[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Offline

    ElgarL

    Plugin: Towny
    [​IMG]

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.


    REQUIRES
    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    Optional
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Wiki
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
     
  2. Offline

    LlmDl

    Towny.spawntp

    Try that. If what you typed was a typo, then give us some more to work with. Pastebin.com your permission node file, tell us what permission plugin you use. Pastebin.com your config.yml and your server startup. Check your log for the error made when a player tries to /t spawn.
     
    Ziden likes this.
  3. Offline

    ElgarL

    You have an out of date essentials with the usingEssentials: true in config ?
     
  4. Offline

    loki4321

    I need some help.. on my server there will be some towns in some time.. today i tested what happens when a resident from a town wants to make an own town.. that doesnt work.. so u cant belong to a town and be mayor on an other town..
    But i want it like that everybody can own a plot on every city and also own an own town.. u understand what i mean..
    Do u think it could be possible to code.. that u can have a town plot and be mayor on another town?

    Greetz
     
  5. Offline

    LlmDl

    This is not possible currently, though a new embassy plot-type is being considered.
     
  6. Offline

    Phibedy

    @pim look at the config, there you can choose the world.

    I´m not able to use /town set pvp on , it says "Invalid town property". If I write /town set, /town set pvp on/off isn´t listed.
    The latest permission plugin isn´t compatible with the latest towny version, is it? That´s why we are using version 2.47
    We are also running, iconomy, worldedit/guard, commandbook.
    best regards phil
     

    Attached Files:

  7. Offline

    LlmDl

    Use /t toggle pvp
     
  8. Offline

    ohtwo

    So we set the land size to 4x4 so that we could have roads. But how do we make it so that we link 8 4x4s together and sell it as one lot?
     
  9. Offline

    LlmDl

    You cannot sorry.
     
  10. Offline

    Ziden

    Permissions:

    Code:
    server.basics:
        description: Jogadores.
        default: true
        children:
            towny.town.plot: true
            towny.town.new: true
            towny.town.claim: true
            towny.town.resident: true
            towny.town.spawn: true
            towny.spawntp: true
            towny.nation.new: true
            commandbook.who: true
            commandbook.spawn: true
            lc.level.*: true
            cooldowns.default: true
            iconomy.pay: true
            lc.level.minerador: true
            lc.level.ferreiro: true
            lc.level.escavador: true
            lc.level.fazendeiro: true
            lc.level.arqueologo: true
            permissions.build: true
            citizens.healer.use.heal: true
            citizens.trader.use.trade: true
            citizens.wizard.use.interact: true
            citizens.npccount.2: true
            towny.wild.asterisk: true
            towny.wild.*: true
            factions.create: true
            factions.participate: true
            factions.disableCommand.autoclaim: true
            factions.disableCommand.autounclaim: true
            towny.spawntp: true
            herochat.create: true
            modtrs.command.modreq: true
            fight.user: true
            gcb.access: true
    Towny config;

    Code:
    name: Towny
    main: ca.xshade.bukkit.towny.Towny
    version: 0.73.1
    language: english.yml
    last_run_version: 0.73.1
    author: Shade, Modified by FuzzeWuzze. Forked by ElgarL
    website: http://code.google.com/a/eclipselabs.org/p/towny/
    description: >
        Resident-Town-Nation heirarchy combined with a grid based
        protection system. Including a war event.
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   Towny commands                     | #
    # +------------------------------------------------------+ #
    ############################################################
    
    commands:
        towny:
            aliases: []
        nation:
            aliases: [n, nat]
        nationchat:
            aliases: [nc]
        townchat:
            aliases: [tc]
        plot:
            aliases: []
        resident:
            aliases: [res, p, player]
        town:
            aliases: [t]
        townyadmin:
            aliases: [ta]
        townyworld:
            aliases: [tw]
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                     Permissions                      | #
    # +------------------------------------------------------+ #
    ############################################################
    
    #  Possible permission nodes
    #
    #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
    #    towny.town.new :User is able to create a town
    #    towny.town.claim : User is able to expand his town with /town claim
    #    towny.nation.new :User is able to create a nation
    #    towny.wild.*: User is able to build/destroy in wild regardless.
    #        towny.wild.build
    #        towny.wild.destroy
    #        towny.wild.switch
    #        towny.wild.item_use
    #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
    #    towny.spawntp :Use /town spawn
    #    towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns)
    #
    #
    
    permissions:
        towny.admin:
            description: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
            default: op
        towny.town.*:
            description: User can create a town and claim land.
            default: op
            children:
                towny.town.new: true
                towny.town.claim: true
        towny.town.new:
            description: User is able to create a town
            default: false
        towny.town.claim:
            description: User is able to expand with /towny claim
            default: false
        towny.wild.*:
            description: User can build/destroy in wild.
            default: op
            children:
                towny.wild.build: true
                towny.wild.switch: true
                towny.wild.destroy: true
                towny.wild.item_use: true
        towny.wild.build:
            description: User can build in wild.
            default: false
        towny.wild.destroy:
            description: User can destroy in wild.
            default: false
        towny.wild.switch:
            description: User can switch in wild.
            default: false
        towny.wild.item_use:
            description: User can use use items in wild.
            default: false
        towny.spawntp:
            description: User can use /town spawn when on in config.
            default: true
        towny.publicspawntp:
            description: User can use /town spawn <town> when on in config.
            default: true
    
    # these will be moved to permissions nodes at a later date
    
    nation_creation_admin_only: false
    town_creation_admin_only: false
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                 default Town levels                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # numResidents,namePrefix,namePostfix,mayorPrefix,mayorPostfix,townBlockLimit,upkeepModifier
    
    townLevel:
        - '0,, Ruina,Spirit ,,1,1.0'
        - '1,, (Acampamento),Senhor ,,16,1.0'
        - '2,, (Vilarejo),Chefe ,,32,1.0'
        - '6,, (Vila),Lider ,,96,1.0'
        - '10,, (Aldeia),Lider ,,160,1.0'
        - '14,, (Cidadezinha),Prefeito ,,224,1.0'
        - '20,, (Cidade),Prefeito ,,320,1.0'
        - '24,, (Grande Cidade),Duke ,,384,1.0'
        - '28,, (Metropole),Lord ,,448,1.0'
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                default Nation levels                 | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # numResidents,namePrefix,namePostfix,capitalPrefix,capitalPostfix,kingPrefix,kingPostfix,upkeepModifier
    
    nationLevel:
        - '0,Terras de , (Nation),,,Comandante ,,1.0'
        - '10,Federacao de , (Nation),,,Conte ,,1.0'
        - '20,Dominio de , (Nation),,,Duke ,,1.0'
        - '30,Reinado de , (Nation),,,Rei ,,1.0'
        - '40,O , Imperio,,,Imperador ,,1.0'
        - '60,O , Imperio,,,Grande Imperador ,,1.0'
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |               Town Claim/new defaults                | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # maximum number of plots any single resident can own
    max_plots_per_resident: 100
    # Maximum number of towns allowed on the server.
    town_limit: 3000
    
    # Minimum number of plots any towns home plot must be from the next town.
    # This will prevent someone founding a town right on your doorstep
    min_distance_from_town_homeblock: 5
    
    # The maximum townblocks available to a town is (numResidents * ratio).
    # Setting this value to 0 will instead use the level based jump values determined in the town level config.
    town_block_ratio: 16
    # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
    # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
    # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
    # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
    town_block_size: 8
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |             Default new world settings               | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # These flags are only used at the initial setp of a new world.
    
    # Once Towny is running each world can be altered from within game
    # using '/townyworld toggle'
    
    # force_pvp_on is a global flag and overrides any towns flag setting
    force_pvp_on: false
    
    # force_explosions_on is a global flag and overrides any towns flag setting
    force_explosions_on: false
    
    # world_monsters_on is a global flag setting per world.
    world_monsters_on: true
    
    # force_monsters_on is a global flag and overrides any towns flag setting
    force_town_monsters_on: false
    
    # force_fire_on is a global flag and overrides any towns flag setting
    force_fire_on: false
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                Global town settings                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # can residents/Allies harm other residents when in a town with pvp enabled?
    friendly_fire: true
    
    # Players within their town or allied towns will regenerate half a heart after every health_regen_speed milliseconds.
    health_regen: false
    health_regen_speed: 3000
    
    # Enables taxes to be collected daily by town/nation
    # If a town can't pay it's tax then it is kicked from the nation.
    # if a resident can't pay his plot tax he loses his plot.
    # if a resident can't pay his town tax then he is kicked from the town.
    # if a town or nation fails to pay it's upkeep it is deleted.
    daily_taxes: true
    
    # Allow towns to claim outposts (a townblock not connected to town).
    allow_outposts: false
    
    # Allow residents to own/purchase plots within a town
    allow_resident_plots: true
    
    # all the use of /town spawn
    allow_town_spawn: true
    # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
    allow_town_spawn_travel: true
    # Respawn the player at his town spawn point when he/she dies.
    town_respawn: true
    
    # Enables the [~Home] message.
    # If false it will make it harder for enemies to find the home block during a war
    show_town_notifications: true
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                 Plugin interfacing                   | #
    # +------------------------------------------------------+ #
    ############################################################
    
    using_essentials: false
    using_iconomy: true
    using_permissions: true
    using_questioner: false
    
    database_load: flatfile
    database_save: flatfile
    daily_backups: true
    flatfile_backup: zip
    
    # The time taken between each "day". At the start of each day, taxes will be collected.
    # Judged in milliseconds. Default is 24 hours.
    day_interval: 86400000
    
    # Lots of messages to tell you what's going on in the server with time taken for events.
    debug_mode: false
    
    # Spams the player named in dev_name with all messages related to towny.
    dev_mode: false
    dev_name: ElgarL
    
    # Record all messages to the towny.log
    logging: true
    
    # If true this will cause the log to be wiped at every startup.
    reset_log_on_boot: true
    
    name_check_regex: '^[a-zA-Z0-9._-]*$'
    name_filter_regex: '[ /]'
    name_remove_regex: '[^a-zA-Z0-9._-]'
    
    # Not a good idea to change this at the moment.
    npc_prefix: 'NPC'
    
    # Skin regular chat with a player's towny prefix, postfix, and colour.
    # You can NOT change this setting and perform a /townyadmin reload.
    # It requires a server restart is setting to false.
    modify_chat_name: true
    
    ############################################################
    # +------------------------------------------------------+ #
    # |             block/item/mob protection                | #
    # +------------------------------------------------------+ #
    ############################################################
    
    protection:
        # Items that can be blocked within towns via town/plot flags
        # 259 - flint and steel
        # 325 - bucket
        # 326 - water bucket
        # 327 - lava bucket
        # 351 - bone/bonemeal
    
        item_use_ids: 259,325,326,327,351
    
        # Items which can be blocked or enabled via town/plot flags
        # 25 - noteblock
        # 54 - chest
        # 61 - furnace
        # 62 - lit furnace
        # 64 - wooden door
        # 69 - lever
        # 70 - stone pressure plate
        # 71 - iron door
        # 72 - wooden pressure plate
        # 77 - stone button
        # 96 - trap door
        # 84 - jukebox
        # 93/94 - redstone repeater
    
        switch_ids: 25,54,61,62,64,69,70,71,72,77,96,84,93,94
    
        # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
        # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
        # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
    
        # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
    
        town_mob_removal_entities: Monster,WaterMob,Flying,Slime
    
        # Globally remove living entities in all worlds that have their flag set.
    
        world_mob_removal_entities: WaterMob,Flying,Slime
    
        # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
        # Lower values will check all entities more often at the risk of heavier burden and resource use.
        # NEVER set below 1000 (guestimate)
        mob_removal_speed: 5000
    
        # Prevent fly and double block jump cheats.
        cheat_protection: true
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |             Unclaimed plot settings                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    unclaimed:
    
        unclaimed_zone_build: false
        unclaimed_zone_destroy: false
        unclaimed_zone_item_use: false
        unclaimed_zone_switch: false
        unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |             Default Town/Plot flags                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # Default permission flags for towns
    # These are copied into the town data file at creation
    
    default_perm_flags:
    
        # Can allies/outsiders/residents perform certain actions in the town
    
        # build - place blocks and other items
        # destroy - break blocks and other items
        # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
        # switch - trigger or activate switches (as defined in switch_ids)
        default_town_perm_ally_build: false
        default_town_perm_ally_destroy: false
        default_town_perm_ally_itemuse: false
        default_town_perm_ally_switch: false
        default_town_perm_outsider_build: false
        default_town_perm_outsider_destroy: false
        default_town_perm_outsider_itemuse: false
        default_town_perm_outsider_switch: false
        default_town_perm_resident_build: true
        default_town_perm_resident_destroy: true
        default_town_perm_resident_itemuse: true
        default_town_perm_resident_switch: true
    
    # Default permission flags for residents plots within a town
    
        # Can allies/friends/outsiders perform certain actions in the town
    
        # build - place blocks and other items
        # destroy - break blocks and other items
        # itemuse - use items such as furnaces (as defined in item_use_ids)
        # switch - trigger or activate switches (as defined in switch_ids)
        default_resident_perm_ally_build: false
        default_resident_perm_ally_destroy: false
        default_resident_perm_ally_itemuse: false
        default_resident_perm_ally_switch: false
        default_resident_perm_friend_build: true
        default_resident_perm_friend_destroy: true
        default_resident_perm_friend_itemuse: true
        default_resident_perm_friend_switch: true
        default_resident_perm_outsider_build: false
        default_resident_perm_outsider_destroy: false
        default_resident_perm_outsider_itemuse: false
        default_resident_perm_outsider_switch: false
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                  Resident settings                   | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # player is flagged as inactive after 1 hour (default)
    inactive_after_time: 86400000
    
    # if enabled old residents will be kicked and deleted from a town
    # after Two months (default) of not logging in
    delete_old_residents: false
    deleted_after_time: 5184000000
    
    # The name of the town a resident will automatically join when he first registers.
    default_town_name: ''
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                  Economy settings                    | #
    # +------------------------------------------------------+ #
    ############################################################
    
    economy:
    
        # Cost to use /town spawn [town]
        price_town_spawn_travel: 10.0
    
        price_death: 10.0
        price_death_wartime: 200.0
    
        # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
        price_nation_neutrality: 100.0
    
        # How much it costs to start a nation.
        price_new_nation: 2000.0
        # How much it costs to start a town.
        price_new_town: 600.0
        # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
        price_outpost: 1000.0
    
        # The price for a town to expand one townblock.
        price_claim_townblock: 25.0
    
        # The server's daily charge on each nation. If a nation fails to pay this upkeep
        # all of it's member town are kicked and the Nation is removed.
        price_nation_upkeep: 100.0
    
        # The server's daily charge on each town. If a town fails to pay this upkeep
        # all of it's residents are kicked and the town is removed.
        price_town_upkeep: 10.0
    
    
    
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                  Wartime settings                    | #
    # +------------------------------------------------------+ #
    ############################################################
    
    #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
    wartime_nation_can_be_neutral: true
    wartime_base_spoils: 100.0
    wartime_home_block_hp: 120
    wartime_min_height: 60
    wartime_points_kill: 1
    wartime_points_nation: 100
    wartime_points_town: 10
    wartime_points_townblock: 1
    wartime_remove_on_monarch_death: false
    wartime_town_block_hp: 60
    wartime_town_block_loss_price: 100.0
    wartime_warning_delay: 30
    Would apreciate any help.

    Thanx for your attention.
     
  11. Offline

    aimbotxx

    im really lost
    one of my users have made a new town and there trying to add a resistant when they invite a player it says /accept to join, if you type that then it says you have no requests.?
     
  12. Offline

    Dustin545

    I need help asap when i put a plot for sale i do /plot forsale 15 and the 15 is the price when some one dose /plot claim they get the plot but the money is no taken out of there iconomy money
     
  13. Offline

    LlmDl

    @Ziden you have towny.spawntp in there twice, remove one of them and let me know if it works. Also remove towny.wild.asterisk

    Make sure you are running Questioner 0.4 and not an older version. Also make sure the players have towny.town.resident.

    Pastebin.com your
    towny config.yml:
    full server startup:
     
  14. Offline

    Dustin545

    here is the config file http://pastebin.com/e95BiDn6
    here is the server start up http://pastebin.com/ayNuNFK3
     
  15. Offline

    koko13009

    I fix my problem by editing manually _XXXXX_.txt in /towny/data/residents.

    Now working fine.
     
  16. Offline

    Zocomen

    Can you deactivate the chat prefixes? So it only display's like Leader [Username] and not the nation or town?
     
  17. Offline

    Timberman

    Does Towny work with PermissionsBukkit???

    I am getting crazy oO... if i delete or set all perms to false in the towny config... everyone can still create towns... dunno why -.- Tried nearly everything....

    I just want that towny has no permissions first... an set them in config... for multiworlds and groups by the permissions plugin... whats up with the permissions in the towny config?
     
  18. Offline

    Xertez

    hmm. about what time will you be on today. i wont be able to get on until after work. Its 8:21AM here in the EST.
     
  19. Offline

    EllBristow

    I realise similar things have been requested before but...

    Feature Request: (and not a simple one) ability to subdivide chunks claimed by towns to allow different permissions in different areas of the same chunk.

    Practical Application:
    Hotels/Blocks of apartments with chargeable rooms
    Shopping malls with rentable units
    Jail cells
     
  20. Offline

    LlmDl

    I cannot find anything wrong here. You should update to 0.74.0 and see if the problem still occurs. This wasn't a known issue in 0.73.2

    Yes, check the towny config.yml. The modify chat line can be slimmed down to just what parts you want.

    You don't set the permissions in the config. You will still need to give the permission nodes to your players in the appropriate file. Make sure you've set usingPermissions: False in the config.

    Chat with you later then.

    We take suggestions on the Issue tracker, if you would like to add that please do it here.
     
  21. Offline

    lowmotion

    Has anyone a german Lenguage file?
     
  22. Offline

    AsoKingdom

    I seem to be getting a wierd problem with my towny. I use permissionsbukkit but people can only place and destroy logs, leaves and flowers? why is this?
     
  23. Offline

    LlmDl

    Give your players towny.wild.*

    By default towny doesn't allow players to change the wilderness, with the exception of wood, ores, plants etc.
     
  24. Offline

    drakowolf

    It would appear this happens after server reboot or /reload all.

    Verified config files for towns and they do show for example:
    spawn=mainworld,148.9442783183325,64.0,2887.0581841181915,13.480106,-52.244995

    However it does not appear to load it from plugins\Towny\data\towns\[townname].txt

    I've noticed however today, I tried typing

    /townyadmin reload

    This appears to fix the issue by reloading the town config files and users are now able to tp to their home towns.

    Hope this may help track down the issue or force the plugin to reload the config files after a plugin is loaded/reloaded.
     
  25. Offline

    LlmDl

    Actually someone was good enough to get us his towny file and Elgarl was able to close the issue finally. It's fixed in the dev version.
     
  26. Offline

    excalibr23

    Work with 1060?
     
  27. Offline

    Dustin545

    do you have skype an dteamviewer i have no idea how to upgrade towny and the guid i dont get ad dme on skype dustin545 its the one that livs in los gatos
     
  28. Offline

    AsoKingdom

    This is the problem, I have given them towny.wild?
    Also it seems only op's can build.
     
  29. Offline

    xwyz

    My plots doesnt save in my server. Can someone tell me how can i edit my plot's coordinate?
     
  30. Offline

    Erbros

    Great work on 0.74.0 :)
     
  31. Offline

    Phibedy

    Hi, is it possible to disable the join message of the major?
    I got several plugins on, that´s why I get 3 join messanges.

    I can´t find the option, to disable the auto join for residents
    Is there a permission which allows towntravel if I m not a member any of a town?

    best regards Phil
     

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