily build on?

    I was thinking build a public server and do the following:
    - main roads and subway protected
    - 50x50 max lot sizes
    - maybe a max depth of like 50 but unlimited height

    I wish there was a plugin where lets say I generated the world. I could like select a 1000 x 1000 land and it would auto sub divide the land with plots hehe. That would make life so easy :)
     
  8. Offline

    Zothen

    Sounds like Towny to me??
     
  9. Offline

    Kane

    Towny I recalled was buggy
     
  10. Offline

    Zothen

    Every plugin is buggy. Nonetheless we use Towny and Residences since a long time without much hassle. And the new Towny devs are awesome and know what they are doing. They fixed up a lot!
     
  11. Offline

    TOAST7312

    Also, town only allows an individual to buy an ENTIRE CHUNK. Too much if you ask me. This is good in combination with Towny.

    Also, @bekvon, would it be possible to get MultiCurrency support on this? I was thinking of switching over to this but apparently not a lot of people support it. :/ Dunno why; there's info on how to hook into it in the OP.

    Also I apologize if this has been asked previously, but I don't really have the time to read through 79 pages. >_<;
     
  12. Offline

    subzero22

    Hey for some reason the cost per block isn't set to what it's suppost to be. I set cost per block 1250.00 and max limit is 16x16 so it should cost a total of 20k. yet for some odd reason it only charges 205. what's going on and how do I fix this? thanks in advance.
     
  13. Offline

    XZeenon

    How do admins create residences with no lease limits? I enabled the lease system.
     
  14. Offline

    parker_digg

    Dying for an update to fix all the bugs... No one can use vert, max east and west is limited no matter what I set it as, and can't set another admin for a residence, even though I am op.
     
  15. Offline

    Niemand

    Heyo!
    German Lightweight Tutorial for Residence:


    It just describes how players can create residences on our server. maybe your people can use it, too.
     
  16. Offline

    rikari

    Definitely a fan of this plugin. I just started using it and besides my server end issues I have not found a single bug.

    I do have a question though. Is there a way that I can set admins to bypass all limitations on Residence? I want to be able to make basic houses and sell them to people when my server goes public. I hope I didn't miss anything when I was researching it all since I only saw two permissions nodes and I currently am having trouble editing my config files. My host needs to fix the issue.

    Any feedback would be awesome. If you don't have this FOR PERMISSIONS and not in the config.yml, then I suggest this for easier use for admins. XD
     
  17. Offline

    Xordaii

    Two ways that I can see. From the wiki if you want them to be able to modify OTHER PEOPLE's residences:
    and if you only want to allow certain people to change ALL flags on their residences, go to the config.yml and look for FlagPermissions in several places. You can set the Global ones to all true, and everyone can do this, or you can set it under a specific group (admin) and keep certain ones false for other groups.

    At least that is what I get from the wiki?
    Check here and here for more info.
     
  18. Offline

    Clucky

    Every time someone sets a flag on a group like: Member
    It sets the flag on the group in a lowercase sense: member

    Therefore, it doesn't even block the group in the residence. Even if you spell it Member it makes it member... Could you please fix this?

    Also my permissions is * and I still can't edit other peoples residences, why is that?
     
  19. Offline

    GmK

    Is anyone else having problems with getting the blacklist to work in conjunction with BukkitPerms?

    @bekvon - it doesnt seem to read the group names properly anymore, as it used to do perfectly with Permissions 3.x.
     
  20. Offline

    Xenomorph_Alpha

    i got this problem
    [SEVERE] Error occurred while enabling Residence v2.3.8 (Is it up to date?): com/nijiko/coelho/iConomy/iConomy
    java.lang.NoClassDefFoundError: com/nijiko/coelho/iConomy/iConomy
    at com.bekvon.bukkit.residence.Residence.loadIConomy(Residence.java:403)
    at com.bekvon.bukkit.residence.Residence.onEnable(Residence.java:202)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    at com.bekvon.bukkit.residence.Residence.setEnabled(Residence.java:1569)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.nijiko.coelho.iConomy.iConomy
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 13 more
     
  21. Offline

    ZephyrSigmar

    Hello guys!
    I have the admin (residence.admin) permission node and when i want to make a big selection it send me a message: "Area size is not within your allowed limits".
    Any idea? :)
     
  22. Offline

    GreeenWolf

    What a fantastic plugin! Can't imagine what our server would do without it :)

    I have ran in to a slight oversight though - there doesn't seem to be a way to prevent the use of Bone Meal. I have a few areas where I don't want players just throwing down wild grass all over the place.

    Keep up the good work!
     
  23. Offline

    Bookkc1

    Code:
    15:04:07 [SEVERE] Could not pass event PLAYER_MOVE to Residence
    java.lang.StringIndexOutOfBoundsException: String index out of range: 6
            at java.lang.String.charAt(String.java:694)
            at java.util.regex.Matcher.appendReplacement(Matcher.java:723)
            at java.util.regex.Matcher.replaceAll(Matcher.java:823)
            at java.lang.String.replaceAll(String.java:2201)
            at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.insertMessages(ResidencePlayerListener.java:343)
            at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerMove(ResidencePlayerListener.java:258)
            at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    15:04:07 [SEVERE] Could not pass event PLAYER_MOVE to Residence
    java.lang.StringIndexOutOfBoundsException: String index out of range: 6
            at java.lang.String.charAt(String.java:694)
            at java.util.regex.Matcher.appendReplacement(Matcher.java:723)
            at java.util.regex.Matcher.replaceAll(Matcher.java:823)
            at java.lang.String.replaceAll(String.java:2201)
            at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.insertMessages(ResidencePlayerListener.java:343)
            at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerMove(ResidencePlayerListener.java:258)
            at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    

    Help Me. I dont have a NoCheats Plugin
     
  24. Offline

    shadoxfix

    Got the same problem. I've set in the config that there is no limit and it still says the message.
     
  25. Offline

    Draxum

    I have installed Residence as a Land Management system as it seems the best one out there but I am having a problem where players are not able to build on the land they purchase. I want it so they can only build on their land not in the wild. They do not get the message that they do not have permission but when they place something it instantly returns to their inventory. I know it is one of the settings in the config but don't know which one.
    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 271
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 280
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
        LegacyPermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: false
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: false
                ignite: false
                firespread: false
                damage: true
                creeper: true
                tnt: false
                pvp: false
            Thear: #here you can set flags for individual worlds, these override Global
                #destroy: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: true
            use: true
            container: true
            pvp: false
            tnt: false
            creeper: false
            flow: true
            piston: true
            ignite: true
            firespread: false
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            ignite: true
            container: true
         # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 30
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 30
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
         bekvon: default
         player: default
    
    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
               - 'BEDROCK'
               - 'LAVA'
               - 'WATER'
               - 'STATIONARY_LAVA'
               - 'STATIONARY_WATER'
               - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
     
  26. Offline

    Bisa

    Guests by default have no permissions outside residences (as in they cannot do anything in the world) however Id like for them to be able to build on my free-build areas, I've set flags for build/use/container on my freebuild residence but guests can't use it. Any idea what I might be missing?

    Show Spoiler
    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 280
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 268
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: guest
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 120
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 120
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: false
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: false
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: false
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: false
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: true
            tnt: true
            creeper: true
            flow: true
            tp: true
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            container: true
            tp: true
        # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        admin: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 3
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 5
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 160
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 160
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 128
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 4
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 30
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 30
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 10
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 10
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              #BuyCost: 0.00018309
              BuyCost: 0
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              #RenewCost: 0.000091545
              RenewCost: 0
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
        builder: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 3
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 5
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 160
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 160
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 128
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 4
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 30
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 30
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 10
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 10
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              #BuyCost: 0.00018309
              BuyCost: 0
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              #RenewCost: 0.000091545
              RenewCost: 0
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
        guest: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: false
              # The maximum number of Residences a player can have.
              MaxResidences: 0
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 0
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 0
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 0
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 0
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 0
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 0
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: false
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: false
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 0
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 0
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 0
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 0
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: false
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 5000
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 3000
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        use: false
                        build: false
                        ignite: false
                        firespread: false
                        creeper: false
                        tnt: false
                        pvp: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
    
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
        bekvon: default
        player: default
    
    ItemList: #this is where you can create blacklists / whitelists
        AntiGrief: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
              - 'BEDROCK'
              - 'LAVA'
              - 'WATER'
              - 'STATIONARY_LAVA'
              - 'STATIONARY_WATER'
              - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    
     
  27. Offline

    Simon Welker

    I'm having heavy issues with residence on my server, say: It sometimes weirdly "crashes", and saves that ERRORED.yml. This is actually a fix I asked for before, but well, the thing is:
    I do /reload on the server, without ANY res.yml being in the folder. There's only res.yml.bak and res.yml-ERRORED.yml. And doing textdiff on that two files with meld (unix tool) reveals that they are NOT different in any way.
    I now used kwalify to check the yml for correctness, and well, it reveals that the problems were several ' characters in residence and area names (that cancelled strings too early or opened strings where none would be, because YAML will interpret them as such characters). I would LOVE if you could implement a possibility to blacklist such "bad characters", or somehow escape them? It's really bugging me, I'm removing them all manually now, and well, it's gonna happen all over again if someone uses such a character for his res -.-

    Thanks in advance :)
     
  28. Offline

    bekvon

    v2.3.9 Released, see changelog for details :)

    I think you may have figured out what I have failed to figure out for a long time now heh... I added a filter to filter out bad characters from Residences names in v2.3.9 that was just released. If your good with RegEx expressions, you can modify the filter yourself in the config, by adding under the Global section:

    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'

    then you can modify it to whatever you want it to filter out :) Thanks for alerting me to this, as its been a problem since day 1.

    To all of the above, who mentioned not being able to do stuff as admins, you need to use /resadmin instead of /res when doing admin stuff.

    You could probbably set up one big residence, and then set the "subzone" flag on the whole residence to true. It should then let anyone come and setup a subzone within that zone, and do whatever they want with it. You could subzone the roads and stuff ahead of time, so that no one can claim on them. Hope that helps :)

    Ehh, 16x16 is 256, and then 256 * 1250 = 320k, not 20k... But anyway, I tested it and it appears to calculate correctly for me. Check that you set it for the right group, and that you set the right thing.
    Code:
    Groups:
         <groupname>:
              Economy:
                   BuyCost: 1250
    

    Ehh, interesting, both of you have the same problem, and it looks like its blowing up inside of java itself somehow, but my best guess is its caused by some weird character that is in a Enter Message or Leave Message for a residence. I think I should probably add a filter of some kind on that...
    EDIT: I just added a filter in the development version of the plugin, you can try that out, however it wont change existing enter / leave messages, so you may still have to track down the offending message somehow.
    EDIT2: Nevermind, it will filter all of them on load now :)

    Got it fixed now :) Missed that in the 1060 update...

    Ehh, not having any issues with group names, but I added an "Permissions Group" string of text that's printed out in /res limits now. That should show you the actual permissions group as being reported by residence. If everything is working right, it should be the same as "Residence Group" which is the actual group in the config.yml that is being used for you. Hopefully that can help you troubleshoot :)

    It should still work, as whenever Residence takes in a group from Permissions, it automatically de-capitalizes it as well. Il look into just to make sure though.

    Ive tested vert and expand and they all work fine for me, is it a permissions thing? like they are getting a no permission message? your using "/res select vert" right?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  29. Offline

    XZeenon

    I downloaded and all of a sudden, all my admins lost resadmin rights. (We use the permission node "residence.*")
     
  30. Offline

    sethgandy

    Is there any way to disable the server printouts?
    Like on my server console it's just littered with :
    [Residence] - Rent Expirations checked!
    [Residence] - Saved Residences...
     
  31. Offline

    bekvon

    What version were you coming from? Also what permissions plugin?

    Not at the moment, but wont be hard to do, il try to add it for next release.
     
    colony88 and sethgandy like this.
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