[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

  1. Offline

    arnotsai

    please make it have group manager too! :/
     
  2. @Brettflan

    XepherLink asked for a good feature.
    Could you make it possible in a future release to prevent mobs from spawning in territorial areas?
     
  3. Is it just me, or does this make all servers lagg massively upon save, start and stopping the server etc..
     
  4. Offline

    Brettflan

    Sorry, but there is currently no way to specify certain allowed/disallowed block types for placement or destruction.

    Sorry, no. You can only disable certain features of Factions on specific worlds.

    Radius claiming is not currently in, but will be coming back in a future release for claims which specify a faction (not default claims for your own faction). Ex. /f claim SafeZone 2

    Factions can take a while to load on servers which have a very large player base.

    Well, that's different. I suppose I could add in an option to disable that for the odd situation (like yours) where it isn't desired.

    What version of Factions are you running? I forget if that's fixed in the 1.6.1 release or not. Either way, as I've said before, it's a non-critical error which can be safely ignored, and which will be fixed in future releases.

    Should be possible in a future release.

    What?

    Not quite what he was asking for, but that should also be possible in a future release.
     
  5. Offline

    Graybot

    i enable economy and cost clim wildness 30 but when wright f claim , i don't pay money for it

    economy integrthion enabled,but the plugin register is not installed

    /f config bankEnabled false
    /f config bankFactionPaysCosts false
    /f config bankFactionPaysLandCosts false

    i even wright it
     
  6. Offline

    DaNksta

    Is there any possibility of adding more support for multiple worlds in the future?
    I would LOVE to see this.

    I have a world where players can make their own factions, and I want to create a another world with just two factions to choose from. ATM I don't really see how this is doable with Factions. Even adding an option to completely turn off factions for certain worlds would be helpful to me.
    Anyways, thanks for your time. Factions is awesome and I love it.
     
  7. Offline

    BooGaLoo90

    @Brettflan
    im running v1.6.1

    it hasnt happened recently. thanks for the info
     
  8. Ah. Thanks a lot, that'll be why then. Any chance on maybe getting this to improve a tad?
     
  9. Offline

    happypumkin

    once this updates i'm going to use it as a town substitute since its so much simpler than the town plugins :D
     
  10. Offline

    arnotsai

    does this support group manager
     
  11. Offline

    7007King0770

    With the new commands is there any command to claim large amount of land quickly? Autoclaim is too slow. Old Example: /f claim war 5
     
  12. Offline

    joshcvb

    @Brettflan and @Cayorion and @MassiveCraft

    Could you add a feature to factions that would let me claim a huge part of land for a faction for easy set up similar to the one in wolrdguard regions? I just dont wana continue walking around with autoclaim or if theres a way to do it already? the command might be something like this. Just to claim a square radius of of 1000 blocks.

    /f claim <faction name> outset 1000

    Thanks.
     
  13. Is there an ETA for the release of factions v2?

    Thanks,
    Nentify
     
  14. Offline

    Brettflan

    The Register plugin is required.

    There's a possibility, certainly, but it's not currently planned.

    Definitely something we're continuing to look at improving.

    Last I saw GroupManager didn't support parent->child permissions and thus our kit permissions won't work, but it works fine with granting individual permissions.

    In an upcoming release.

    The next release should be 1.7. We're working towards 2.0 gradually with the existing codebase.
     
  15. Offline

    Draqo

    I have a huge problem with my server, I keep getting this error whenever I start my server
    Code:
    21:59:45 [INFO] [Factions v1.6.1] === ENABLE START ===
    21:59:45 [INFO] [Factions v1.6.1] Will use this plugin for permissions: PermissionsEx v1.16
    21:59:45 [INFO] [Factions v1.6.1] Loading board from disk
    21:59:46 [INFO] [Factions v1.6.1] Found and will use features of Spout v556
    21:59:46 [INFO] [Factions v1.6.1] Economy integration through Register plugin successful.
    21:59:47 [SEVERE] [Factions v1.6.1] Error creating faction bank account through Register: faction-246
    21:59:47 [SEVERE] Error occurred while enabling Factions v1.6.1 (Is it up to date?): null
    java.lang.NullPointerException
            at com.massivecraft.factions.integration.Econ.oldMoneyDoTransfer(Econ.java:262)
            at com.massivecraft.factions.P.onEnable(P.java:95)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:188)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:957)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:182)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:165)
            at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:337)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:324)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:161)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:388)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    But sometimes I don't and I have about 5% chance of it not doing it.
    I have no idea what the problem is, but I just know it's a HUGE gamble for me to restart the server, since if Factions doesn't work. Then my server's protection doesn't work.

    How do I fix it? And here's my plugins:
    Code:
    #Plugins info:
    Burning Creative Suite - 1.70
    CleanroomGenerator - 0.0.4
    CreativeGates - 1.3.2
    dynmap - 0.25.1-624
    Essentials - Pre2.7.1.6
    EssentialsProtect - Pre2.7.1.6
    EssentialsSpawn - Pre2.7.1.6
    Factions - 1.6.1
    FalseBookBlock - 0.90alpha
    FalseBookCore - 0.90alpha
    FalseBookExtra - 0.90alpha
    FalseBookIC - 0.90alpha
    HeroChat - 4.10.3
    HeroSpawn - 0.2
    iConomy - 6.0.8b
    LagMeter - 0.9a
    LogBlock - 1.40
    LogBlockQuestioner - 0.02
    mcMMO - 1.1.17
    MCSL - 0.2
    Minequery - 1.5
    MobArena - 0.94.3.11
    MobBounty - 4.2
    MobDisguise - 1.63
    Modifyworld - 1.16
    ModTRS - 2.1
    Multiverse-Core - 2.1-b326
    Multiverse-NetherPortals - 2.1-b283
    Multiverse-Portals - 2.1-b295
    NarrowtuxLib - 1.0.1
    NoCheat - 2.19
    NoFarm - 0.2.1
    NoFarm - 0.2.5
    NullTerrain - 0.3.1
    OpenInv - 1.5.2
    Permissions - 2.7.7
    PermissionsEx - 1.16
    PluginInfo - 0.1.4
    QSpawnProtection - 1
    Register - 1.5
    ScheduledAnnouncer - 1.7.0
    Showcase - 0.7.7.11
    Spout - 556
    SpoutFlight - 1.3
    VanishNoPacket - 1.8.4
    VoxelSniper - 5.019
    WorldBorder - 1.4.4
    WorldEdit - 4.7
    WorldGuard - 5.3
    Yes, the WorldGuard hook is disabled.
     
  16. Offline

    cia255

    when you say that what is their permissions-bridge ?
    cause i may need that...
     
  17. Offline

    Ninjalan

    Hey there! First off, just wanted to say thank you to the developers for what is, hands down, my favorite plugin right now. Know that all of your hard work is appreciated greatly!

    I had a suggestion for the next update! I have been playing, and I have Spout + WorldGuard on my server. As of now, it is showing my WorldGuard regions, which are towns, as "Wilderness." Any way to disable showing Faction/Spout information when the player is inside of a WorldGuard region would be awesome!

    Thanks again for everything!
     
    Djrowling likes this.
  18. Offline

    MacDante

    Hi.

    This plugin is brliant.
    I implement it on my server, but i suggest add some playable options to him:

    1. add "powerPlayerOnStart"
    “powerPlayerMax”: xx
    “powerPlayerMin”: xx
    try add new param:
    powerPlayerOnStart”: 2 (example)
    this param set player POWER when hi first time enter on serwer. I can add any player 100 power max but hi start with 10 power and hi must play to claim more zones.
    2. add “territoryEnemyClimeDelayTime” param with time delay to claim ENEMY TERITORY.
    Now when i try claim enemy teritory i write /f claim and instant claim teritory.
    try add new param:
    “territoryEnemy ClimeDelayTime”: in minutes
    Now in delay time defenders faction and attackers faction give on chat msg: teritory claimed in x minutes,
    Defender have time to defend it. And atacker must stand on chunk to end of delay time to claim it.
    And all is clears. Now i claim teritory with chest and automaticly steal items. make GRIF and run away.

    3. add “powerOnlineLossAFK”
    When someone is on-line and in AFK (or not-move), power should not rise when param is TRUE.
    try add new param:
    “powerOnlineLossAFK” : TRUE/FALSE

    4. "joinFactionDelay" -
    Delay time to join other or create own faction.
    Now i can leve faction with full power, next join to enemy faction and instantly claims last faction teritory.

    try add new param:
    "joinFactionDelay" : in minutes

    Sorry for my english.
     
  19. Offline

    Hubok

    Hey, could you guys make a seperate permission for editing and building in Safe Zones? It'd be useful, since I'd like to make a group on my server that can build in Safe Zones but not suddenly delete them/claim more of them.
     
  20. Offline

    Graybot

    how often money come from the claim land?and how can i change this parameter?
     
  21. Offline

    Djrowling

    This would be amazing if it were added.
     
  22. Offline

    XepherLink

    Make a claim where you can do /f autoclaim none, so it will be a neutral zone, so no faction can claim it
     
  23. Offline

    BooGaLoo90

    @Brettflan

    Is there anyway you can make
    so that its broken down into each type of damage? because with this enabled, all buildings that "hang" people will not be able to kill them.

    and i need the enabled because my spawn is a skybase and people have to jump down. without this enabled, they will be falling to their death.

    specifically, id like to be able to enable drowning. because the method of my hanging building drops them in a tank of water with no air pockets to breathe.
     
  24. Offline

    kept

    Please add to plugin that potions and other powers are disabled in safezone...
     
  25. Offline

    Retricide

    @Brettflan
    Would it be possible to add a sort of "safe zone," or guaranteed land, for factions?
    Not so much a safe zone that is protected and unique from the rest of the faction territory, but more so one that cannot be lost, or claimed by other factions. I also imagine that it should be exempt from the rest of land controllable by a faction, as I see this sort of land functioning as a sort of "home-base" established by server admins for major factions.
    They would be setup by admins (not per-faction admins, but global ones) and could be removed by them.
     
    Terra-Network.org likes this.
  26. Offline

    Draqo

    Is it possible that you could contact the owner of this plugin:

    http://dev.bukkit.org/server-mods/burning-creative-suite/

    And try to resolve the conflict it makes with your plugin?

    The purpose of this mod is to make creative mode "secure", by making all blocks placed in creative mode, have no drops. That means if you place a diamond block in creative mode, and someone tries to destroy it, it just disappears.

    And the conflict which then happens with your plugin is that all the blocks placed by a player in creative mode within their factions limits. Will be able to be destroyed by any player, even though they're not in their faction.

    I really hope this conflict can be resolved.

    And thanks for making this awesome plugin. It's what runs my server.
     
  27. Offline

    NotoriousCraft

    Do you have any plans to update too 1.0? My player's are dying to use a updated faction's plugin, there are a lot of errors with the current 1337 while updated on Bukkit 1550+

    I would also suggest a better system to update the conf.json because a lot of people are having issues trying to configure there setting's for factions. This is just a suggestion, thanks!
     
  28. Offline

    GetGoodKid

    Everything works just fine... except for the ChatTagPadAfter... I can't get it to add a space after the {FACTION}.
    I tried:
    "chatTagPadAfter": true,

    AND

    "chatTagPadAfter": " ",

    Both of which did not work. What am I doing wrong?
     
  29. Offline

    lezyamin

    The user guid links just link me to the homepage of your website, so there is no way of knowing any commands.
     
  30. Offline

    walkerz212

    Hello,
    I have a problem:
    I installed factions, and I have iConomy and EssentialsEco.
    I have also set the price in the config file.
    But creating, claiming etc. doesn't cost money :(
    I think it has something to do with installing Register.
    But I have no clue how to, I downloaded it and put the folder I got in the download in the plugins folder.
    Tell me if I did anything wrong. :D Thank you!
     

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