[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

  1. Offline

    goodoletom

    I need to be able to combine one faction with another. Is that possible? For example I have a faction named assassin and another faction named Test. If i do a command to put all land and players from Test into assassin, It would be under Assassin rule. Is this a possible thing to do?
     
  2. Offline

    Brettflan

    Do you receive an error or anything like that? Any other useful info beyond "it doesn't work"?

    If they're already a member of the faction, yes. You can use the /f admin command on anyone to promote them to admin of their faction if you have the factions.admin.any permission.

    No, it was a fix for the exploit of TNT placement attempts next to existing redstone torches still triggering an explosion.

    Probably not.

    So you're sure you're running Factions 1.6.4, and you have economy enabled and Vault installed. What version of Vault are you using?

    What type of enchantment?


    Damn, confirmed. I could have sworn I tested it both ways around in 1.1-R1; maybe I actually only tested with existing torch and TNT placement attempts, or maybe they re-broke it between 1.1-R1 and 1.1-R3. I'll add our workaround back again. :(

    "f home" is the command so that's what needs to be added, of course.

    A chat plugin interfering.

    Not currently possible, no. Maybe some day.

    Not currently possible or planned, sorry.
     
    Spiritwind likes this.
  3. Offline

    Daelmorn

    I was curious, is there any plans to add a zone into factions that can be claimed as perhaps a "city" or "town" area that will block mob spawns only within those zones that are claimed as such? It would be great if there was such a feature, as it would make protecting towns from mob damage much easier, if not its no problem, just thought I would ask because that is the one thing I liked about Towny that Factions does not have however I much prefer the way Factions handles things. Mob meaning skeletons, zombies, creepers, spiders(of all kinds) endermen, and silverfish
     
  4. Offline

    Brettflan

    You can do that with a SafeZone, or with a little configuration, with a faction which is set as Peaceful. Otherwise, more advanced control over such things for any faction will be provided in the upcoming 1.7 branch.

    1.6.5 is now released.

    Changelog:
    • IMPORTANT: huge radius claim attempts could be used (intentionally or not) to overload the server. This is now fixed.
    • Added a "claimedLandsMax" option (default 0, no limit), which prevents normal factions from being able to claim more land once they've reached this limit. (by first4ever, thanks)
    • Fix for EssentialsChat integration not working on Essentials 2.8+. "chatTagReplaceString" setting now defaults to "[FACTION]" instead of "{FACTION}" since Essentials now converts curly-braces to square-braces for any tags in their chat format setting which they don't recognize. For those using Essentials 2.8.x, this is now updated automatically.
    • Added TNT placement exploit workaround fix back; they finally fixed the exploit in CraftBukkit 1.1-RC1, but broke it again in 1.1-RC3. :(
    • Warning given for UnknownFormatConversionException chat exception is cleaned up, and the "quick dirty fix" of setting chatTagInsertIndex to 0 is automatically applied.
    • Removed direct Permissions and PermissionsEx plugin support. Problems with PermissionsEx integration had been reported. Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should be interfacing through that at this point.
    • Zero-value economy gains/losses are now skipped over ("X gained 0.0 for claiming this land" and similar was a bit odd).
    • WorldGuard integration is now disabled, since it has been broken for quite some time now and nobody who used it has been interested enough to actually fix it. The code is left in though, just in case somebody finally decides to fix it. We'll probably strip the code out eventually if it remains unfixed.
    • Preemptive EssentialsChat 3.x support, since they'll be removing the existing local chat integration method.
    New conf.json setting:
    "claimedLandsMax": 0, - if changed from 0, prevents normal factions from being able to claim more land once they've reached this limit

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  5. Offline

    vanmc

    I can still enable worldguard integration it right ? If I enable it will it still works like before?
     
  6. Offline

    Brettflan

    No, it's disabled. I'll repeat what I said to somebody else in the BukkitDev comments:
    I don't use WorldGuard and I've only heard reports of the integration causing serious errors for quite some time now, with no indication from anybody that it was working fine. Was it actually working fine with an updated version of WorldGuard, then? I can always re-enable it in the next release if so.
     
  7. Offline

    Squirzy

    Hey can I suggest a delay on teleporting when a user uses /f home. Maybe have a line in the config so server admins can decide on the duration of the delay?

    Sorry for posting this on bukkitdev, I don't know which one you reply to
     
  8. Offline

    Brettflan

    Release 1.6.5b
    • Re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so...
     
  9. Offline

    saintnorbert

    Hi,
    Is it possible to deactivate the claim of other factions?
     
  10. Offline

    enkious

    "f home" is the command so that's what needs to be added, of course.

    alright.. well here is my config.

    "actionDeniedPainAmount": 1,
    "permanentFactionMemberDenyCommands": [],
    "territoryNeutralDenyCommands": [
    "home",
    "sethome",
    "spawn",
    "tpahere",
    "tpaccept",
    "tpa"
    ],
    "territoryEnemyDenyCommands": [
    "home",
    "sethome",
    "spawn",
    "tpahere",
    "tpaccept",
    "tpa"
    ],
    "territoryShieldFactor": 0.3,

    So.. "f home", didnt work. what command is this?
     
  11. Offline

    vanmc

    use booscooldown :D
     
  12. Offline

    Squirzy

    I can't seem to find it in the config?

    EDIT: Don't worry, i see its a plugin - Not really what I am looking for, what I mean is that when a player uses /f home, they cant move or be attacked for 5 seconds before they get teleported, if they do move or get attacked the command is cancelled. It will stop players from using it in-battle
     
  13. Offline

    sleite

    FEATURE REQUEST:

    I want players to be able to build very large areas if they so desire, but not right away - they need to earn it first, either by: a) purchasing additional territories, b) having a number of territories equal to their current level, or c) having a number of territories equal to their (mcmmo) power-level divided by 10 (for example); or any combination of the above three things.

    So to start players would be assigned the default number (10 I think it is), but as they grow in power, it's possible to claim more territories.

    There should be a cap so things don't get out of hand. 100 sounds about right to me .. that's 10x10 chunks.

    Thanks!
     
  14. Offline

    Teh Kitteh

    Quick problem. I have had this problem for awhile, and its still not fixed. Sometimes when you "f home" the chunk that your factions sethome is on doesn't load, causing you to have to rejoin.
     
  15. Offline

    Djrowling

    I'm pretty sure that can't be fixed. You could try getting spout they might have fixed that problem. If you don't want to get spout just reset the /f home on another chunk as it typically only happens on certain chunks.
     
  16. Offline

    Bloobubba

    When I chat with this plugin enabled on my server, all chat is doubled

    These are my plugins
     
  17. Offline

    enkious

    Anyone?

    "f home" is the command so that's what needs to be added, of course.

    alright.. well here is my config.

    "actionDeniedPainAmount": 1,
    "permanentFactionMemberDenyCommands": [],
    "territoryNeutralDenyCommands": [
    "home",
    "sethome",
    "spawn",
    "tpahere",
    "tpaccept",
    "tpa"
    ],
    "territoryEnemyDenyCommands": [
    "home",
    "sethome",
    "spawn",
    "tpahere",
    "tpaccept",
    "tpa"
    ],
    "territoryShieldFactor": 0.3,

    So.. "f home", didnt work. what command is this?

    I want to disable /f home in neut factions/enemy factions
     
  18. Offline

    Brettflan

    The closest you could come to that would be to disable power loss, so that factions would never have more land than power unless they lost members.
    /f config powerPerDeath 0

    I reply to both. I've responded to your PM over there just a short bit ago, but:
    Olof has added integration with the Essentials plugin's teleport delays and cooldowns for /f home in our 1.7 dev branch. I might possibly backport that to the 1.6 release branch.

    Yep. Just to be sure, I re-tested it just now. Works perfectly. So, for example:
    Code:
    "territoryEnemyDenyCommands": [
    "f home",
    "home",
    "sethome",
    "spawn",
    "tpahere",
    "tpaccept",
    "tpa"
    ],
    Works for command usage with or without the slash, so for example the above would prevent "f home" and "/f home" both in enemy territory.

    That's a long list. At a glance, the only one that pops out as a good one to try temporarily removing first would be "Simple Prefix". Other than that, I can only recommend removing several plugins at a time until you can narrow it down to find the one that's not getting along well with Factions.
     
  19. Offline

    Blabba

    bows with fire enchantment do damage in safezone :/
     
  20. Offline

    saintnorbert

    thanks Brettflan
     
  21. Offline

    KoBro12

    Hello,
    In 1.0 this plugin worked with a plugin called War (version 1.6 then) but after a faction update, allies and faction members cant fight each other, and in 1.6, it woud spam Cant hurt <player>, even tho we hurt each other. coud this plugin be compatible with war?
     
  22. Offline

    Brettflan

    Released 1.6.5c (bugfix release):
    • Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log.

    I've checked, and sadly there's no way for plugins to detect this. Combustion events aren't triggered from fire-enchanted bow shots yet. Hopefully the CraftBukkit team will address this issue in an upcoming release.

    I have no idea how they were compatible in that sense in the first place. We do have the ability to specify particular worlds where Factions will ignore all PvP damage in that world, and a setting to allow friendly fire inside areas claimed as WarZone.

    Read the FAQ in the first post, second to last question.
     
  23. Offline

    juloo

    Idéa :

    Change
    to
    Add

    Sorry for my bad english, I'm french
     
  24. Offline

    Godeko

    I've got a problem.
    I set with worldguard build deny on the world (./region flag __global__ build deny).
    Now I want that only on faction claims building is allowed.
    How I can do it?
     
  25. Offline

    Dasachi

    not sure if this a permissions ex issue or a factions.

    But admins on my server have the permission node faction.* but they cant build or destroy in safezones. i tried giving them the factions.managsafezone but they still get the you dont have permissions error
     
  26. Offline

    Blabba

    could you disable creeper eggs in areas?

    type /f bypass

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  27. Offline

    Dasachi

    oh i know that command, but i figured it out, it was because he was trying to build where the spawn was set. although i dont know why he cant. only ops can for some reason.
     
  28. Offline

    Makalana

    Hey i need the nodes straight up.Dont tell me i dont need them or anything like that i need the nodes straight up all of them right in front of my face.

    Im using pex and i cant do anything with my default rank and i need to change that.its set on default:true and so on just need the faction nodes.Thx

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  29. Offline

    aaycapp

    can someone please configure the conf.json file for me because mine is messed up so if someone could configure it and then copy and paste it here that would be great thanks!
     
  30. Offline

    Olat

    Brettflan
    MassiveCraft

    Using Heroes and Factions.

    some heroes spells hurt the caster as a requirement to cast the spell. Factions does not allow for people to hurt them selves. Can this be rectified? An option to allow you to inflict damage on your self but not other players in your faction?
     

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