Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

Thread Status:
Not open for further replies.
  1. Offline



    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
  2. Offline


    Nevermind. I reloaded a previous version of my res.yml and it works now. I also updated craftbukkit, and I think it had something to do with that...
  3. Offline


    If anything there should be a new event in bukkit, if not now then later, that checks for block movements. This event could be used to check against 'build' flags, and stop the movement of blocks once they reach just at the border of the residence.
  4. Offline


    I really love this plugin , but are you going to look into some flag that might stop the moving of blocks by pistons (that are placed outside a res) use to grief?
  5. Offline


    I don't know if this is Residence or not, but every time Residence saves, things like redstone, water/lava flow, and other physics stop and become buggy. After disabling Residence, that goes away and everything is fine.

    Any correlation?
  6. Offline


    I would like to know if there's an easier way of showing my sub-regions that are for sale? The buying and selling part of the wiki hasn't been updated yet so I don't really know anything about it except how to set something up to sell.

    Like does this plugin have signs? I liked using Region Market for WorldGuard because of the signs.

    If not it would be great to have, since most people don't want to type in all the commands to find it. Especially since for some reason typing in /res market list [residence] doesn't show the list for just that residence, it shows everything for sell and rent.

    Also while using iConomy what is the point in the cost per block thing? If you have to set a price for the region, then what difference does the price per block make?
  7. Offline


    the price per block is for creating res's. and unfortunately there isn't any easy way to show the price of a residence, i manually put up signs myself.
  8. Offline


    --Point in polygon
    //  Globals which should be set before calling this function:
    //  int    polySides  =  how many corners the polygon has
    //  float  polyX[]    =  horizontal coordinates of corners
    //  float  polyY[]    =  vertical coordinates of corners
    //  float  x, y       =  point to be tested
    //  (Globals are used in this example for purposes of speed.  Change as
    //  desired.)
    //  The function will return YES if the point x,y is inside the polygon, or
    //  NO if it is not.  If the point is exactly on the edge of the polygon,
    //  then the function may return YES or NO.
    //  Note that division by zero is avoided because the division is protected
    //  by the "if" clause which surrounds it.
    bool pointInPolygon() {
      int      i, j=polySides-1 ;
      boolean  oddNodes=NO      ;
      for (i=0; i<polySides; i++) {
        if (polyY[i]<y && polyY[j]>=y
        ||  polyY[j]<y && polyY[i]>=y) {
          if (polyX[i]+(y-polyY[i])/(polyY[j]-polyY[i])*(polyX[j]-polyX[i])<x) {
            oddNodes=!oddNodes; }}
        j=i; }
      return oddNodes; }
    --LUA script
    x = {1,4,8,5}
    y = {5,9,3,2}
    testx = 6
    testy = 4
    c = false
    j = #x
    for i=1, #x do
        if ( ((y[i]>testy) ~= (y[j]>testy)) and (testx < (x[j]-x[i]) * (testy-y[i]) / (y[j]-y[i]) + x[i]) ) then
            c = not c;
        print (i.."-"..j,(y[i]>testy) ~= (y[j]>testy), (testx < (x[j]-x[i]) * (testy-y[i]) / (y[j]-y[i]) + x[i]))
        j,i = i, i+1;
    print (c)
  9. Offline


    Oh shit, finally got BOS Support. Epic, i might even use this on our server. Thanks
  10. Offline



    I just updated to the newest dev build, with the supposed Permissions 3.x fixes.

    Since I updated, all my users without the residence.admin node cannot build in my nether anymore. I added main_nether as a world with build: true to the global section as well as the per-group permission settings in the residence config, I tried it all - no beef.

    The thing is, that I am useing world mirroring for permissions, means, that there is no real permissions files for the nether. Permissions takes the files in the main folder and just reads them as if they would exist for main_nether.

    Do you think that could be the issue? As it worked perfectly before I updated to the dev build...

    (Thats the first time I am having problems with this plugin and a dev build of it)
  11. Offline


    2011-06-30 20:17:46 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-889-g22f4388-b928jnks (MC: 1.6.6)

    AppleTree.jar FalseBookBlock.jar LogBlockQuestioner.jar Permissions.jar
    AppleTreePlugin.jar FalseBookCart.jar LWC.jar PermissionsPlus.jar
    AutoMessage.jar FalseBookCore.jar mcMMO.jar PortalStick.jar
    bMobs.jar FalseBookExtra.jar Minequery.jar Residence.jar
    BorderGuard.jar FalseBookIC.jar MonsterHunt.jar Sortal.jar
    BukkitContrib.jar Growbie.jar MultiVerse.jar SpawnX.jar
    ClayGen.jar HeroChat.jar MyHome.jar TeleConfirmLite.jar
    ColoredSigns.jar HeroicDeath.jar NoCheat.jar Tombstone.jar
    CombatTag.jar iConomyChestShop.jar NoWeather.jar VanishNoPickup.jar
    CommandBook.jar iConomy.jar OddItem.jar Vouchers.jar
    CommandHelper.jar Lockette.jar p2aliases.jar WorldEdit.jar
    DeathTpPlus.jar LogBlock.jar PerformanceTweaks.jar WorldGuard.jar​

    Consol data​

    2011-07-02 07:45:57 [INFO] WorldGuard: [world] WrittenInBlood tried to break Glass (#20)​
    2011-07-02 07:45:59 [INFO] WorldGuard: [world] WrittenInBlood tried to break Glass (#20)​
    2011-07-02 07:45:59 [INFO] WorldGuard: [world] WrittenInBlood tried to break Glass (#20)​
    2011-07-02 07:46:05 [INFO] WorldGuard: [world] WrittenInBlood tried to break Glass (#20)​
    2011-07-02 07:46:06 [INFO] WorldGuard: [world] WrittenInBlood tried to break Glass (#20)​
    2011-07-02 07:47:09 [INFO] Read timed out​
    2011-07-02 07:47:14 [INFO] Read timed out​
    2011-07-02 07:48:56 [INFO] Read timed out​
    2011-07-02 07:48:56 [INFO] Read timed out​
    2011-07-02 07:49:52 [INFO] Read timed out​
    2011-07-02 07:52:23 [INFO] Read timed out​
    2011-07-02 07:52:56 [INFO] Read timed out​
    2011-07-02 07:54:30 [INFO] Read timed out​
    2011-07-02 07:55:03 [INFO] Read timed out​
    2011-07-02 07:55:35 [INFO] Read timed out​
    2011-07-02 08:00:11 [INFO] Read timed out​
    2011-07-02 08:00:15 [INFO] Connection reset​
    2011-07-02 08:05:02 [INFO] Read timed out​
    2011-07-02 08:06:14 [INFO] Read timed out​
    2011-07-02 08:06:48 [INFO] Read timed out​
    2011-07-02 08:07:21 [INFO] Read timed out​
    2011-07-02 08:08:36 [INFO] Read timed out​
    2011-07-02 08:08:42 [INFO] Read timed out​
    2011-07-02 08:09:42 [INFO] Connection reset​
    2011-07-02 08:09:53 [INFO] Read timed out​
    2011-07-02 08:10:26 [INFO] Read timed out​
    2011-07-02 08:10:59 [INFO] Read timed out​
    2011-07-02 08:11:34 [INFO] Read timed out​
    2011-07-02 08:12:06 [INFO] Read timed out​

    The problem appears to be the residence plugin. when a res is changed and the plugins goes to save the data to the file it then crashes the server. If the res protection is not changed or any new ones created it does not crash at res save. My res.yml i would admit is 1 MB. But i don't think size would have anything to do with it. I disabled the rentsystem just incase thats what doing it. I also increase the save from 10 mins to 30 mins.​
  12. Offline


    Amazing mod, thank you donated a 5$ for this.
  13. Offline


    [INFO] Read timed out
    [INFO] Read timed out
    [INFO] Read timed out
    [INFO] Read timed out
    [INFO] Read timed out

  14. Offline


    As long as the zones dont overlap, there shouldnt be any major issues :) There may be a few global settings (protections or flags that affect your world) that may conflict with each other, but other then that, I think all should be fine. :)

    Il look and see what bukkit has done about pistons, perhaps they have added a new event I can attach to and stop pistons with. :)

    Do they stop only temporarily and then come back after its saved? or you mean they are permanently broken until you disable residence? Hmm...

    Hmm, yea that part of the wiki is kinda incomplete :( I will say that to see economic information on a single residence you use "/res market info [residence]" rather then using list. When you say signs, you mean showing its rent status on the sign and for how much? Somone posted a page ago or so about making a Residence addon that did just that. Shouldn't be too hard to make a sign addon once I get a few more Residence events programmed out (rent events for other plugins to tie into).

    While that is indeed useful :) its only half the problem. This can determine if a point exists inside a polygon, but what about finding collisions between two polygon areas. How can I determine if a user is trying to create a polygon area that overlaps another user's polygon area? Obviously you could test all the points in the new polygon to see if they overlap with any other area, but that would require monstrous amounts of CPU time, and would be very inefficient.

    Hmm, do a "/res limits" test in the nether and see if users are shown to be in their proper groups still. Also, its only this one world that's having problems?

    While that indeed is a big res.yml :) it should be able to handle it just fine, as I have done some tests myself on bukkit related to very big YML files (somewhere around 2.5MB) and did not see any issues. Most of those error messages are very generic Java errors, and unfortunately not very helpful :( Theres no more error messages when the server finally does die out? The big thing I'm confused about, is why its having a "Read" error when its supposed to be "Writing" to the file.

    Thanks very much! I hope to keep improving Residence over time to make it even better :)
  15. Offline


    It seemed to have been when we disabled it and reloaded the plugins, so that it took effect. The physics would stay broken until we disabled Residence.

    Just tested this about a minute ago - as soon as Residence saves, water would stop flowing. I tested by continuously placing water until it saved. Physics ran perfectly fine until the save.

    CB #953
    Residence v2.2
  16. Offline


    Okay! I'm having this huge problem with my residence...
    I'm the admin and it seems that the admin permission node doesnt work anymore with PermissionPEX before i could just /res create anywhere but this time, know i have a limit on everything and even i put the residence.admin permission node on Admins or to my User it still doesnt seem to work and i try to check what seems to be wrong but i dont see anything that can cause this might be the new update i dont know and even though that i own the residence i cant change any flags on my own residence even though am the admin-.-

    Need Help Please!!
  17. Offline


    I'm not sure if it's possible to detect/fix this with the current version of Bukkit, but users are currently able to move and even steal blocks in residences they do not have access to by setting up piston contraptions outside the residence.

    Edit: I see it's already been reported above
  18. Offline


    The greate one!
    please add member function like a worldguard.
    except that your plugin more greater than worldguard.
    I deleted worldguard plugin after knew about yours.
  19. Offline


    Hello , great plugin.

    I would like to ask if it's possible to make such setup :
    1 Create residence
    2 Set owner to Server
    3 Player buys it
    4 Player can't afford to pay for renewal period so he loses residence
    5 Residence STAYS , it just changes owner back to Server

    And what's Bank:0 entry on info screen ?
  20. Offline


    1. We only have the nether as 'second' world

    2. Yes, any group that goes there is shown as the default group when doing /res limits. Meaning, Admins as well as Mods as well as Citizens (our player group) get shown as our default group Guests. On the main world it shows what group theyre in.

    3. The funny thing is, that it reads the residence.admin node correctly from the groups file, also the user prefixes stay as they should, also all command permissions are correct - but residence thinks everyone is in the default group. And because our default group has no building rights, it doesnt let anyone except the groups with residence.admin build.

    Does that make sense? If you wish I can send you our configs, let me know.
  21. Offline


    Awesome, tnx for thar!
  22. Offline


    I saw a video with a command for this saying "/res vert" , and it extended the property from sky to bedrock, but when i downloaded this, it didn't have that command. It was probably an old version that the command was in, but can I do this with the newer version? If so, how?
  23. Offline


    Would it be possible to sell every home owned by someone.

    So for example say I owned 5 homes and if I typed /res market sell all 300
    it would sell all the homes owned by me in one command

    and if it's a server owned home then /res market sell serverall 300

    because my server has a system where you buy homes and we have made all the lots (there's 64) and we don't want to do /res market sell 'name' 300 for every single one..

    this would be VERY helpful :)
  24. Offline


    can i use this with towny?
  25. Offline


    how can i make so 1 global are is the city , to protect streets and such and then in city to make thoes areas with houses?
  26. Offline


    /res select vert

    Use the plugin help commands to show you what to do.
    /res select ?
  27. Offline


    My plugin fails to work, when will you update your plugin to the latest recommended build 953?
  28. Offline


    I'm using RB 953 with the latest dev build of Residence and works fine.
  29. Offline


    omg, i have so many residences in my server.. I can't see all when I type "/res listall".. add please the option "/res listall <page_number>"
  30. Offline


    Besides adding flags for turning block damage from TNT and/or creepers,
    Does residence support or will support using GroupManager?
  31. Offline


    It seems that GmK and I are having the same problem.
    Even though the residence.admin node is listed on the permission on Admins group, when i /res limits the group is in default even though am the Admin with the residence.admin node and i only have one world, i havent tried the nether but am pretty sure it will still be the same, the good part is that the protection of the residence is still on or else people will be griefing my spawn..

    I tried restarting my residence and deleting everything to a new one but still the same, i even tried a different Permission like the 3.x version also the PEX and it still the same.

Thread Status:
Not open for further replies.

Share This Page