Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    goldseed

    Thank you for great plugin.

    I always wanted plugin like this.

    but it is difficult for ordinary gamers to use selection tools.

    can you add simple method?

    I suggest one command like /sethome or /setresidence to protect the area of admin-predefined size.
     
  3. Offline

    bekvon

    I just did a quick update for iConomy, but I didn't test it. Its on GitHub now though, give it a shot :)
    Also, collision message should now tell you which residence it collides with, I had meant to do that for you a long time ago but I forgot lol... see if its good now :)

    Good idea, I could probably design some sort of preset residence settings so that players can do one command creation :) Remind me again after the rent system is done.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  4. Offline

    Ne0nx3r0

    Works great, thanks!

    Again, great plugin. A must have for any decent server.
     
  5. Offline

    murdrums

    Bit of a nooby question I think, and sorry if the answer has been posted before.

    The question is, all of the non-ops on the server I host cannot open doors to buildings they didn't create, is it possible to make it so that they can enter doors that people want them to enter, but still make it so they cannot place/delete blocks and water/lava.

    Thanks.
     
  6. Offline

    CronicGamer

    I keep getting an error message when trying to sell/buy land. I make the Res then i make the subzone i want to sell in the res. then i put it on the market but when someone uses the /res market buy <res name> command its says "Error unable to get iConomy accounts" Please help :)
     
  7. Offline

    Ne0nx3r0

    @bekvon
    In case you haven't seen this:
    http://ico.nexua.org/Main/API#toc11

    Helped me get my iConomy plugin up to speed, if you're still having issues.

    Also on a side note, is there a new issue with admins/ops not being able to create more than the max residences? I'm getting complaints from my ops, and I think I ran into the issue once too.
     
  8. Offline

    Grimo

    Hello! I use the Alpha 2.0 version of the plugin. I only have 1 issue.
    I use this plugin with permissions 2.7.2. I'm a admin and my permission node is set to '-*' but i can't set a enter/leave message or remove a message with command (ex.: /res message <residence> <enter/leave> <message>). It say : "Owner is not allowed to set enter / leave messages.". All command work except /res message command.
    All residence are created and owned by me.

    I have tried with no result to add my group 'Admins' in the config.yml with the permission "messaging: canChange: true".

    Sorry for my bad English.
    Thx! for this great plugin!
     
  9. Offline

    bekvon

    Think I found the issue with ops, grab the latest snapshot :)

    Think I found the message problem, it should work now in the latest snapshot :)
    The v1.2.8 release isn't updated for the latest iConomy, you'll need to use the 2.0 version if you want buy/sell to work. 2.0 will the be only version soon anyway :)
     
  10. Offline

    GmK

    @bekvon Is the latest snapshot *only* for iConomy 5.0+? That would be...quite sad to hear, as roughly 90% of servers wont update to iConomy 5.0 yet, seeing how very very many very important plugins do not support it.
     
  11. Offline

    Bertware

    Hi,
    how do groups for Gset works? does it only support Ops and admin, or can i create custom groups?
     
  12. Offline

    CadLoop

    Code:
    #These are Global Settings for Residence.
    Global:
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 271
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
       # The interval, in milliseconds, between movement checks.
       # Reducing this will increase the load on the server.
       # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy or MineConomy).
        EconomySystem: iConomy
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # These flags are applied, by default, when the player is not within another residence.
        # All flags default to true if not specified.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: false
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: false
            World:
                pvp: false
    
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    
    
    I use this config but i still cant set global pvp off :/ I have tested on clean server with residence only but still didnt work. It is bug or i have set something wrong? Thanks for help :)
     
  13. Offline

    GmK

    Try to indent 'World' by one more space so it is on the same level as Global.

    We use Multiverse + Residences and just use the Multiverse setting to turn off PvP. So I dont know if the fault in your config is the only reason! I noticed myself though, that the Global: section doesnt work as good as per-world sections, so try it!
     
  14. Offline

    CadLoop

    I try it but didnt work:/ What is interesting build: false is working but pvp doesnt. I want make pvp areas but when i set pvp off in other plugin it is override pvp in residences.
     
  15. Weird, i tried the v2 and my old res.yml doesn't get imported.
    when i used the v1, everytime the server crash it just deletes all the residence.

    Help?
     
  16. Offline

    tha d0ctor

    what is the difference between:

    # Specifys the flags that are applied to other groups for this residence, at creation.
    and
    # Specifys the flags that are applied at residence creation for players of this group.

    Im trying to make it so every flag comination is pre-protected for all my residences but when someone creates one and you do /res limits itsnameiswhatever its doesn't show anything after flags:

    here is my config file

    http://pastie.org/1865161

    my config is parsed correctly and it is set up like your wiki states but whenever someone creates a res and you do /res info on the res none of the flags show up, I put like 2 hours and 1600 lines of code into that config file for nothing apparently lol...
     
  17. Offline

    Ratchet

    suggestions: after putting a res up for sale, show the price you set in the "res for sale" message.
    show the sale price when getting info with the info item.

    when inside a main zone, is it necessary to have to type <mainzone>.<subzone> for all the subzones? can we not just type the subzone name?
     
  18. Offline

    Bhikku

    Found a Bug. Using bukkit 740#
    Using the Flag "use =>false" and "build =>true" dont allow people to build in, actually it should work, cause build=true, but it didnt.
     
  19. Offline

    Ratte

    Is the following possible? :
    People don't have permission to create a residence, but i want to create them for them (big residences), transfer ownership to them, but then they should be able to manage, create and delete subzones within these residences.

    edit: okay i found a way, but it's kinda ugly...
    Code:
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 0
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 0
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 0
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 0
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
     
  20. Offline

    Ratchet

    yes that is possible
     
  21. Offline

    Darkbanisher

    Yay, no matter what I do, it completely refuses to save at all now.
    I have to add every residence to the save manualy or its not being added at all -_-
     
  22. Offline

    Ne0nx3r0

    @bekvon

    I hate to bring up another (minor) issue, but I think /res message remove enter|leave is supposed to be smart about which residence you are in and doesn't seem to be. Might be something to look at when you have a moment. It works, as long as you specify the residence name.

    Awesome job on keeping your plugin up to date; a lot of servers rely on it. I was so happy I could finally fix some res colliding issues we were having.
     
  23. Offline

    bekvon

    You did it right :) There was some missing code that was causing it to not read the group default section, try the latest snapshot and it should work now :)

    Added the sell amount to the message, as for the zone name thing, I would probably have to modify every command by a little to do that, so I won't be doing that right now, but perhaps in the future :)

    I don't know why your having save issues, as 90% of the save code is now done by Bukkits YML code :oops: Im literally just taking all of the Residences and their variables and throwing them to Bukkit yml code. Out of curiosity, what OS are you using on your server, wondering if some funky file permission are preventing it from saving or something... especially since i noticed further back on one of your posts you said you had item loss at one point, which would be completely unrelated to this plugin... either way, whatever the bug is I'm sure its something obscure that will take some thinking. :)
    Yea, this was something i had meant to do with messaging, but for some reason never got to it. I'll get it done eventually. Glad your colliding issues are better. :)
     
  24. Offline

    GmK

    @bekvon May I ask again if the latest snapshot is now iConomy 5+ only?
     
  25. Offline

    bekvon

    Yea, it is :( its really hard to interface with 2 different versions of the same plugin. I could probably do it, but it seems a waste of time since everyone will eventually go to 5...
     
  26. Offline

    GmK

    No that's fine! Just needed to know so I can...update once all are at 5.0 as well. And now I hope that is soon, as I want the fixed Residences stuff ;)

    Thanks for the work on this!
     
  27. Offline

    bekvon

    Update:
    Hey all, I went ahead and moved Residence 2.0 out of Alpha testing. :D I'm also going back to proper version numbers for Residence releases. I will now provide a "Stable" version of the mod that will have proper version numbering and will be the recommended version. I will also provide a "Development" version which will be the snapshots from GitHub that will contain the latest changes and fixes, but may not necessarily be fully tested and ready for release. Hopefully this will help to restore some sanity to the mod :) The next thing I will be working on for the v2.1 release will be the rent system that will allow you to rent land temporarily to other people. Bug fix versions may come between 2.0 and 2.1 as well :)

    I just added a check that will cause Residence to not enable its economy system unless iConomys version number is 5+ :) Its the best I can do for now until everyone else has upgraded their plugins. This should at least prevent people who havn't upgraded to the newest iConomy from getting mass console spam as well as breakage.
     
    rhadiem and Nelien like this.
  28. Offline

    Nelien

    Congratulations on the progress! This is by far my favourite plugin and it's great to see 2.0 being brought to stable :). Thank you for all the work and friendly support bekvon!

    Wicked logo too!
     
  29. Offline

    Bookkc1

    Help solve this problem! I have already don `t know what to do, every time a file must throw off the residences! already tired of doing it.
    File permissions are 777 res.yml


    Code:
    2011-05-05 12:28:39 [INFO] [Residence] - Save CORRUPTED: java.lang.NullPointerException
    2011-05-05 12:28:39 [SEVERE] null
    java.lang.NullPointerException
        at com.bekvon.bukkit.residence.protection.CuboidArea.getYamlCompatible(CuboidArea.java:423)
        at com.bekvon.bukkit.residence.managers.ResidenceManager.getYamlCompatible(ResidenceManager.java:799)
        at com.bekvon.bukkit.residence.Residence.saveYml(Residence.java:899)
        at com.bekvon.bukkit.residence.Residence.access$300(Residence.java:56)
        at com.bekvon.bukkit.residence.Residence$2.run(Residence.java:95)
        at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:33)
        at java.lang.Thread.run(Thread.java:636)
    2011-05-05 12:28:39 [INFO] [Residence] - Lease Expirations checked!
    I'm a bit overloaded server, it could be the cause of my problems?
    Безымянный.png
     

    Attached Files:

  30. Offline

    tha d0ctor

    Great thanks for looking it over and letting me know, I was about to lose it because I made that config twice but the first time If forgot to save it lol

    I'll go ahead and update to Newest residence to fix that read error! Keep up the good work!
    Cool new logo by the way, I'll shout a link on my server site for you!

    Also could you maybe include a feature to disable the residence overlap check perhaps for certain permissions groups? So you can over lap your own residences and the most recent one takes precedence so you don't need to create subzones and can be lazy ;) ?
     
  31. Offline

    Darkbanisher

    Well your plugin might be conflicting with one of my other plugins (see my signature)
    I would test exactly wich one but I am afraid thats not possible since a weird bug made my server completely inaccesible.
    Its an error of wich the likes I ain't seen before.

    Code:
    2011-05-05 00:45:38 [SEVERE] java.net.UnknownHostException: www.minecraft.net
    2011-05-05 00:45:38 [SEVERE]    at java.net.PlainSocketImpl.connect(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at java.net.SocksSocketImpl.connect(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at java.net.Socket.connect(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at java.net.Socket.connect(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.NetworkClient.doConnect(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.http.HttpClient.<init>(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.http.HttpClient.New(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.http.HttpClient.New(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at java.net.URL.openStream(Unknown Source)
    2011-05-05 00:45:38 [SEVERE]    at net.minecraft.server.ThreadLoginVerifier.run(ThreadLoginVerifier.java:33)
    Dunno why that started popping up but its probably not related to the plugin.
    If you want I can give you my exact files.
    Or you can test any of the plugins in my signature for incompatibility.

    EDIT:
    Host company router fail. Their bad, that problem was resolved now.
    Il see if I can find out an incompatibility between addons. But first, remove all and leave only residence. If its just your plugin it should work fine without the others.
    EDIT1:
    I have checked and residence on its own works completely fine on its own.
    Saves occur perfectly. Without my other plugins.
    Plugin incompatibility is definantly why it wasn't working. Question is wich one.
    I will add plugins one by one and see wich one prevents save like before.
    EDIT2: Whatever those morrons did my world is now switching chunks and thus my base just got split up in two and god knows where my first part is.
    I am refraining from restarting untill it stops ripping my map to shreds.
    I did learn so far tho that the following plugins did not conflict:
    Dynmap, iConomy(duh), iConomychestshop, LWC, mcMMO
    But I guess we already knew that.
     
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