[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Offline

    ElgarL

    Plugin: Towny
    [​IMG]

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.


    REQUIRES
    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    Optional
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Wiki
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
     
  2. Offline

    ElgarL

    I will add this feature to the next release. It will be a part of the new chat modificaiton.

    This is saying your towny data files exist but they are all empty.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
    Zoaen likes this.
  3. Offline

    Zoaen

    thxthxthxthx
     
  4. Offline

    NotYetRated

    Anyone using Towny with Herochat? Know of a way to keep the towny prefixes for mayor and such?
     
  5. Offline

    LordDead1233

    Just walking then they get it even if they look around ...
     
  6. Offline

    fugue2005

    using CB1000 and towny v0.73.2

    i seem to be able to load towny once, and then never again.
    if i wipe the Towny folder it starts. if any towny files exist i get this:
    Code:
    2011-08-09 09:04:08 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    2011-08-09 09:04:09 [INFO] [Towny] Using: Permissions, iConomy, Essentials, Questioner
    2011-08-09 09:04:09 [SEVERE] Error occurred while enabling Towny v0.73.2 (Is it up to date?): null
    java.lang.NullPointerException
        at ca.xshade.bukkit.towny.Towny.SetWorldFlags(Towny.java:159)
        at ca.xshade.bukkit.towny.Towny.load(Towny.java:271)
        at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:101)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  7. Offline

    DJ411

    Thanks! that is probably the problem!
     
  8. Offline

    LlmDl

    starting in 0.73 towny started to care about corrupt/missing data. In your config.yml set DebugMode:True and start up. You'll see which town/resident is not included. If its a town go to the worldname.txt and make sure the town is in the town line. If its a resident, make sure they're referenced in the Residents.txt, residentname.txt and the townname.txt. Repeat the startup until there are no more errors.
    Old towny upgrades can sometimes be a pain. When you finish type /ta backup to make a backup of the fixed data files manually.

    It fails right after it starts loading the nation list. Check out nations.txt and the files in towny/data/nations/ there is most likely a town listed in those files which does not exist in towns.txt. If you find and fix the town, do another startup, until the errors are gone. Join the IRC for step-by-step support.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  9. Offline

    fugue2005

    but it's a brand new install.
    i made one town, i'm the only resident on the server as i am in whitelist mode for testing.
    i set the town mayor to an npc.
    when i restart in debug mode i get
    Code:
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 0 [1, , Spirit , 1.0,  Ruin, ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 1 [16, , Hermit , 1.0,  (Settlement), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 2 [32, , Chief , 1.0,  (Hamlet), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 6 [96, , Baron Von , 1.0,  (Village), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 10 [160, , Viscount , 1.0,  (Town), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 14 [224, , Count Von , 1.0,  (Large Town), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 20 [320, , Earl , 1.0,  (City), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 24 [384, , Duke , 1.0,  (Large City), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added town level: 28 [448, , Lord , 1.0,  (Metropolis), ]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added nation level: 0 [0, Lands of ,  (Nation), , , Leader , , 1.0]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added nation level: 10 [10, Federation of ,  (Nation), , , Count , , 1.0]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added nation level: 20 [20, Dominion of ,  (Nation), , , Duke , , 1.0]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added nation level: 30 [30, Kingdom of ,  (Nation), , , King , , 1.0]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added nation level: 40 [40, The ,  Empire, , , Emperor , , 1.0]
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Added nation level: 60 [60, The ,  Realm, , , God Emperor , , 1.0]
    2011-08-09 09:51:37 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading World List
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Server World List
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Nation List
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Town List
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Resident List
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Worlds
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Nations
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Towns
    2011-08-09 09:51:37 [INFO] [Towny] Debug: Loading Residents
    2011-08-09 09:51:37 [INFO] [Towny] Using: Permissions, iConomy, Essentials, Questioner
    2011-08-09 09:51:37 [INFO] [Towny] Debug: [Towny] Setting flags for: NewSpawn
    2011-08-09 09:51:37 [SEVERE] Error occurred while enabling Towny v0.73.2 (Is it up to date?): null
    java.lang.NullPointerException
        at ca.xshade.bukkit.towny.Towny.SetWorldFlags(Towny.java:159)
        at ca.xshade.bukkit.towny.Towny.load(Towny.java:271)
        at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:101)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    edit: towny didn't save the town name in it's respective world.txt.
    I try to put it in and towny just deletes it.
    i still don't understand why it wouldn't save it in the first place, as it's the only town on the server.
     
  10. Offline

    LlmDl

    What world is newspawn in? Pastebin.com your entire server startup, I need to see when your worlds are being loaded.
     
  11. Offline

    fugue2005

    http://survival.ownedcraft.com/server.txt

    this is my live server log, it updates automatically
    as you can see, up at the top it loads correctly the first time.

    p.s. don't mind the datagatherer and memmonitor spam, i'm still tracking a memory leak.
     
  12. Offline

    Soto_Black

    When I issue the command /townyadmin newday
    I am using iConomy to charge upkeep for towns.

    Code:
    12:17:34 [SEVERE] java.lang.NullPointerException
    12:17:34 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyIConomyObject.getIConomyHolding(TownyIConomyObject.java:142)
    12:17:34 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyIConomyObject.pay(TownyIConomyObject.java:28)
    12:17:34 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyIConomyObject.pay(TownyIConomyObject.java:42)
    12:17:34 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyUniverse.removeTown(TownyUniverse.java:928)
    12:17:34 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyUniverse.collectTownCosts(TownyUniverse.java:1033)
    12:17:34 [SEVERE]     at ca.xshade.bukkit.towny.DailyTimerTask.run(DailyTimerTask.java:30)
    12:17:34 [SEVERE]     at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    12:17:34 [SEVERE]     at java.lang.Thread.run(Thread.java:636)
    
    Then when I use plugman to reload towny because it is no longer working. I do /plugman reload Towny
    This is what I get.
    Code:
    12:20:38 [INFO] [Towny] saveWorldList
    12:20:38 [INFO] [Towny] Version: 0.73.2 - Mod Disabled
    12:20:38 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    12:20:39 [INFO] [Towny] Using: Permissions, iConomy, Essentials, Questioner
    12:20:39 [SEVERE] Error occurred while enabling Towny v0.73.2 (Is it up to date?): null
    java.lang.NullPointerException
        at ca.xshade.bukkit.towny.Towny.SetWorldFlags(Towny.java:159)
        at ca.xshade.bukkit.towny.Towny.load(Towny.java:271)
        at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:101)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
        at com.bekvon.bukkit.plugman.PlugMan.enablePlugin(PlugMan.java:338)
        at com.bekvon.bukkit.plugman.PlugMan.reloadPlugin(PlugMan.java:352)
        at com.bekvon.bukkit.plugman.PlugMan.doCommand(PlugMan.java:133)
        at com.bekvon.bukkit.plugman.PlugMan.onCommand(PlugMan.java:65)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:320)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:713)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  13. Offline

    Gridlock777

    After updating, I noticed that towny now protects chests in towns. My moderators can no longer check up on players' chests. Is there anyway to do this without giving them towny.admin?
     
  14. Offline

    LlmDl

    Remove chests from the switchID list in the config.
     
  15. Offline

    Gridlock777

    After removing that towny seemed to have broken itself..

    2011-08-09 14:47:21 [SEVERE] Error occurred while enabling Towny v0.73.2 (Is it up to date?): null
    java.lang.NullPointerException
    at ca.xshade.bukkit.towny.Towny.SetWorldFlags(Towny.java:159)
    at ca.xshade.bukkit.towny.Towny.load(Towny.java:271)
    at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:101)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    Here's a pastebin of the config: http://pastebin.com/QyrVyum3
     
  16. Offline

    LlmDl

    Turn on debugmode in teh config, pastebin.com your full startup please.
     
  17. Offline

    Gridlock777

    Here it is: http://pastebin.com/dcUSfRX3
    Looks like a town file is doing this.
     
  18. Offline

    cropperesp

    Thank for updating this plugin, after a few weeks our server host has automatically upgraded us.

    I have a couple of questions:

    1. With Essentials 2.4.2 we can no longer do /town spawn townname, is there anyway we can get around this please?

    2. Everyone has [NEW] prefixing their name, will this change in time?

    Many thanks and keep up the good work.

    Cropperesp
     
  19. Offline

    LlmDl

    starting in 0.73 towny started to care about corrupt/missing data. In your config.yml set DebugMode:True and start up. You'll see which town/resident is not included. If its a town go to the worldname.txt and make sure the town is in the town line. If its a resident, make sure they're referenced in the Residents.txt, residentname.txt and the townname.txt. Repeat the startup until there are no more errors.
    Old towny upgrades can sometimes be a pain. When you finish type /ta backup to make a backup of the fixed data files manually.

    1. Upgrade to Essentials 2.5
    2. 0.74 will have fully-configurable chatnames.
     
  20. Offline

    cropperesp

    Thanks LlmDl
     
  21. Offline

    Gridlock777

    I get this error for each town:
    Setting flags for: LegoLand
    2011-08-09 16:01:10 [SEVERE] Error occurred while enabling Towny v0.73.2 (Is it up to date?): null
    java.lang.NullPointerException
    at ca.xshade.bukkit.towny.Towny.SetWorldFlags(Towny.java:159)
    at ca.xshade.bukkit.towny.Towny.load(Towny.java:271)
    at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:101)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I deleted one town that I thought may have been the problem, but now it's just going down the list.
     
  22. Offline

    LlmDl

    Join the IRC, its an easy fix if we can chat.
     
  23. Offline

    cropperesp

    So after rebooting the server, Towny plugin is still there but none of the commands work. So /town list, or anything shows - its like the plugin isnĀ“t running.

    Very worried - is anyone available to help? I can pay if you can fix it.
     
  24. Offline

    donald1440

    the towns/nations money cound be used to by city guards to protect the town. coud be usefull in nation war
     
  25. Offline

    cropperesp

    What is the fix? I had the exact same problem - we have ended up having to remove our whole towny folder and start from scratch. Not happy but better than nothing.
     
  26. Offline

    LlmDl

    I've explained the fix probably 10 times in the last 5 pages.
     
  27. Offline

    drakowolf

    I've noticed a redstone circuit issues in Towny Advanced v0.73.2
    If an admin (not resident of the town) walks in to someone's property and attempts to use any thing that has power and circuits the circuits will break. Redstone torches that would normally be lit remain off. instead of turning back on.
    Appears admin is being considered an Outsider, but at the same time because they are admin it allows them to still use the item causing it to break circuits.

    example pressure plate used, has redstone wire under it goes to redstone torch that is lit(turns off when someone on pressure plate) once i get off pressure plate redstone should turn back on to invert the power. however it does not.

    require to restart server to come back to normal, then users are able to use it again properly, until admin non part of town attempts to use em again, then causes the circuit to break.
     
  28. Offline

    NEO

    @ElgarL

    A few people are stuck in the default town. When they try to leave they get the unregistered message. When i try to kcik them or delete there resident info i also get the unregistered message like they dont exist.
     
  29. Offline

    Deathlysteve-

    I checked all the data files and they seem to be fine! :L

    I checked that just now and its fine! :( omg ill try to get to IRC then :L
     
  30. Offline

    Hydrosis

    I am using iConomy6 Here is the error I get:
    Code:
    2011-08-10 04:59:16 [SEVERE] Error occurred while enabling Towny v0.73.2 (Is it up to date?): com/iConomy/iConomy
    java.lang.NoClassDefFoundError: com/iConomy/iConomy
        at ca.xshade.bukkit.towny.Towny.checkPlugins(Towny.java:211)
        at ca.xshade.bukkit.towny.Towny.load(Towny.java:269)
        at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:101)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.iConomy.iConomy
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 13 more
     
  31. Offline

    MojoManagement

    @ElgarL
    Players with names beginning with "_" are not registered in towny data.
     

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