Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

Thread Status:
Not open for further replies.
  1. Offline



    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
  2. Offline


    Please help. i gotta have this fixed:


    Its the same thing with all the /res commands
  3. Offline

    Ross Gosling

    Quick Request

    Rent, like leasing but player created, so a player can rent a residence and every set time the player is charged for renting the land and the owner recieves some money,

    build: false
    use: true
    tnt: false
    pvp: false
    creeper: false
    firespread: false
    container: true
  4. Offline


    Is there a feature like this?:

    I'm the owner of a big residence, i want to make money out of it so people can come a buy a small residence inside my residence and i will get the money. (he cant build in my residence until he buys it)
  5. Offline


    I still have the same problem, even with the new version
    I set the flag for an residence to "move false" and if somebody tries to move into my residence he gets this:
    He can only play again on the server when I delete my residence (or gets kicked again and again,...)
  6. Offline


    Question, how to remove a already made residence? (I want to remove it and remake because i expanded my shop)

    Also, it fails to protect paintings, even when build is set to false :'(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
  7. Offline


    Okay I'm liking the plugin however. If i created a residence lets say for example The_City. I then made a area inside it. Heres the problem the plugin does not have "set flags on areas" which i need.

    I want it so that poeple inside the residence people can have their own bit which is protected.

    Should i use a Subzone?
    I have tryed but i dont like how it says
  8. Offline



    extacly what i asked for , is there any chance of this happening?
  9. Offline


    Rent is coming for 2.1:

    You can always change the welcome message manually, no need to actually use the %residence token. Bekvon mentioned somewhere that if he was going to change the subzone name check to something different than the dot-system he would have to do a lot of changes in the code, so probably not something we'll get very soon (if at all).

    And yes, subzones is exactly what you're looking for.
  10. Offline


    when 2.1 is planned to release?
  11. Offline


    Maybe I'm missing something... but where are the permission nodes?
    smickles likes this.
  12. Offline


    Ima see if I can find the incompatible plugin by setting up a server on my home pc and testing in that. :p
  13. Offline

    Daniel Few

    There is ONE permissions node which is 'residence.admin' this allows groups with that node to ignore all residence limits. Eg. build in places that are protected.
    Further limitations are defined in the config file.
    Please see Set Up and Configuration in the wiki for more information.
  14. Offline

    Ross Gosling

    I can no longer put things up for sale although it is set to true, Residence can't find a economy system when i have Iconomy, and its all MUCKED UP
  15. Offline


    Are you using Iconomy 5? Latest Residence only works with Iconomy 5.
  16. Offline


    at first: its nice so to make some land for my "little" other players :) but i have two errors
    if i try to create a land.
    The first one is: "Error, 0 sized area."
    The second Error is: "Error creating residence."
    Here a picture: helppls.PNG
    Hope someone can help me. I use iConomy 5 and permissions, but i am op and full right admin.
    Thanks :)

    Edit: Have found the error. Its cause of the land high. Have now selected so that its from Sky up to bedrock. Now it works :)
  17. Offline


    Hey i have a problem, when i'll try /res set move false, works great but if a player income in the area, they's crash on crash.... why ?
  18. Offline


    Has Residence been fixed to work with mcMMO now? If so, is there a version containing these fixes that still uses iConomy 4? I've had to keep mcMMO disabled lately because Residence land and pvp protection could by bypassed with mcMMO. I can't update to iConomy 5 yet though because BetterShop hasn't updated yet and that is how my users get money.
  19. Offline

    Ross Gosling

    oh great, iconomy 5 doesnt really work all that well with my other plugins
  20. Offline


    I recently updated to Residence 2.0, and I noticed in the new config file that the "monsters" flag is no longer listed. Did 2.0 eliminate the monsters flag? Is there no way to control monster spawns any more?
  21. Offline


    When I do the /res set (res name) build, it says flag set, but others still cant build on the land like putting up signs and what not, is there something im missing or is this a bug?
    This is by far one of the best plugins out there for protection. Without this what we are doing on my server wouldnt be possible.
  22. Offline

    Daniel Few

    Are you doing /res set <residence name> build true?
  23. Offline


    @bekvon can you integrate Hero Chat within residence / Zones?
  24. Offline


    I upgraded to latest version on github then realised it was for iconomy5 so then i reverted back to old version...... that didnt load so then i put the latest back on and now im getting this error

    2011-05-08 01:54:48 [INFO] Starting minecraft server version Beta 1.5_02
    2011-05-08 01:54:48 [INFO] Loading properties
    2011-05-08 01:54:48 [INFO] Starting Minecraft server on *:25565
    2011-05-08 01:54:48 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-706-gf53e007-b740jnks (MC: 1.5_02)
    2011-05-08 01:54:48 [INFO] Preparing level "world"
    2011-05-08 01:54:48 [INFO] Preparing start region
    2011-05-08 01:54:49 [SEVERE] Could not load 'plugins/Residence.jar' in folder 'plugins': error in opening zip file
    at Method)
    at<init>(Unknown Source)
    at java.util.jar.JarFile.<init>(Unknown Source)
    at java.util.jar.JarFile.<init>(Unknown Source)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(
    at net.minecraft.server.MinecraftServer.e(
    at net.minecraft.server.MinecraftServer.a(
    at net.minecraft.server.MinecraftServer.init(
  25. Offline

    Ross Gosling

    releasing all the previous versoins would be great
  26. Offline


    You don't have to select full from sky to bedrock.
    Just make sure that you atleast have your primary point on a different height than your secondary point.
    Just imagine that you can't have A and B on this line.
    So like.
    A B

    Did that even make sense or am I just born cryptic? :p

    Make sure your residence version uses the correct iConomy version.
    Because one of the residence versions uses iConomy 5 and then it might not work as well as expected.
  27. Offline


    Would it be possible to set up some kind of system where admins could create a residents that could "temporary change a persons permissions when entering it? For example you could create a bank area that when players entered this area that would gain the permissions needed to use the bank. Or have a store area that when ever a player entered this area that would gain what ever permissions needed to use the store. ..and etc.

    I think this would be something really cool I just don't know how hard it would be to implement.
  28. Offline


    Hey, can you make it so residence plots cannot be on towny protected land? I'd LOVE to be able to use this on my server.
  29. Offline

    Daniel Few

    Personally I think its a bad idea to have 2 plugins for the same feature. For example, i would never have 2 shop plugins or 2 give plugins. Just curious, why do you want both?
  30. Offline


    For everyone having updated Residence but can't use iConomy 5.0 yet (because of other mods not updated to that version yet), you can download older versions of the .jar from the GitHub repository. Just go to History (link on the right, a bit lower than the Download link) and click on the first line BEFORE the one named "update for iConomy 5". The jar is there to download.

    Here's a direct link:

    Download pre-iConomy5

    You can use the same config.yml as before, no changes there.
  31. Offline


    Ok I cant figure out why residence wont let my admins create and zone off areas. This is my yml file. The only person that can create zones is me and thats if I have the '*' node. My admins group does indeed have 'residence.admin' nodes. any ideas? very frustrating.

    #These are Global Settings for Residence.
        SelectionToolId: 290
        InfoToolId: 280
        MoveCheckInterval: 500
        SaveInterval: 10
        DefaultGroup: Builder
        UseLeaseSystem: false
        LeaseCheckInterval: 10
        EnablePermissions: true
        EnableEconomy: false
        EconomySystem: iConomy
        AdminOnlyCommands: true
        AdminOPs: true
                use: true
                build: true
                ignite: true
                firespread: false
                damage: true
                creeper: true
                tnt: false
                pvp: true
            WorldNameHere: #here you can set default flags for individual worlds, these override Global
                #build: true
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
          # Information about the Residence zone that the player can define.
              # Determins if this group can create residences or not.
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 3
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 2
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 16
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 16
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 256
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 3
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
          # Options relating to enter and leave messages on the residence.
              # Whether or not the player can change the Residence enter and/or leave message.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome %player to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the leasing of zones.
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
          # Options relating to the Residence Economy.
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease.
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player (in-game only)
          # 2: Group
          # 3: Owner
          # 4: Default
          # 5: Otherwise, if all others are undefined, defaults to 'true'.
          # Flag permissions default to false.
              # Specifys the flags that players of this group are allowed to change.
                  move: true
                  build: true
                  use: true
                  ignite: true
                  pvp: true
                  tp: true
                  flow: true
                  firespread: true
                  creeper: true
                  tnt: true
                  container: true
              # Specifys the flags that are applied at residence creation for players of this group.
                  build: false
                  use: false
                  tnt: false
                  pvp: false
                  creeper: false
                  firespread: false
                  container: false
              # Specifys the flags that are applied at to the creator at residence creation.
                  move: true
                  build: true
                  use: true
                  container: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
                  #default: #group name
                      #build: false
              #these flags are applied to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
    # You can manually specify the group a player is in below, this overrides their permissions group.
        bekvon: default
        player: default
    ItemList: #this is where you can create blacklists / whitelists
        ListName: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist or whitelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
              - 'TNT'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    and before anyone asks here is my permissions groups

            system: default
            copies: null
            default: true
                prefix: ''
                suffix: ''
                build: false
            inheritance: null
            permissions: null
            default: false
                prefix: ''
                suffix: ''
                build: true
            inheritance: null
            permissions: null
            default: false
                prefix: ''
                suffix: ''
            - Builder
            - 'residence.create'
            - 'residence.admin'
            - ''
            - ''
            - 'minecraft.list'
            - 'minecraft.kick'
            - 'minecraft.ban'
            - 'minecraft.ban-ip'
            - ''
            - ''
            default: false
            - '*'
            group: Mod
                prefix: ''
                suffix: ''

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
Thread Status:
Not open for further replies.

Share This Page