[SEC/FUN/INFO] Towny v0.68 Fuzze Edition [818]

Discussion in 'Inactive/Unsupported Plugins' started by FuzzeWuzze, Apr 10, 2011.

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  1. Offline

    FuzzeWuzze

    Towny_FuzzeEdition:
    Version: v0.68

    Moderator Edit: Please direct your attention here for an updated version. This thread is now closed due to people spamming random things about how its not working.

    So this has been asked for many times so i decided to finally make this thread.
    This is related to Shade's brilliant Plugin Towny

    Since Shade has been MIA for a while now, and we dont know if hes coming back i've been trying to keep Towny afloat as best i can in hopes he does come back as i dont really have the RL schedule to much of anything other than maintain it to be usable.

    I hope in June once i have more free time if Shade still isnt back :'( to actually do a formal Github Fork and continue the project. So until then, dont bother asking for new features, as time allows the only thing i'll try to do is fix large glaring bugs that effect the mod. This is a very large plugin and Shade has spent a lot of time on it, so even when/if i do fork it will take some time to get fully up to speed on everything. For now i just have a basic understanding of how everything is interacting and enough debug skills to track down most bugs ;)

    How it works/Features
    -See Original Towny Page for Instructions on how to setup and Permissions.
    http://towny.xshade.ca/

    Read this page to learn what everything in the config does!
    http://towny.xshade.ca/configuration/config-values

    READ ME BEFORE POSTING BUGS OR ISSUES
    KNOWN "ISSUES" AND FIXES
    When reporting bugs, please use /townyadmin set debugmode on. Then perform the action and post or send me the log from your server. This will assist me in being able to fix the issue 10 faster, just simply saying "People can do X in my town when they shouldnt be able too" doesnt really help me at all and is impossible to replicate.
    • Permission cache errors
      • You didnt install Permissions properly, it creates a RENAMEME.yml file or something of the like when first started. This must be renamed to match your world name(for most people world.yml). Also you CANNOT have spaces in your world name. Test World is not an acceptable folder name, TestWorld is. Both towny and permissions dont like the Permissions YML file to have spaces.
    • /town top money causes exception
      • Your iConomy database is likely setup to still use sqlite. Ensure that your iConomy config file is setup to use database Type: H2SQL. A lot of people had issues with the sqlite to H2 conversion, if you still experience this error with it set properly your db may be corrupt. Back up your iConomy db and configs, then delete them all and allow iConomy to recreate them and see if it still happens. If it doesnt, your going to have to manually regrant people cash somehow as your iConomy database was corrupt.
    Permissions
    • towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User can also able to make towns or nations when set to admin only.
    • towny.town.new :User is able to create a town (only is use when TOWN_CREATION_ADMIN_ONLY is on)
    • towny.town.claim : User is able to expand his town with /town claim
    • towny.nation.new :User is able to create a nation (only is use when NATION_CREATION_ADMIN_ONLY is on)
    • towny.wild.*: User is able to build/destroy in wild regardless if the config says no.
    • towny.wild.build
    • towny.wild.destroy
    • towny.wild.switch
    • towny.wild.item_use
    • towny.wild.block.[block id] : User is able to edit [block id] in the wild.
    • towny.spawntp :Use /town spawn when allow_town_spawn=false
    • towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) when allow_town_spawn_travel=false.
    GitHub
    https://github.com/fuzzewuzze/Towny

    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    All versions .64 and after will require iConomy 5.0 and higher. When making this initial transition it is HEAVILY advised that you back up your h2 and MySQL database's. I tested as well as i could with various functionality within Towny and it seemed to be working as expected. Also note that a ton of plugins that use iConomy are still broken, so unless they ALL work i wouldnt suggest updating. You've been warned. Dont cry if something bad happens and you dont have a backup of your iConomy database ...
    • PLUGINS COMPILED/TESTED AGAINST(Recommended Versions)
      • Essentials 2.2
      • Permissions 2.7.4(DO NOT USE 3.X!)
      • iConomy 5.01
    • (JAR ONLY) Latest Build(.68) HERE
    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    • V.61
    TODO:


    • Fix /towny top money from crashing towny
    • Investigate potential issues with build/destroy permissions.
    BUGS:

    • /town spawn will not charge players
    • DO NOT GIVE PLAYERS TOWNY.WILD.* permissions. Give players permissions by editing your config file by editing these. If players have wild permissions they can do funny business to get permission to build in other peoples towns.
      unclaimed_zone_build=false
      unclaimed_zone_destroy=false
      unclaimed_zone_item_use=false
      unclaimed_zone_switch=true
    • Some people are reporting a lot of [SEVERE] warnings related to Player_Item and Player_Move, i believe these are being triggered by other mods. If you are having this issue please list your other plugins.
    Changelog:

    Version .68
    • Compiled for CB818 (Minecraft 1.6.6)
    • Disabled town renaming (finally)
    • Do not use Permissions 3.0.x with Towny yet, there are still some MAJOR issues with the rework they are doing and a ton of people are nerd raging on their thread. I couldnt even get it to create my config or default files they were always blank, and i guess a ton of other people are having the same issues. Still didnt work when following instructions on how to make the file yourself. Because 2.7.4 works perfectly fine with CB818 im not in a rush to upgrade until they figure out their issues. Sorry if this causes plugin conflicts if some require Permissions 3.x but i doubt it will as not many mods are moving to it in its badly broken state. Because Towny is so heavily dependent on a lot of Permissions nodes being read properly i decided to stick with 2.7.4 for now. Ill work on a 3.x permissions build as soon as i feel its functioning properly.
    Version .66
    • Compiled for CB766
    • Players no longer need to /town set spawn, when a player does /town spawn they automatically go back to their town. Need to figure out how to re-implement the essentials teleport timer cooldown they changed their API
    Version .64
    • Updated to use iConomy 5.0+, BACKUP YOUR DATABASE FILES BEFORE UPGRADING.
    Version .63
    • Really fixed /town spawn!
    Version .62
    • First Official Release by Fuzze!
    • Fixed /town spawn INVESTIGATING
    • Fixed /towny map
    • Verified all permissions are working properly. I ran it on my test server and tested resident build/destroy/switch and outsider build/destroy/switch by using /town set perm and turning them on and off and trying them out. ALL the permissions acted as they should. This should put to rest a lot of bugs people are having with people building. This doesnt mean Towny is using the default_town_build=false config lines properly for new towns, thats next. It does mean if your mayor sets the options manually it works.
    Version .061R6
    • Disabled /towny top money for towns/nations until able to fix bug related to null iConomy accounts, I have a feeling its related to iConomy databases that were SQLite and transitioned to H2 like my own. It *should* work fine for Residents, so far i havent seen null resident returns.
    Version 0.61R5


    • Updated to work with CB670
     
  2. Offline

    Fob_Upset

    None of my players towns are protected.


    Code:
    default_resident_perm_ally_build=false
    default_resident_perm_ally_destroy=false
    default_resident_perm_ally_itemuse=true
    default_resident_perm_ally_switch=false
    default_resident_perm_friend_build=false
    default_resident_perm_friend_destroy=false
    default_resident_perm_friend_itemuse=true
    default_resident_perm_friend_switch=false
    default_resident_perm_outsider_build=false
    default_resident_perm_outsider_destroy=false
    default_resident_perm_outsider_itemuse=true
    default_resident_perm_outsider_switch=false
    default_town_name=
    default_town_perm_ally_build=true
    default_town_perm_ally_destroy=true
    default_town_perm_ally_itemuse=true
    default_town_perm_ally_switch=false
    default_town_perm_outsider_build=false
    default_town_perm_outsider_destroy=false
    default_town_perm_outsider_itemuse=true
    default_town_perm_outsider_switch=false
    default_town_perm_resident_build=true
    default_town_perm_resident_destroy=true
    default_town_perm_resident_itemuse=true
    default_town_perm_resident_switch=false
     
  3. Offline

    irobot

    he DOESNT have permissions so help him from there.


    oh btw im having a really annoying error kind of thing its simply that bukkit wont detect that towny is in my plugins folder it wont do anything:

    Code:
    [Lnet.minecraft.server.Statistic;@54a328
    146 recipes
    [Lnet.minecraft.server.Statistic;@54a328
    16 achievements
    09:54:45 [INFO] Starting minecraft server version Beta 1.5_02
    09:54:45 [INFO] Loading properties
    09:54:45 [INFO] Starting Minecraft server on 5.11.8.29:25565
    09:54:45 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
    09:54:45 [WARNING] The server will make no attempt to authenticate usernames. Be
    ware.
    09:54:45 [WARNING] While this makes the game possible to play without internet a
    ccess, it also opens up the ability for hackers to connect with any username the
    y choose.
    09:54:45 [WARNING] To change this, set "online-mode" to "true" in the server.set
    tings file.
    09:54:45 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-700-
    gf3ae4c3-b733jnks (MC: 1.5_02)
    09:54:45 [INFO] Preparing level "world"
    09:54:45 [INFO] Preparing start region
    09:54:46 [INFO] Preparing spawn area: 97%
    09:54:46 [INFO] [Permissions] (Phoenix) was Initialized.
    09:54:46 [SEVERE] Could not load 'plugins\WorldGuard.jar' in folder 'plugins':
    java.lang.NoClassDefFoundError: com/sk89q/minecraft/util/commands/CommandsManage
    r
            at java.lang.Class.forName0(Native Method)
            at java.lang.Class.forName(Unknown Source)
            at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:134)
            at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:160)
            at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:108)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:85)
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.ClassNotFoundException: com.sk89q.minecraft.util.commands.C
    ommandsManager
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:36)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:24)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 11 more
    09:54:46 [INFO] Elevators version 1.4.2 is enabled and linked to Permissions! 0
    elevators in world "world" loaded.
    09:54:46 [INFO] [iConomy] Logging is currently disabled.
    09:54:47 [INFO] [iConomy] v4.65 (Kenzi) loaded.
    09:54:47 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    09:54:47 [INFO] [Jail] Loaded 1 jail zones.
    09:54:47 [INFO] [Jail] Loaded 1 prisoners.
    09:54:47 [INFO] [LC] Level Combat Loaded
    09:54:47 [INFO] [LC] Level Defence Loaded
    09:54:47 [INFO] [LC] Level Dexterity Loaded.
    09:54:47 [INFO] [LC] Level Excavation Loaded
    09:54:47 [INFO] [LC] Level Explosives 0.1 Loaded
    09:54:47 [INFO] [LC] Level Farming Loaded
    09:54:47 [INFO] [LC] Level Health Loaded
    09:54:47 [INFO] [LC] Level Mining Loaded
    09:54:47 [INFO] [LC] Level Range Loaded.
    09:54:47 [INFO] [LC] Level Swimming Loaded
    09:54:47 [INFO] [LC] Level WoodCutting Loaded
    09:54:47 [INFO] [LC] Using Permissions.
    09:54:47 [INFO] [LC] Using FlatFile To Store Data.
    09:54:47 [INFO] [LC] LevelCraftCore 0.1.4 Loaded
    09:54:47 [INFO] [LC] Loaded levels:[Excavation, Explosives, Swimming, Health, De
    fence, Mining, Dexterity, Combat, Farming, Range, WoodCutting]
    09:54:47 [INFO] Lockette version 1.3.6 is being enabled!  Yay!  (Core version 1.
    0)
    09:54:47 [INFO] Lockette: Detected craftbukkit build [733] ok.
    09:54:47 [INFO] [Permissions] version [2.7] (Phoenix)  loaded
    09:54:47 [INFO] [iConomy] hooked into Permissions.
    09:54:47 [INFO] Lockette: Linked to Permissions plugin version 2.7
    09:54:47 [INFO] Lockette: Ready to protect your containers.
    09:54:47 [INFO] NetherPlugin version 1.2 is enabled with permissions!
    09:54:48 [INFO] 0 elevators in world "nether" loaded.
    09:54:48 [INFO] [SignTrader] iConomy found, using it.
    09:54:48 [INFO] [SignTrader] Permission found, using Permissions from TheYeti
    09:54:48 [INFO] [SignTrader] version 1.0.7 has been enabled.
    09:54:48 [INFO] [Sortal] version 2.2 is enabled!
    09:54:48 [INFO] Done (0.324s)! For help, type "help" or "?"
    >
     
  4. Offline

    DaveDee

    "/town" doesn't show town account in table after update to 740 and v0.61
    But accounts still exist
     
  5. Offline

    zoolder101

    How does this work with essentials timed TP's, when I try to /town spawn
    I just get a console error. Plz help
     
  6. Offline

    Stephen92

    quick question, I have been wanting for my server the display messages when entering and exiting an area like in towny, but I dont really need towny, and no one out of the 70 players lol wants it either, so i was wondering as maybe a side plugin or just for me, you can create for me what towny has as in the display messages of areas, that would be fantastic if you could, if you make it a plugin possibly make it configurable to add new areas via cuboid with a selection tool that is configurable.
     
  7. Offline

    2insane

    In the config.properties file, is it possible to prevent Cows, Sheep, Pigs, and Chickens from spawning in my town as well as monsters? Thanks.
     
  8. Offline

    killergee100

    hello can someone please help me i will post a picture of my bat. and and a screenshot of that i get in game.

    is my Run.bat log

    [​IMG]

    Uploaded with ImageShack.us
    is my in game picture
     
  9. Offline

    Fob_Upset

    Code:
    04:18:27 [SEVERE] PLAYER_ITEM loading Towny v0.6 (Is it up to date?)
    java.lang.NoSuchFieldError: PLAYER_ITEM
            at ca.xshade.bukkit.towny.Towny.registerEvents(Towny.java:225)
            at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:128)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:632)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
            at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:287)
            at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:201)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:85)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:247)
            at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:394)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:379)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    
    Code:
    04:22:59 [SEVERE] Nag author: 'Shade' of 'Towny' about the following: onPlayerCommandPreprocess has been replaced with a new signature, (PlayerCommandPreprocessEvent)
    From my last post, towns are still unprotected and i get that message every server reload.
     
  10. Offline

    FuzzeWuzze

    NEW VERSION .62
    Fixed Town Spawn
    Fixed Town Map
    Re-instated /town top money, if your getting crashes its likely due to a corrupt iConomy database from converting it to H2 from SQLite when that change was made within Iconomy. If you have a FRESH iConomy h2 database(delete your old one and let iConomy recreate a new one itself) and still have this issue let me know. Also check your iConomy config file that your database type is
    Type: H2SQL
    I found that i didnt change this from sqlite it sort of worked, but caused no new accounts to get created and the top command to bug out.

    Use WorldGuard, it does this already, you can set regions and set entrance and exit messages for them.

    Yes just type them in with commas and no spaces as the others are

    Try the new CB740 one i just posted, i assume you were trying /town spawn and it didnt work?
     
  11. Offline

    w0nd3rb0yck

    Yeah /town spawn still doesn't work I have the .62 and essentials 2.2, what can i do to fix this. its driving me nuts
     
  12. Offline

    Fob_Upset

    Town protection still doesn't work.
     
  13. Offline

    w0nd3rb0yck

    how do we get /town spawn to work, it says its fixed? i deleted old jar, installed new, still nothing
     
  14. Offline

    FuzzeWuzze

    Errr...yea...working on that. Its working on my test local system server, but not on my production server. Trying to figure out whats different.

    Alright, try the latest one .63, i think i fixed it! One minor problem though is that Essentials doesnt seem to have the config lines to set up the cost for teleporting anymore?? I couldnt find it...so i will be making a config option next version...for now atleast it works it just wont charge people.

    Care to be a bit more specific? I tested nearly every permission case for resident/outsider, i didnt test Ally but theres no reason if those other two work it wouldnt.

    What are your town permissions showing to when you type /town?

    Also it should be noted if you are an admin, or you are part of a permissions group that gets towny.admin you can build/destroy/switch/use anywhere. I have a feeling some people are giving admin permissions within the Permissions mod.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  15. Offline

    maxsteele

    Is it possible to set up Towny so it doesn't allow monsters to spawn within Towny blocks, but monsters wandering into a Towny block from the wilderness aren't removed?
    I'd like to have our server set up so an established town doesn't spawn monsters, but monster can still wander in from outside if the residents don't have adequate protection.
     
  16. Offline

    AngusBeefcakes

    What about the plugin Questioner? Does the old one work with this or is there no current available version. It'd be cool so that residents have the choice to join a town or not, and voting etc. I don't want people starting towns and just adding residents left and right
     
  17. Offline

    FuzzeWuzze

    I gotta figure out what to do with Questioner, ill need to talk to Shade because he never posted the code for it on github.
     
  18. Offline

    Zalastri

    Please do! Towny is the main social mechanic on my server, and being able to have newbies join an open town themselves would solve a few problems and a metric ton of questions.
     
  19. Offline

    maxsteele

    Hmmm... It seems the permission towny.wild.* is not working on our server.
    Craftbukkit Version #733, Permissions 2.7.2, Towny .63:
    I have build access in the wild restricted to certain blocks. We have a mods group in permissions. I have given them towny.wild.* . They are unable to build with the restricted blocks in the wild. I have another group called Admin, which has '*'. I'm a member of it and I'm able to build in the wild with the restricted blocks.
    This was happening with .61 as well, so it's not a recent issue.
    Does anyone have towny.build.* working for them in a scenario where you have building restricted in the wilderness, but want to give another group access to do so?
     
  20. Offline

    FuzzeWuzze

    You can try giving them towny.admin.* if you trust them...i think thats whats causing it?
     
  21. Offline

    w0nd3rb0yck

    /town spawn works!!!!
     
  22. Offline

    Umbra


    Great great job. Thanks a lot.
     
  23. Offline

    irobot

    !!!!!!HELP!!!!!!
     
  24. Offline

    fabrice

    Noting works anymore.. just /towny ? does but /town isnt an existing command... updated towny and bukkit to latest
     
  25. Offline

    strawknight

    hey dude.. i got a problem when i installed towny
    i keep getting a error about towny being unable to install the permission for the world
    and i can't find the renameme.yml file you said and btw im using essentials
     
  26. Offline

    Fob_Upset


    .

    Code:
    default_resident_perm_ally_build=false
    default_resident_perm_ally_destroy=false
    default_resident_perm_ally_itemuse=true
    default_resident_perm_ally_switch=false
    default_resident_perm_friend_build=false
    default_resident_perm_friend_destroy=false
    default_resident_perm_friend_itemuse=true
    default_resident_perm_friend_switch=false
    default_resident_perm_outsider_build=false
    default_resident_perm_outsider_destroy=false
    default_resident_perm_outsider_itemuse=true
    default_resident_perm_outsider_switch=false
    default_town_name=
    default_town_perm_ally_build=true
    default_town_perm_ally_destroy=true
    default_town_perm_ally_itemuse=true
    default_town_perm_ally_switch=false
    default_town_perm_outsider_build=false
    default_town_perm_outsider_destroy=false
    default_town_perm_outsider_itemuse=true
    default_town_perm_outsider_switch=false
    default_town_perm_resident_build=true
    default_town_perm_resident_destroy=true
    default_town_perm_resident_itemuse=true
    default_town_perm_resident_switch=false
    .

    Code:
    04:18:27 [SEVERE] PLAYER_ITEM loading Towny v0.6 (Is it up to date?)
    java.lang.NoSuchFieldError: PLAYER_ITEM
            at ca.xshade.bukkit.towny.Towny.registerEvents(Towny.java:225)
            at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:128)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:632)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
            at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:287)
            at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:201)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:85)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:247)
            at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:394)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:379)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    
    .
    Code:
    04:22:59 [SEVERE] Nag author: 'Shade' of 'Towny' about the following: onPlayerCommandPreprocess has been replaced with a new signature, (PlayerCommandPreprocessEvent)
     
  27. Offline

    Adrinus

    Effectively you are trying to use a top-of-the line Server Computer, to play Solitaire. That is to say, There are other plugins much closer to what you need, I'd try one of the cuboid area protection plugins, as many of those have a very simple: "place a box, set a greeting" systems built in.
     
    Nqoba likes this.
  28. Offline

    maxsteele

    Sure Fuzze, I can give that a shot. Though it doesn't explain why towny.wild.* doesn't work... hehe :) Thanks for taking on the plugin!
     
  29. Offline

    jcrom95

    how do i make the wilderness PvP?
     
  30. Offline

    Hregrin

    Hi there!

    I'm using a NPC plugin to have a bit more "life" on my server and I would have wanted to add them to a town but Towny says they are "not registered". So I played with the data files a bit. I added them to data/residents.txt. On server boot, Towny throwed an error about it, but it created files for them in data/residents/. I restarted the server, but they are still "not registered". I copied my .dat file (in the world's players/ directory) and modified the name so that they each have a fake .dat file. Still doesn't work.

    I reach the limit of my understanding of both Towny and Bukkit. Could someone help me ? I'd just wanna create them as fake residents so that I can add them to a town...
     
  31. Offline

    Dylan Helling

    Ok just a quick question that could possibly be an easy fix or my mistake somewhere. Everytime i try to use /plot forsale [number here] it sets the plot forsale at 0 dollars. It wont let me set a price. If anyone know can you help me out?
     
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