[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.

    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
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    for the towny advance do we need to put all 3 in plugins folder/
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    Really?? On my it seems player can build everywhere.... even in towny plots of others... no errors... i will check this again!
  4. It IS daily, so long as you havn't altered the timer. It also performs a backup upon startup, so if you are restarting your server hourly then it will backup hourly.
    This will also occur if you perform a reload.
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    The "Chat" section changed and does not update properly. I copied config file then deleted it from server so a new one would be generated. Then copied ALL sections EXCEPT the chat one back over, and it worked. :)
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    Did just the same and worked too :) Thx
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    Elgar, a question about wartime. I know right now you advise to not use it, so while understanding that, I have a question/comment.

    The largest issue we had in our server when we used Factions, was that certain bases would be impenetrable. You could not enter it, and if the enemies stayed in their base, they would be un-killable.

    We did not want to enable TNT, because then Factions would be destroyed when their members were offline.

    I was hoping with Wartime, it could be simply made so that TNT can destroy blocks in the town. I guess I may not understand it well enough, or is that an option?
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    Could someone please explain how to make pvp chunks in worlds that aren't pvp?
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    I can't open the config.yml
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    Is Towny War fixed yet?

    Also, is it at ALL possible to add the following feature:

    During war, all non neutral towns are subject to TNT and grief of any nature.
    When war ends, all griefing/TNT damage is regenerated.


    Town A decides to fight in the global war.

    Town B demolishes half of Town A with TNT in order to penetrate defences.

    War Ends.

    Town A's damage is regenerated back to how it was before the war.

    Is this possible?
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    Is there any way at all to make custom properties I hate having to only be able to sell a certain area, I want to be able to make it so they have to buy a certain area at once, like three or 4 plots.
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    Are you saying currently during wars TNT doesn't blow up buildings?
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    No no, I was mearly asking if its possible to auto regen buildings that have been damaged during a war, after the war has ended.
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    Are you kidding me? Setting "delete_old_residents" also sets their bank account to 0. Nice warning in the documentation too (sarcasm).

    Notice it doesn't mention nuking their economy account.
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    I use towny and was wondering if you will be updating to a non-recomended build of the 1.0 version of bukkit (so that people can run servers with towny on 1.0 till a recomended release is out) and if you are when it will be out
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    Working fine for me, havent had any issues as of yet.
  17. v0.77.0.4:
    - You can no longer add your own nation as an enemy/ally.
    - Extra parsing when loading comma delimited lines to prevent badly edited or empty elements causing issues.
    - Only plot owners/mayors and assistants can now use plot toggle.
    - Removed 'msg_not_town' from english.yml as it's not longer used.
    - Fixed '/res delete <name>' and made it admin only.
    Command will remove all traces of the resident (including deleting the residents data file).
    - Towny now supports the Essentials Cooldown and delay.
    - When using the Towny teleport delay, aborted teleports now refund the money.
    - Added '/townyadmin purge x', where x is a number of days.
    Removes all residents who havn't logged in for X amount of days.

    Not very clear I guess.

    However, there is a bug where deleting a town also causes the accounts to be deleted for the residents (fixed in dev).

    Dev is currently for 1.0 (for testing).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    Hi, just a quick question that I couldn't find an answer to. Whenever a New Towny Day arrives, are resident taxes collected first then nation taxes (if the town relies on the Resident Tax to pay)? How about upkeep taxes and the such? Is this all coded specifically so that the money will be collected first before charged?

    Thank you,
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    thanks didnt notice that
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    why it says towny not enough available town blocks to claim this selection?
  21. So I have Towny set up in my server. I have enough money on hand to settle a new town and I double checked the settings in the config file, but every time I try to do /town new [name] [username] it says I don't have enough money to settle here.

    Pastebin of the price section: http://pastebin.com/NBnN56E2

    If you want the full config file I can supply it
  22. A little question. I'm trying to add someone to a town through my own plugin. But I can't seem to find any examples of how I should tackle this challenge.

    I go so far that I got the Town and the Resident that I want to add to the town. But then I'm stuck. For some kinda reason I can't say
    Can someone please help? Thanks!
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    have you looked at you Icon plugin i had that problem too, but fixed it with new icon plugin..

    use the /town mayor to look at further infomation.. if there is'nt a /town add [name] [name of town] then it's a permission fail [if you use permission]

    My problem:
    to my question how come when i try to: /town claim auto it says : Not enough available town blocks to claim this section? i've only got 1 16x16 spot taken though i cant claim more with out it telling me this?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
  24. I have the latest version of iConomy (6.0.8b). Or the latest version as far as I know.
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    Get Register.jar into your plugins folder as the first post of this thread says.

    Type "/town" and confirm you have only 1 townblock claimed. You probably claimed a full ring around yourself and now there isnt enough townblocks to claim the next ring (which is larger.) Use /ta givebonus {townname} {amount} to give your town extra townblocks if you need.

    I don't know exactly what you need for this, but if you visit the download page and get the towny API demo you might see what you're looking for.

    Taxes are collected starting with residents, then upkeep afterwards.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    Can anyone help me i got towny installed ,everything works except that when i go wild and i can't build destroy switch anything and i went to the config.yml file and put :
    unclaimed_zone_switch: 'true' unclaimed_zone_item_use: 'true' unclaimed_zone_build: 'true' unclaimed_zone_destroy: 'true'
    and nothing hapens, it's a plugin problem?? or it's the config.yml
    Please help :)
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    use the permission node, towny.wild.*
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    So Towny doesn't seem to protect gates as switches like it should. Is this going to be fixed in the next release?
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    @LlmDl i'm not using permissions so how can i use that permission
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    Add the gate block ID to the switch ID list in the config

    Get a permissions plugin, I recommend searching dev.bukkit.org for Group Manager. It does superperms very nicely and supports the older permissions plugins if you need to. It doesn't break.
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    Sweet. Thanks for the info.

    On another note - is there a fix planned for the exploit where animals in town can open pressure plates?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016

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