[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny
    [​IMG]

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.


    REQUIRES
    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    Optional
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Wiki
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
     
  2. Offline

    Riaku

    I have a problem, i have player guard, who is in a town as it's resident, guard bought a plot, and tries to destroy a block, he gets this message:

    Debug: onPlayerItemEvent took 0ms
    Towny: Debug: Perm Check: Does guard have the node 'towny.admin'?
    Towny: Debug: Permissions installed.
    Towny: Debug: Permissions says false.
    Towny: Debug: guard (world,-36,19) Cached Status: TOWN_OWNER
    Towny: Debug: guard (world,-36,19) Cached Destroy: true
    Towny: Debug: onBlockBreakEvent took 2ms (guard, false)


    the only way i can see to fix this is to give guard the permission towny.admin but i dont want guard to have admin powers
     
  3. You are using GroupManager. It doesn't support the new interfaces required for the Dev Towny. I've updated GM and will pass the code to KHobbits and snowleo.
    Till then jump in IRC and I can let you have a test build of GroupManager.
     
  4. Offline

    Tadas159

    How to disable these?
    Code:
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Moze
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Agenys
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: FragnaT
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Mantux
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: dunce326
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Apple
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Belekox
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: legalnypolak
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: PRO_LTU
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Tr1cKas
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: rokasty_lt
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: A1ter
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Blaivas
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: simassd
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: matuuxx
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: vilkva98
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: gytiokas
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Isdykelis
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Walde
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Domcex
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Wilauzaz
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: vonia526
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Ninze
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: WeRoX
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Ladukas
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: furio
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: TiPpS
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: scatman3333
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: xXAmonicXx
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: zdbubu
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: Pauxas
    2011-07-21 18:00:18 [INFO] [Towny] Deleting resident: domaz5
     
  5. Offline

    Odai

    Still get these message with 0.73.1

    Code:
    10:07:26 [SEVERE] Error occurred while enabling Towny v0.73.1 (Is it up to date?): null
    java.lang.NullPointerException
            at ca.xshade.bukkit.towny.Towny.SetWorldFlags(Towny.java:159)
            at ca.xshade.bukkit.towny.Towny.load(Towny.java:271)
            at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:101)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
            at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:380)
            at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:281)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:320)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:713)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
            at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    and YES i followed the upgrade instruction and deleted the files, it still dont work
     
  6. Just a crazy idea:
    Add optional support for BukkitContrib, like mcMMO did!
    So you can maybe see it in the conor when you enter a town/wilderness etc. instead of chat spam :)
    But only as a optional feature of course!
     
  7. Follow the procedure to repair your files, then try the dev build. If you use GroupManager you'll have to talk to us in IRC to get an updated version.

    You have 'delete_old_residents: true' in your config.
    Towny is clearing out any residents who have not logged in for whatever time specified (default 2 months)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  8. Offline

    Odai

    i use permissions, and i uses my backup to get my old files back, do i still need to repiar them?!
     
  9. If they are from backups and workign then there's nothing to repair. Try the dev build and see if it fixed your problems. If not let me know.
     
  10. Kinda seems like you didn't see my post, so quoting myself :p
     
  11. I currently have no plans for adding BukkitContrib support. In the future? Who knows.
     
  12. Offline

    gait

    can you make MySql support?
     
  13. Offline

    Kozzy68

    Hi, I like new towny toggle flags they are great thans for them. I think they could safe me from supporting another buch of complex plugins on server. Im using towny for kind of region control now by using admin ghost town. Not sure it it was ment for it but its seems to work. Only situation I cant handle well in towny is when we have to make speciall warehauses for certain town people to have access only. Im using friends list and dummy character for it but its kind of cubbersome. I have suggestion for a fearure you might like. /plot give [users] command and /t plot give [town] /plot claim radius /plot forsale radius. Have a good day guys.
     
  14. Offline

    Legionarius

    /town spawn isn't working. Permission is given, config is enabled. Any ideas?
     
  15. Offline

    LlmDl

    This is coming, after war is fixed up probably.

    What you're doing with the admin ghost towns will work fine. If you want special warehouses, try lockette. You can assign names to doors, allowing specific people in. You'll have to remove doors from the switch IDs in the config.

    Jump into the IRC, we need details from you, I think it's already been fixed though.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  16. Offline

    capt_kool

    Is there a way to prevent towns from being created in an area? I want to stop towns from existing In and around spawn and the only way I have found is to create a town and then manually claim the area around it, but if there's an easier way to do this then that would be preferable. Thanks in advance!
     
  17. Offline

    EllBristow

    I'm having difficulty with display names.... I use essentials to set nicknames and they aren't working. The only other plugin running that affects dislayname is Towny. Is there any chance you guys can make a tweak to show displayname instead of player name?
     
  18. I disagree.

    From what i can tell, outposts works in the manner of you claiming a chunk for your original town - except its not physically connected to it.

    I do not want a chunk belonging to one town next to/inside another town.

    What I want, is to be able to borrow a chunk from the town im not a member of (with the approval of their mayor). While borrowing said chunk i have control over permissions and such just like i was a normal resident. But foreign mayor always has the option to boot me out and if doing that, control of the chunk is passed back into its town.
     
  19. Offline

    EllBristow

    Sounds like you want some kind of asylum function? Temporary residency in a foreign town?
     
  20. Well, every single one of my users have asked me for a way to build a house in a town while not actually belonging to it. Since i dont want to have multiple towns in the same area - i dont even want two towns within 1km of each other i need the ability to borrow a plot from a town. So... well.. yes :)

    Since plot also has to belong to foreign town its important that the mayor there keeps absolute control. And you borrowing a plot dont give the foreign town any residency bonus or anything. Nor does it give you access to the rest of town - you are still an outsider there.

    See it like having an out of town country house, you go there when you have free time. Like a vacation. A retreat of sorts. But its not your real home.
     
  21. Offline

    LlmDl

    What you're describing is something I've had in the back of my head for a while now. Towny mayors should be able to set aside specific plots for other purposes than what is available now.
    Some of the plot types I would like to see:
    - Commercial Plots (taxed higher)
    - Arena Plots (complicated, but would allow PVP within its area, perhaps between specific heights.)
    - An embassy plot, available to other towns, (this is what you've described.)
    - Jail plots.
    If ElgarL is up to it, this sort of thing might come after plots have been overhauled.
     
  22. Sounds really good, dont forget farm plots, critters off in rest of town, critters on for farm :)
     
  23. Towny chat runs at a low priority It's runs before most other plugins, and defiantely before EssentialsChat. Ess chat runs on high.
    The latest update to ess added a config setting to disable altering chat to prevent it interfering with Towny.
    I've no idea how it would handle nicks as I have them disabled myself. Players go nuts with them and I can never tell who I'm talking to.
    I will make it pull from getDisplayName, but it is unlikely to have any effect as it runs too early.
     
  24. Offline

    ShrunkenQuasar

    How can I make Towny not welcome people to the server when they first join?
     
  25. Offline

    Brady_

    You sure Towny is causing that?
     
  26. I like towny and all, But Hundreds of different people on my server have asked and complained Why cant there be some sort of TownyWorld?
    Where instead of claiming over and over again, You can just have a world where you can build plots anywhere and use /plot forsale without having them in a town, I'm sure this will get you many more downloads/donates and users, That is all.
     
  27. Set the welcome message in the english.yml to '' (empty).
     
  28. Offline

    jeffreylec

    Towny World? - Multiverse but with protection as a town?


    Why don't you give your users their own worlds to build on then and give them permissions for only that world. Boom. Enjoy 50 worlds running on 4gb of ram :)

    But really though: get real bb boy.
     
  29. Offline

    Kozzy68

    Hi, I have also users reporting that they are unable to teleport using /t spawn
    Im using latest perms RB 1000 Iconomy (no essentials) and default group has 'towny.spawntp'Modarators can teleport they have public teleport perrm.So I think someting is wrong with 'towny.spawntp' perm. Also user told me that he got charged 10 for using command but did not telep.
    
     
  30. A lot of spawn issued are fixed in the Dev version.
     
  31. Offline

    whitemorn

    We're also having the spawn issue since 0.73.1 on RB1000 the default group with perms 3.1.6 have both 'towny.spawntp' & 'towny.publicspawntp' and are unable to use ether. Ops are the only ones that can use spawns. I've let towny make a fresh config.yml and both options are set to true. Our players are managing without spawn so Im waiting for a new build as I dont want to put a dev version in production.
     

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