[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

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    1.6.3 works just fine in CraftBukkit 1.1-R1.

    1. Make sure you're using the latest version. Also, if/when something like that happens, the server log from when the error happens is pretty much essential to figuring out the cause.
    2. I'm not sure what you're seeing, but if you do have that set to 0, it's not Factions causing it; if noPVPDamageToOthersForXSecondsAfterLogin is set to 0, the routine which checks for that immunity is completely skipped.
    3. Much like above, without an error log from the time that happens, I can't help you. There is no clear reason why that might happen based on auditing the related source.

    Hmm... like above, if something like that happens, a copy of the error log from when it happens would still be very useful.
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    Hi there :)
    I have a problem with "faction + chestshop" <> Multiworld 2.5v
    when teleport to other world have huge delay before starting to loading the world (5-10sec/ some times more or crashing the server)
    when remove this two plugins(faction and chestshop) the teleportation is less than a sec.
    only with faction the delay is 3-5 sec.
    is anyone have the same problem ?

    bukkit 1818
    faction 1.6.3
    chestshop 3.34

    Can you help me ?
  3. Awesome, but is it multiworld copatible
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    I have a rather large idea for a variation to Factions - not sure if it would be considered, but I'd like to throw it out there as something new to maybe be added. :)

    I think it would be neat if Factions had some sort of "power stone" that they had to protect. And if they lost it, the faction the would be disbanded. So say for example, someone types "/f create Faction1" it would spawn this power stone somewhere in the world (randomly, possibly with a configurable radius from spawn, and always at the "ground" level) claim that block as the factions, and set the power stone as the /f home automatically. It would then teleport the player there automatically.

    Now, that faction has to build their base around the power stone to protect it. The power stone uses the factions current Power Level as it's health (maybe not 1to1. maybe 1to10 or something to keep it related, but not too easy to destroy) - so the more people you have in your faction, the stronger your stone and the harder it is for your enemies to destroy it. However, if your enemies kill a bunch of your members first, it weakens the stone and makes it more susceptible to being destroyed.

    Like I said above, if the stone is destroyed, it disbands the faction, allowing all of your base/claimed area to be fully raided/destroyed/captured by your enemy. The only choice you have now is to create a new faction, which generates a new random-location power stone for you to defend again.

    I think adding this would greatly increase PvP and faction vs faction situations. In most servers I've seen that uses factions, eventually one or two factions (usually the first ones) have amassed an untouchable base (80k blocks from spawn), a ton of land, and there's nothing anyone can do about it. It becomes a stale mate, and the fun stops. However with this gametype, you wouldn't be able to create a base in some un-reachable part of the map, you'd never know where the base was going to be. And if other factions did find your base, they'd have a clear-set goal for raiding it rather than just walking around it or ignoring it.

    Love factions, you guys do a great job with it - but I would LOVE it even more with this variation! :D
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    I don't get the permissions bit of factions I got it, but the lower ranked member couldn't make a faction cause of permissions but the permissions don't work.
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    Sorry I am using version 1.6.3 (most current at the time of writing this) and I'm just a developer for the server I am trying to help, so sadly they don't understand that we love to see errors. However when it wipes the files I don't think there is an error, meaning the plugin thinks its supposed to happen? Maybe its an issue with saving or loading, if it happens again I'll get them to look for any errors/logs from factions or get a detailed bug report about what was going on when it happened. With that said the clean-up (which was happening due to a lack of backed up board.json I think) was just the standard output:

    2012-01-26 17:33:46 [WARNING] [Factions v1.6.3] Non existing factionId 3368 requested! Issuing cleaning!
    2012-01-26 17:33:46 [INFO] [Factions v1.6.3] Reset faction data (invalid faction) for player theKr3w222
    2012-01-26 17:33:46 [INFO] [Factions v1.6.3] Reset faction data (invalid faction) for player MutantJocky
    It continues this for a long time until all faction land is gone and removes players from factions (unless they are mod/leader I think?).

    As far as the second thing we are looking into other plugins that may be causing the issue.

    And the third one, much like the first one, I don't have any errors for (whether thats just the owners not sending me them, or if there was no error I'll find out). Anyways I'll try to keep an eye out for the issue to happen again and I'll give you the log.

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    Can vault lag a server?
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    Damn Vault, Worst move you ever made Factions.

    Vault fucking sucks, lags my server like shit.
    I need to downgrade to use Register version
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    No vault is not causing your lag I have been using vault for many months. Good luck if your going to stick with register since it is being abandoned. Pretty much all others plugins have switched it seems.
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    Well my server runs a lot better with Register and we run a
    Intel Xeon E3-1270 (Sandy Bridge 3.4ghz) with 16GB of Ram, With around 9GB free usually.
    And only using 30% of CPU, yet Vault seems to lag us

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    could you add a setting to prevent players using /spawn (from essentials) and other such teleport when an enemy is within a set range?
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    I'm having difficulty locking down a good way for faction members, non-faction members, allied faction members and owners of faction plots to access specific elements.

    What I would really like to see is a category on the config file for what items allied faction members can use within a territory.

    The current idea is to lock iron door, lever, stone plate and stone button to "must be the owner of this lot" and when a lot is not owned, lock those items to in faction. Then lock wooden doors and wooden plates to allies only / non-owner (in faction).

    Thanks for all the hard work, great plugin.
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    Anyone know what all the library dependices are to edit the source?

    I can't seem to find a download link to everything, there are a bunch of things :(

    Would be greatly appreciated!
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    When I use vault and permissionex I keep getting error logs. What's wrong?
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    Hi i got 2 questions

    1.It says my faction has 10/10 power but i can't claim anymore land?

    Is there anything else i need to claim land, i haven't got an economy plugin enabled

    2.Is there a way to give power to like me, so i don't have to make my faction like a regular player, cause i already got a fort
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    Yeah! That would be a great new feature.
    A list of commands that can't be used when enemy is in the configured range.
    Now they only can't use ./f home but it would be great to have a list of commands you can add.
    Like the one you set when a enemy is in claimed land.

    ps: also look at the error i posted up here it crashed my server 2 times already..
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    Hey there im admin on a server and were trying to figure out a way we can lock factions but still alloq people to claim land. we dont want people to make there own factions we have them register on the forums first and we need a way were they cant make factions but the current factions can still do everything else. thanks!
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    Anyone have any idea? Or did I miss it somewhere :(
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    Teh Kitteh

    Reporting some 1.7 problems:

    Randomly get errors like this:
    29.01 04:04:10 [Server] WARNING [Factions v1.7_dev] Non existing factionId 22 requested! Issuing cleaning!
    29.01 04:04:10 [Server] INFO [Factions v1.7_dev] Reset faction data (invalid faction) for player crayfishchris
    29.01 04:04:10 [Server] WARNING [Factions v1.7_dev] Non existing factionId 22 requested! Issuing cleaning!
    29.01 04:04:10 [Server] INFO [Factions v1.7_dev] Reset faction data (invalid faction) for player crayfishchris
    29.01 04:04:10 [Server] WARNING [Factions v1.7_dev] Non existing factionId 22 requested! Issuing cleaning!
    29.01 04:04:10 [Server] INFO [Factions v1.7_dev] Reset faction data (invalid faction) for player crayfishchris
    29.01 04:04:10 [Server] WARNING [Factions v1.7_dev] Non existing factionId 22 requested! Issuing cleaning!
    29.01 04:04:10 [Server] INFO [Factions v1.7_dev] Reset faction data (invalid faction) for player crayfishchris
    29.01 04:04:10 [Server] WARNING [Factions v1.7_dev] Non existing factionId 22 requested! Issuing cleaning!
    29.01 04:04:10 [Server] INFO [Factions v1.7_dev] Reset faction data (invalid faction) for player crayfishchris
    It completely freezes the server then it forcefully shuts down.
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    Error.. : S

    Error Here (open)

    2012-01-28 21:37:09 [SEVERE] Could not pass event org.bukkit.event.player.PlayerJoinEvent to Factions
        at com.iConomy.iConomy.hasAccount(iConomy.java:441)
        at net.milkbowl.vault.economy.plugins.Economy_iConomy5.hasAccount(Economy_iConomy5.java:211)
        at com.massivecraft.factions.integration.Econ.hasAccount(Econ.java:311)
        at com.massivecraft.factions.Faction.getAccountId(Faction.java:127)
        at com.massivecraft.factions.Faction.postDetach(Faction.java:704)
        at com.massivecraft.factions.zcore.persist.EntityCollection.detach(EntityCollection.java:150)
        at com.massivecraft.factions.zcore.persist.EM.detach(EM.java:38)
        at com.massivecraft.factions.zcore.persist.Entity.detach(Entity.java:38)
        at com.massivecraft.factions.Faction.promoteNewLeader(Faction.java:479)
        at com.massivecraft.factions.FPlayers.autoLeaveOnInactivityRoutine(FPlayers.java:70)
        at com.massivecraft.factions.listeners.FactionsPlayerListener.onPlayerJoin(FactionsPlayerListener.java:156)
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:270)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:57)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:453)
        at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:129)
        at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:121)
        at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:40)
        at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:61)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:536)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:434)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
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    someone help

    Why is it that GUEST without any PRIVS are allowed ot start factions? They don't seem to have a single priv for factions in PermissionsEX, but they can still create and use all the faction commands (except admin).

    I tried even giving the guest factions.kit.halfplayer permission.
    But it still allows them to start new ones. so this mod must not be compatible with the latest permissionsex?

    anyone know how to fix this
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    How i can put when someone claim territory costs money? Beacuse when i claim now it cost "power"
    Plugins installed ->

    Sorry for my bad english and thx!
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    Open up conf.json with notepadd or something.
    And then scroll down and enable iconomy and set the prize.
    And get Vault to handle the money transfers.

    Use "-permissons"
    To remove the permissions of the group/player.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    In my conf.json i dont see iconomy options, i attach my archive XD


    Attached Files:

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    How do I enable PVP between neutral factions on claimed land? I cant seem to find the setting for it in the config...
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    Check from line 214
    Show Spoiler

      "econEnabled": true,
      "econUniverseAccount": "",
      "econCostClaimWilderness": 100.0,
      "econCostClaimFromFactionBonus": 30.0,
      "econClaimAdditionalMultiplier": 100.0,
      "econClaimRefundMultiplier": 0.7,
      "econClaimUnconnectedFee": 0.0,
      "econCostCreate": 0.0,
      "econCostOwner": 15.0,
      "econCostSethome": 30.0,
      "econCostJoin": 0.0,
      "econCostLeave": 0.0,
      "econCostKick": 0.0,
      "econCostInvite": 0.0,
      "econCostHome": 0.0,
      "econCostTag": 0.0,
      "econCostDesc": 0.0,
      "econCostTitle": 0.0,
      "econCostList": 0.0,
      "econCostMap": 0.0,
      "econCostPower": 0.0,
      "econCostShow": 0.0,
      "econCostOpen": 0.0,
      "econCostAlly": 0.0,
      "econCostEnemy": 0.0,
      "econCostNeutral": 0.0,
      "econCostNoBoom": 0.0,
      "bankEnabled": true,
      "bankMembersCanWithdraw": false,
      "bankFactionPaysCosts": true,
      "bankFactionPaysLandCosts": true,
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    If u can use "copy-paste" you can see i have econ in "true" and configured (this is not the default values) thx for the help.
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    if you can read i said enabled vault ;)
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    Sorry but my english sucks a lot XD i dont know how is "Vault" XD in my language its "dome" or "chamber" or "crypt" XD

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