Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    Having difficulty getting this working properly. I ahve a base permissions group that other groups are inherited from. This base group has residence.create, which seems to allow them to use the /res create command. However, I can't be sure of this since they don't have permissions for anything else. I've tried setting the default group in the residence config to baseClass (the group name), but that still doesn't work. Help?

    Also, I'd like it if admin commands needed to be /resadmin or something, since I would like to actually play on my server, not just run it, which includes paying for stuff.
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    have you tried setting MaxUpDown to 128 and MaxHeight to 127 and vice veresa?
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    That worked! Thank you so much :)
    Another thing, When I have the iConomy enabled in residence, it charges me for claiming an area, however, I don't see an option to set the cost, like x per block or what.
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    Look for this section under the group you want to change in the config.yml

              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 0.005
              # The cost, per block, of renewing a Residence lease.
              RenewCost: 0.02
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    I wish the wiki were finished, it only shows about half of the commands, and doesn't even show you to to do area replace...
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    These flags of a group doesn't work for me, any ideas ?
              #these flags are applied to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
                    container: false
    Thank You.
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    hi. good plugin!

    is it possible to deny access to tnt and buckets for the permission group "new", but another group may still have asccess? important is, that the groups are defined at permissions.yml from the plugin named permissions.

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    Ok si im wanting to set my world so default (guests) cannot build/destroy anywhere (non /res land)
        ResidenceFlagsInherit: true
        # These are world flags that are applied when the player is NOT within a residence.
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: false
                ignite: true
                firespread: false
                damage: true
                creeper: false
                tnt: false
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
    I understand how the above works, however is there a way to make this rank dependent? default/guest obey the above but a member rank ignore the build: false for non /res areas?
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    does the use flag work at all? and if not, is it throwing any errors on the console?
    if the container flag is set to true by default on a residence, it will override the Global Flag.
    so i take it that chests are still accessible in the open world?
    you can set specific flags for certain groups (global and default flags on residences within their group settings), or you can specify a blacklist for a specific group.
    check out the wiki:
    near the bottom is the blacklists

    if your using permissions the names under groups should be the same as the groups in permissions
        Default: # this guy here
    so if you rank up a player using permissions, they will have their global flags set to those defined under the specific residence group.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    I set the lease system to false yet my server is still on it. also, admin leases are set to 999999 days, but they still default back to 14 days for no reason. This causes issues with res'd areas of the cities
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    When I put the flag container to false for all the worlds to the default group, they still have access to chests in the world.
    And there are no errors in the console.

    (Sorry for my English, I'm French).
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    it's all good, you speak (well type) better than most on the net who's first language is English :p
    is it only in the global settings? within a normal residence does it work correctly? you may not be able to set that globally or it could be bugged. i haven't messed around with it all that much to be honest. I'll have a play with it when i get home.
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    Oh Thank You x)

    Yes, with a normal residence, it work correctly.

    Look my config.yml : (Line 142).
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            Global: #these are default for all worlds unless specified below, they can be overridden per group
            # try it here possibly?
                container: false
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        # These are default flags applied to all residences from any user group.
            container: false
    all flags default to true unless specified, so possibly set the global flag to false and then have container: true within each of the other ranks. im not sure if that will work either.

    within the default config there is no example of the container flag being used in a global context.
    so you may just not be able to set the flag globally, possibly only on residences.

    im starting up a test server now, i'll let you know how it goes.

    UPDATE: Yeah, im the same, i can't get the container flag to work globaly, use does however, but it doesn't protect chests :(
    @bekvon this seems like a bug, is this expected behavior?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    iCoLand went inactive *sigh*, well time to refund all of my players! *Hits download*
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    residence works well if iCoLand no longer works....
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    Ok, Thank You.
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    Anyone know if there is a plugin that can deny players the ability to fly or use RocketBoots within a defined area like a Residence? If not, any possibility of getting this sort of flag added to Residence?
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    I'm on creating a Website for my server ant want to create a Plugin section where some of my Plugins are described.
    My question.. could i use the Residence Logo for it?
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    Daniel Few

    Sorry I haven't been answering questions :/ bukkit isn't telling me when there are new posts.
    Maybe this post will start them up again.
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    I'm not sure what the cause is, I have a lot of plugins however I havent changed any of them since minecraft 1.4 and res has been working fine up until we started using minecraft 1.6
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    does this plugins support mutli worlds?
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    first error looks like an issue init'ing iConomy (can't find it), are you using iConomy 5.0.1? (error looks like it's attempting to init iCo 4 which im guessing is incompatible)
    the second looks like it's failing to write out the default config, or possibly the res.yml, does the user your using to run the server have write permissions? and maybe try copy/pasting the default config.

    you could create your own residence plugin that may be able to do that possibly. (res API is above :))

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Love this mod - great iCoLand replacement!
    One thing (possibly a request), is it possible to route all lease money collected into a specific account (AKA a server account)? I really want to preserve a closed economy feel and (if I'm not mistaken) the current lease money just sort of evaporates into nothingness.

    Feel free to correct me if I'm wrong!
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    Daniel Few

    You can now make 'Server Land' which is residence's owned by the server. Check the wiki in command list.
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    Your first bug is some kinda weird iConomy thing going on. Try using iConomy 5 and see if it fixes that. The second bug is because for some reason Residence is still trying to save after it failed to initialize from the first bug (its still trying to save even though its disabled, I'll see if I can fix this).
    It's not expected behavior, its probably a bug. I see if I can fix it :) Also, thanks for your help in answering other people questions :D

    For your first issue, if you changed the default group to baseClass, does a baseClass configuration exist under the Residence config file's Groups section? Basically, if you change default group, you need to make sure that you change "Default" under the groups section to whatever you named your new Default group.

    As for the /resadmin thing, I am thinking about requiring all admin commands to start with /resadmin in order to grant admin privileges, otherwise it will still treat admins as normal users. This is for the exact purpose you mentioned, to allow server admins to play as well as administer. Don't know when I'll get it done, but its in the works now ;)
    I'll make a optional lease money account when I get time, shouldn't be hard :) Already under the rent system, all money from rented server land goes into a "Server Land" account.
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    The problem is that I want players to be able to claim land and then have the lease money they pay placed into a specific account (the server account). Declaring a residence server-owned does not seem to solve my problem and strips the player of ownership by default if I'm not mistaken. As of right now, it seems that any money collected from leases just sort of disappears when I would prefer it be funneled back into the economy. It would be awesome if this were possible.
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    how i can modify residence point when i want /res select 20 ???

    for default config fix!
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    Hi, I have this-

    EnablePermissions: true
    # Enable / Disable Residence's Economy System.
    EnableEconomy: true
    # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EconomySystem: iConomy
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10

    And for some reason it's not taking money from anyone's iConomy account?

    Any trouble shooting suggestions?

    When I use /resreload I get

    20:19:28 [INFO] [Residence] - Saved Residences...
    20:19:28 [INFO] [Residence] Disabled!
    20:19:28 [INFO] [Residence] Found Permissions Plugin!
    20:19:28 [INFO] [Residence] Successfully linked with iConomy!
    20:19:28 [INFO] [Residence] Loaded Residences...
    20:19:28 [INFO] [Residence] Enabled! Version v2.2 by bekvon
    20:19:28 [INFO] [Residence] Reloaded by console.

    So I believe it is linking.
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    copy paste the Default: group and change the settings, the config does get rather large :p
    np, im a bored programmer who couldn't be assed coding, im just glad i can help :)
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