[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny
    [​IMG]

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.


    REQUIRES
    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    Optional
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Wiki
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
     
  2. Offline

    pacmanjones

    Elgar, is the new /t spawn delay similar to the essentials delay? (You can't move while the command warms up, or it's cancelled) If it's not, I highly recommend you make it like that, it's perfect for PvP.

    (nooby question - to update for the new version I can just replace the jar and that's it? Rather than rename oldconfig and redo all the info?)

    Also, as a later feature, I recommend you add an option in the config to disable certain commands inside towns to outsiders. Useful for PvP servers that use some kind of warp system, so that players can't enter enemy towns and then warp there later (by blocking the command that creates the warp).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  3. Offline

    Legionarius

    Pulling protected blocks with sticky pistons still works, even in dev :(
     
  4. Offline

    lordseb63

    sorry but i didn't get an answer on my last question?
    - I don't know where to... Wait... Can't we find a place where we can chat live? please respond :D
     
  5. Offline

    darkcloud784

    Each town has a permission for doing this. So each town can disable/enable outsiders from using the /town spawn <bleh> command.
     
  6. Post your version. It is prevented in mine. The sticky piston will fail to pull if it's across a boundary.

    I have just thought of a possible bug where you could pull one block inside a boundary to the edge, but not over.

    Live chat is linked in the main post top right (IRC chat).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  7. Offline

    pacmanjones

    No, I mean disable specific commands like "/cast mark" etc (part of MagicSpells) which saves the player's location. Or being able to disable "/warp create ___" if you aren't part of the town. Maybe WorldGuard's code for disabling commands in regions would help? Idk because I'm not a dev.
     
  8. Offline

    amunro

    My flatfiles seem to corrupt on a daily basis. Is there anything I can do to stop this?
     
  9. Offline

    tomomsius

    i get this error when i write /plot claim
    Error could not read msg_err_empty_area_selection from english.yml
     
  10. Offline

    LlmDl

  11. Offline

    jkio234

    Hi i have a problem i have Group Manager i put the perm in so you build destroy do what ever but every time my friend trys it doesn't let him i dont know what i did wrong not sure please help thanks
     
  12. Offline

    Noobscraft

    When I load any of the new versions some of my users names are missing? just blank for example (noname) : Hello
     
  13. Offline

    LlmDl

    Your chat line in the config is missing {playername}
     
  14. Offline

    dxwarlock

    I cannot get the 'namePrefix' and 'namePostfix' to show in my chat at all. im using mchat if that makes any differnce,
    all the other variables pass fine I can get for example
    "(Admin)[Town]Mayor DXWarlock:"

    to work fine, just the prefix and postfix refuses to show...here is my config if anyone can see something Im missing.
    (right now the prefix is blank in here, trying to get postfix working first.)
    Code:
    ############################################################
    # +------------------------------------------------------+ #
    # |             block/item/mob protection                | #
    # +------------------------------------------------------+ #
    ############################################################
    
    protection:
    
        # Prevent fly and double block jump cheats.
        cheat_protection: 'true'
    
        # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
        # Lower values will check all entities more often at the risk of heavier burden and resource use.
        # NEVER set below 1.
        mob_removal_speed: 5s
    
        # Globally remove living entities in all worlds that have their flag set.
        world_mob_removal_entities: WaterMob,Flying,Slime
    
        # Items that can be blocked within towns via town/plot flags
        # 259 - flint and steel
        # 325 - bucket
        # 326 - water bucket
        # 327 - lava bucket
        # 351 - bone/bonemeal
        item_use_ids: 259,325,326,327,351
    
        # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
        # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
        # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
    
        # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
        town_mob_removal_entities: Monster,WaterMob,Flying,Slime
    
        # Items which can be blocked or enabled via town/plot flags
        # 25 - noteblock
        # 54 - chest
        # 61 - furnace
        # 62 - lit furnace
        # 64 - wooden door
        # 69 - lever
        # 70 - stone pressure plate
        # 71 - iron door
        # 72 - wooden pressure plate
        # 77 - stone button
        # 96 - trap door
        # 84 - jukebox
        # 93/94 - redstone repeater
        switch_ids: 25,54,61,62,64,69,70,71,72,77,96,84,93,94
    
    ############################################################
    # +------------------------------------------------------+ #
    # |             Default Town/Plot flags                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    default_perm_flags:
    
        # Default permission flags for towns
        # These are copied into the town data file at creation
        #
        # Can allies/outsiders/residents perform certain actions in the town
        #
        # build - place blocks and other items
        # destroy - break blocks and other items
        # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
        # switch - trigger or activate switches (as defined in switch_ids)
        town:
            ally:
                destroy: 'false'
                item_use: 'false'
                switch: 'false'
                build: 'false'
            outsider:
                destroy: 'false'
                item_use: 'false'
                switch: 'false'
                build: 'false'
            resident:
                destroy: 'true'
                item_use: 'true'
                switch: 'true'
                build: 'true'
    
        # Default permission flags for residents plots within a town
        #
        # Can allies/friends/outsiders perform certain actions in the town
        #
        # build - place blocks and other items
        # destroy - break blocks and other items
        # itemuse - use items such as furnaces (as defined in item_use_ids)
        # switch - trigger or activate switches (as defined in switch_ids)
        resident:
            ally:
                destroy: 'false'
                item_use: 'false'
                switch: 'false'
                build: 'false'
            outsider:
                destroy: 'false'
                item_use: 'false'
                switch: 'false'
                build: 'false'
            friend:
                destroy: 'true'
                item_use: 'true'
                switch: 'true'
                build: 'true'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                  Economy settings                    | #
    # +------------------------------------------------------+ #
    ############################################################
    
    economy:
        # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
        price_outpost: '1500.0'
        # Cost to use /town spawn [town]
        # This is paid to the town you goto.
        price_town_public_spawn_travel: '10.0'
        # How much it costs to start a town.
        price_new_town: '500.0'
        price_death_wartime: '200.0'
        # The server's daily charge on each town. If a town fails to pay this upkeep
        # all of it's residents are kicked and the town is removed.
        price_town_upkeep: '10.0'
        # Cost to use /town spawn
        price_town_spawn_travel: '10.0'
        # The price for a town to expand one townblock.
        price_claim_townblock: '25.0'
        price_death: '1.0'
        # How much it costs a player to buy extra blocks.
        price_purchased_bonus_townblock: '25.0'
        # How much it costs to start a nation.
        price_new_nation: '10000.0'
        # The server's daily charge on each nation. If a nation fails to pay this upkeep
        # all of it's member town are kicked and the Nation is removed.
        price_nation_upkeep: '1000.0'
        # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
        price_nation_neutrality: '100'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |             Default new world settings               | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # These flags are only used at the initial setp of a new world.
    
    # Once Towny is running each world can be altered from within game
    # using '/townyworld toggle'
    
    new_world_settings:
        # force_pvp_on is a global flag and overrides any towns flag setting
        force_pvp_on: 'false'
        # force_fire_on is a global flag and overrides any towns flag setting
        force_fire_on: 'false'
        # World management settings to deal with un/claiming plots
        plot_management:
            enabled: 'true'
            # These items will be deleted upon a plot being unclaimed
            unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
        # force_town_monsters_on is a global flag and overrides any towns flag setting
        force_town_monsters_on: 'false'
        # Disable creatures trampling crops
        disable_creature_crop_trampling: 'true'
        # force_explosions_on is a global flag and overrides any towns flag setting
        force_explosions_on: 'false'
        # Disable players trampling crops
        disable_player_crop_trampling: 'true'
        # world_monsters_on is a global flag setting per world.
        world_monsters_on: 'true'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                Global town settings                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    global_town_settings:
    
        # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
        # Allowed options: unclaimed,enemy,neutral
        prevent_town_spawn_in: enemy
        # Allow the use of /town spawn
        allow_town_spawn: 'true'
    
        # Enables taxes to be collected daily by town/nation
        # If a town can't pay it's tax then it is kicked from the nation.
        # if a resident can't pay his plot tax he loses his plot.
        # if a resident can't pay his town tax then he is kicked from the town.
        # if a town or nation fails to pay it's upkeep it is deleted.
        daily_taxes: 'true'
        # Respawn the player at his town spawn point when he/she dies
        town_respawn: 'false'
    
        # Maximum amount of money allowed in town bank
        # Use 0 for no limit
        bank_cap: '0'
        # can residents/Allies harm other residents when in a town with pvp enabled?
        friendly_fire: 'true'
    
        # Set to true to allow withdrawls from town banks
        bank_allow_withdrawls: 'true'
        # If non zero it delays any spawn request by x seconds.
        teleport_warmup_time: '60'
        # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
        health_regen:
            speed: '10'
            enable: 'true'
        # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
        allow_town_spawn_travel: 'true'
        # Allow towns to claim outposts (a townblock not connected to town).
        allow_outposts: 'true'
        # Enables the [~Home] message.
        # If false it will make it harder for enemies to find the home block during a war
        show_town_notifications: 'true'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                  Wartime settings                    | #
    # +------------------------------------------------------+ #
    ############################################################
    
    war:
        wartime_points_kill: '1'
        wartime_home_block_hp: '120'
        wartime_remove_on_monarch_death: 'false'
        wartime_points_town: '10'
        wartime_warning_delay: '30'
        #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
        wartime_nation_can_be_neutral: 'true'
        wartime_points_townblock: '1'
        wartime_min_height: '60'
        wartime_town_block_loss_price: '100'
        wartime_points_nation: '100'
        wartime_base_spoils: '100'
        wartime_town_block_hp: '60'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                 Plugin interfacing                   | #
    # +------------------------------------------------------+ #
    ############################################################
    
    plugin:
        # The time taken between each "day". At the start of each day, taxes will be collected.
        # Judged in seconds. Default is 24 hours.
        day_interval: 1d
        interfacing:
            # Enable if you are using cooldowns in essentials for teleports.
            using_essentials: 'false'
            using_permissions: 'true'
            using_questioner: 'true'
            using_iconomy: 'false'
        # Record all messages to the towny.log
        logging: 'true'
        # Lots of messages to tell you what's going on in the server with time taken for events.
        debug_mode: 'false'
        # If true this will cause the log to be wiped at every startup.
        reset_log_on_boot: 'true'
        database:
            database_save: flatfile
            flatfile_backup: zip
            database_load: flatfile
            daily_backups: 'true'
        # Spams the player named in dev_name with all messages related to towny.
        dev_mode:
            dev_name: ElgarL
            enable: 'false'
    version:
        last_run_version: 0.76.0
        # This is for showing the changelog on updates.  Please do not edit.
        version: 0.76.0
    levels:
    
        ############################################################
        # +------------------------------------------------------+ #
        # |                default Nation levels                 | #
        # +------------------------------------------------------+ #
        ############################################################
    
        nation_level:
        -   capitalPostfix: ''
            upkeepModifier: 1.0
            namePostfix: ' (Nation)'
            kingPrefix: 'Leader '
            namePrefix: 'Land of '
            numResidents: 0
            capitalPrefix: ''
            kingPostfix: ''
        -   capitalPostfix: ''
            upkeepModifier: 1.0
            namePostfix: ' (Nation)'
            kingPrefix: 'Count '
            namePrefix: 'Federation of '
            numResidents: 10
            capitalPrefix: ''
            kingPostfix: ''
        -   capitalPostfix: ''
            upkeepModifier: 1.0
            namePostfix: ' (Nation)'
            kingPrefix: 'Duke '
            namePrefix: 'Dominion of '
            numResidents: 20
            capitalPrefix: ''
            kingPostfix: ''
        -   capitalPostfix: ''
            upkeepModifier: 1.0
            namePostfix: ' (Nation)'
            kingPrefix: 'King '
            namePrefix: 'Kingdom of '
            numResidents: 30
            capitalPrefix: ''
            kingPostfix: ''
        -   capitalPostfix: ''
            upkeepModifier: 1.0
            namePostfix: ' Empire'
            kingPrefix: 'Emperor '
            namePrefix: 'The '
            numResidents: 40
            capitalPrefix: ''
            kingPostfix: ''
        -   capitalPostfix: ''
            upkeepModifier: 1.0
            namePostfix: ' Realm'
            kingPrefix: 'God Emperor '
            namePrefix: 'The '
            numResidents: 60
            capitalPrefix: ''
            kingPostfix: ''
    
        ############################################################
        # +------------------------------------------------------+ #
        # |                 default Town levels                  | #
        # +------------------------------------------------------+ #
        ############################################################
    
        town_level:
        -   upkeepModifier: 1.0
            namePostfix: Ruins
            mayorPrefix: Spirit
            mayorPostfix: ''
            townBlockLimit: 1
            namePrefix: ''
            numResidents: 0
        -   upkeepModifier: 1.0
            namePostfix: (Outcast)
            mayorPrefix: 'L '
            mayorPostfix: ''
            townBlockLimit: 4
            namePrefix: ''
            numResidents: 0
        -   upkeepModifier: 1.0
            namePostfix: (Leper Colony)
            mayorPrefix: 'L '
            mayorPostfix: ''
            townBlockLimit: 16
            namePrefix: ''
            numResidents: 2
        -   upkeepModifier: 1.0
            namePostfix: (Settlement)
            mayorPrefix: 'L '
            mayorPostfix: ''
            townBlockLimit: 100
            namePrefix: ''
            numResidents: 5
        -   upkeepModifier: 2.0
            namePostfix: (Village)
            mayorPrefix: 'Mayor '
            mayorPostfix: ''
            townBlockLimit: 200
            namePrefix: ''
            numResidents: 10
        -   upkeepModifier: 1.5
            namePostfix: (Town)
            mayorPrefix: 'Duke '
            mayorPostfix: ''
            townBlockLimit: 224
            namePrefix: ''
            numResidents: 15
        -   upkeepModifier: 2.0
            namePostfix: (City)
            mayorPrefix: 'King '
            mayorPostfix: ''
            townBlockLimit: 320
            namePrefix: ''
            numResidents: 20
        -   upkeepModifier: 1.5
            namePostfix: (Large City)
            mayorPrefix: 'King '
            mayorPostfix: ''
            townBlockLimit: 384
            namePrefix: ''
            numResidents: 25
        -   upkeepModifier: 3.0
            namePostfix: (Metropolis)
            mayorPrefix: 'King '
            mayorPostfix: ''
            townBlockLimit: 448
            namePrefix: ''
            numResidents: 30
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                  Resident settings                   | #
    # +------------------------------------------------------+ #
    ############################################################
    
    resident_settings:
        # player is flagged as inactive after 1 hour (default)
        inactive_after_time: 1h
        # The name of the town a resident will automatically join when he first registers.
        default_town_name: ''
        # if enabled old residents will be kicked and deleted from a town
        # after Two months (default) of not logging in
        delete_old_residents:
            enable: 'true'
            deleted_after_time: 14d
    
    ############################################################
    # +------------------------------------------------------+ #
    # |             Unclaimed plot settings                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    unclaimed:
        unclaimed_zone_switch: 'false'
        unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
        unclaimed_zone_item_use: 'false'
        unclaimed_zone_build: 'false'
        unclaimed_zone_destroy: 'false'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   Permission nodes                   | #
    # +------------------------------------------------------+ #
    ############################################################
    
    #  Possible permission nodes
    #
    #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
    #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
    #    towny.town.new :User is able to create a town
    #    towny.town.claim : User is able to expand his town with /town claim
    #    towny.town.plot : User is able to use the /plot commands
    #    towny.town.resident : User is able to join towns upon invite.
    #    towny.nation.new :User is able to create a nation
    #    towny.wild.*: User is able to build/destroy in wild regardless.
    #        towny.wild.build
    #        towny.wild.destroy
    #        towny.wild.switch
    #        towny.wild.item_use
    #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
    #    towny.spawntp :Use /town spawn
    #    towny.publicspawntp : Use ''/town spawn [town]'' (teleport to other towns)
    #
    # these will be moved to permissions nodes at a later date
    permissions:
        town_creation_admin_only: 'false'
        nation_creation_admin_only: 'true'
    
    # The language file you wish to use
    language: english.yml
    
    ############################################################
    # +------------------------------------------------------+ #
    # |               Town Claim/new defaults                | #
    # +------------------------------------------------------+ #
    ############################################################
    
    town:
        # Limits the maximum amount of bonus blocks a town can buy.
        max_purchased_blocks: '0'
        # maximum number of plots any single resident can own
        max_plots_per_resident: '10'
    
        # Minimum number of plots any towns home plot must be from the next town.
        # This will prevent someone founding a town right on your doorstep
        min_distance_from_town_homeblock: '10'
        # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
        # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
        # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
        # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
        town_block_size: '10'
        # Maximum number of towns allowed on the server.
        town_limit: '10'
    
        # The maximum townblocks available to a town is (numResidents * ratio).
        # Setting this value to 0 will instead use the level based jump values determined in the town level config.
        town_block_ratio: '0'
    
        # Maximum distance between homblocks.
        # This will force players to build close together.
        max_distance_between_homeblocks: '0'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |               Filters colour and chat                | #
    # +------------------------------------------------------+ #
    ############################################################
    
    filters_colour_chat:
    
        # Text colouring
        # --------------
        # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
        # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
        # DarkPurple = &9, LightGreen = &a, LightBlue = &b
        # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
    
        # Chat colours
        colour:
            mayor: ''
            king: ''
        # This is the name given to any NPC assigned mayor.
        npc_prefix: NPC
        # Regex fields used in validating inputs.
        regex:
            name_remove_regex: '[^a-zA-Z0-9._-]'
            name_check_regex: ^[a-zA-Z0-9._-]*$
            name_filter_regex: '[ /]'
    
        # The format below will specify the changes made to the player name when chatting.
        # keys are
        # {nation} - Displays nation name in [ ] if a member of a nation.
        # {town} - Displays town name in [ ] if a member of a town.
        # {permprefix} - Permission group prefix
        # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
        # {playername} - default player name
        # {modplayername} - modified player name (use if Towny is over writing some other plugins changes).
        # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
        # {permsuffix} - Permission group suffix.
        modify_chat:
            enable: 'true'
            max_title_length: '45'
            format: '{permprefix}&e{town}&7{townynameprefix}{townynamepostfix}&f{playername}&7'
    
     
  15. Offline

    LlmDl

    Try that, your town levels' namepostfixes were missing their ''s and the modifychat.format had a bad order to it.
     
  16. Offline

    dxwarlock

    can the order not be changed? we wanted Town/prefix/suffix in all town info in a row, then the name.
    adding the ' (whatever)' to all the postfix didnt help :\
     
  17. Offline

    LlmDl

    Join the IRC
     
  18. Offline

    mediahaker

    Hi! I had recently removed towny from my server due to some changes but now I have decided to install it again. I followed the same procedure (given more bonus blocks to my town and deposited enough money) however when I am in an unclaimed area and I type /town claim 10, with 10 being the radius I get an error saying : This area has already been claimed. Can anyone please help me with this?
    Thanks
     
  19. 10 is a rather large area. Are you absolutely certain it's unclaimed? Type '/towny map'
     
  20. Offline

    mediahaker

    I tried going a little bit farther away to be sure and set radius to 1 and still got the same error..
     
  21. pastebin your config.yml
     
  22. Offline

    bartbergmans

  23. Offline

    Noobscraft


    So where abouts in the config should I edit this? I cant find it..
     
  24. Offline

    mediahaker

  25. If you have the permission node 'towny.town.claim' and it still doesn't work join irc (link in first post) so we can live chat.
     
  26. Offline

    LlmDl

    Error says: "Loading Error: Exception while reading nation file Vlaretopia"

    Go to plugins/towny/data/nations/Vlaretopia.txt
    and remove PvP_Land from it. Do another startup.

    It's at the bottom in the Chat section, this is what the line looks like by default:
    format: '{nation}{town}{permprefix}{townynameprefix}{playername}{townynamepostfix}{permsuffix}'
     
  27. Offline

    darkcloud784

    How do you create embassy's, you expressed they would be in this released version. Where they unfinished?
     
  28. Offline

    Noobscraft


    Thanks for the support I managed to fix by deleting the old config and pasting the more up to date version of the config, thank you for keeping the best plugin in the world updated!
     
  29. Offline

    LlmDl

    So far the only added plot type is the shop plot.
    More plot types are coming, so far proposed plots include:

    • Embassies - Friendly towns can claim a townblock, still controlled by the town it is in.
    • Mine Plots - Townblocks which can be mined below a height set by the mayor. Keep your public roads pristene, while underneath they can be mined by residents.
    • Woods Plots - Plots which can be mined for ore/trees (the wildignorelist.) Meant to be used as a buffer zone around a town, where residents can mine basic resources without ruining the terrain.
     
  30. Offline

    darkcloud784

    Is that coming up in the next release version or is it in just the planning stages?


    Also after updating to 0.76.0 We are unable to see plot owners when zoning between plots.
     
  31. Offline

    LlmDl

    Sounds like your notifications:false in the config.

    Right now the focus for releases are bugfixes and the plot-overhaul. The framework for new plots types is in, the next few releases will see more added, fire and explosion protections extended to the resident level. Then its onto the war updates.
     

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