[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

  1. I am using 1.4.9 Factions
    in 1118 bukkit

    If 2 people are a clan, you can not damage each other, only in Warzone (I have it configured so) but since theupdate 1.4.8 (I think) in areas of the clan also hurt each other.

    Sorry for my English, I speak only Spanish
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    Using PermissionsEx default ChatManager i'm getting this error:

    2011-09-15 20:12:38 [SEVERE] [Factions v1.4.9] Critical error in chat message formatting! Complete format string: %§a**test3§f 2$s
    2011-09-15 20:12:38 [SEVERE] [Factions v1.4.9] First half of event.getFormat() string: %
    2011-09-15 20:12:38 [SEVERE] [Factions v1.4.9] Second half of event.getFormat() string:  2$s
    2011-09-15 20:12:38 [SEVERE] java.util.UnknownFormatConversionException: Conversion = '§'
    2011-09-15 20:12:38 [SEVERE]     at java.util.Formatter.checkText(Unknown Source)
    2011-09-15 20:12:38 [SEVERE]     at java.util.Formatter.parse(Unknown Source)
    2011-09-15 20:12:38 [SEVERE]     at java.util.Formatter.format(Unknown Source)
    2011-09-15 20:12:38 [SEVERE]     at java.util.Formatter.format(Unknown Source)
    2011-09-15 20:12:38 [SEVERE]     at java.lang.String.format(Unknown Source)
    2011-09-15 20:12:38 [SEVERE]     at com.massivecraft.factions.listeners.FactionsPlayerListener.onPlayerChat(FactionsPlayerListener.java:104)
    2011-09-15 20:12:38 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader$6.execute(JavaPluginLoader.java:279)
    2011-09-15 20:12:38 [SEVERE]     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    2011-09-15 20:12:38 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:726)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:91)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    2011-09-15 20:12:38 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
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    Here's an interesting suggestion. Since only privileged players get creative anyway, make a bypass for if their gamemode is creative (for placing/removing blocks). ;)
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    War zone claims are not limited in any way, so that shouldn't be a problem.

    Confirmed based on looking through the code, thanks for the report. There's a logic issue such that if you have the "enablePVPAgainstFactionlessInAttackersLand" option enabled, players will be able to hurt members of their own faction in their own land.
    Since it's not a really major bug, it'll be fixed with the next normal release (not immediately).

    Quick dirty fix: /f config chatTagInsertIndex 0
    Better fix: Read the configuration page of the user guide, regarding chat configuration.

    Just because they're privileged enough to be granted Creative status, the server owners might not want them to be able to override the protections provided by Factions claims. If that is desired... they can always be granted the bypass permission to allow it, right?
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    This is working great on bukkit #1126
    I have a question can i set it so that only a faction can claim land only next to their allready claimed land?
    I dont like how they claim land in the wild :)
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    Fair enough, I'll fork and add it sometime in the future.
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    What do you mean by dirty fix? :confused:

    also the part in the user guide only works with essentials chat:

    First, Factions will check for “chatTagReplaceString” (will default to “{FACTION}”). If that string exists in the chat message, it will be replaced. You could therefore stick that string in your chat plugin’s prefix or suffix or whatever. Note that if local or channel chat is enabled in another plugin, Factions might never get a chance to replace it (depending on how the other chat plugin implements it; see below). If you use EssentialsChat, this is the recommended method. Simply include “{FACTION}” in the EssentialsChat format string in Essentials’ config.yml.
  8. Thx, would be possible to add an option for those who are not of the faction and enter theterritory of one, can make pvp? if I mistake not permitted

    Thx again, and nice plugin (run in #1130)
    In w3.magnanoziva.com ;)
  9. Alright i have a request which i think would be awesome, not sure if it's possible but here it is;
    Make it so you can see your faction members on the minecraft map item.
    That would be so awesome!
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    the jar wont create a folder??! plus that i cant chat in factions, my plugins are

    Show Spoiler
    AdvancedPail, AppleTree, BigBrother, ChopTree, CraftBukkitUpToDate, Darkbrotherhood, DuckShop, Essentials, EssentialsChat, EssentialsProtect, EssentialsSpawn, FlatLands, iConomy, iConomyPunga, LivingBuilding, MineCal, MobileAdmin, MobRider, MoveCraft, Pail, Permissions, PermissionsSql, ScheduledAnnouncer, SimpleJail, Simple Prefix, UniversalLockPick, WorldBorder, WorldEdit, WorldGuard, LWC, NoCheat
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    /f config claimsMustBeConnected true

    By "quick dirty fix", I mean that it will fix the error, but the placement of the faction tag in chat messages might not be very good since it will be stuck at the very front of the chat message.
    The chat configuration guide suggests that particular method for EssentialsChat, but that's only part of the configuration info and it also applies to other chat plugins which can be configured like that (not just EssentialsChat). Did your eyes just glom on to the mention of EssentialsChat and you then didn't bother actually reading the rest of it?

    Maybe at some point. It's a complicated issue which needs to be reviewed eventually.

    I'll consider that when I eventually check into the possibility of implementing faction maps on the map item.

    Does it output an error message when you start up the server? Have you followed the How Do I Install steps in the first post, including adding gson.jar to your server?
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    can you support sneak(shift key)?

    trasnparent faction tag when players sneak.(like a nickname)
  13. Yes
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    "The chat configuration guide suggests that particular method for EssentialsChat, but that's only part of the configuration info and it also applies to other chat plugins which can be configured like that (not just EssentialsChat). Did your eyes just glom on to the mention of EssentialsChat and you then didn't bother actually reading the rest of it?"
    Lol no, actually I read the whole of the chat section but I didn't know how to apply it to other plugins XD
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    That's true. I'm just ridiculously lazy to type in /f bypass every time... :)
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    How do I make it so that someone can kill a person while they are in that person's claimed territory?
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    Is it possible to select an exact warzone/safezone, so it's not just like a random amount of blocks around you? We're trying to create a warzone within a specific area, but by the looks of things we should have created the warzone first and the built around it.
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    That is QUITE easy.....all you have to do is enemy that faction and then you can hurt them in their territory
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    I am trying to claim Warzone / Safezone around my spawn and when I restart my server it resets the zones. Can you help?
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    Hello this is 7007king0770 with a Recommendation a lot of the people on my server who use your AWASOME plugin want: Ally Chat, they want Faction Chat, but for only Ally Factions. So Allied factions can talk to each other without the enemy's hearing.
    Thank You for reading if you do! ~
    P.S. While I don't donate due to money restrictions, I have been a supporter of your plugin sense, I first found it about a year or so ago.
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    Sounds like a Spout issue.

    Either play with increasing that same chatTagInsertIndex value to find the right spot, or if your chat messages consistently have a "<" or "[" or something like that in them, you can try to change chatTagInsertAfterString to "<" or similar.

    What do you mean? There is nothing random about it. Whatever 16x16 chunk you claim for the war zone / safe zone is it, unless you specify a radius, in which case radius 1 would be 3x3 chunks centered on your current chunk, radius 2 would be 5x5 chunks, 3 would be 7x7, etc.

    What error message do you get when you start your server?

    As I've mentioned a few times, ally chat is on my "look into eventually" list.
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    Sorry I didn't mean for it to sound random, I just mean is there a way I can select a specific area for a warzone. I just need an exact area for the warzone, rather than typing /f war and trying to find the corner perfectly without going over the edge of the required arena space.
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    Unlikely to happen - the whole idea of Factions is that it's based around your chunks. Switching to a cuboid system would completely change the plugin. It's sort of an either/or situation.
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    That's a real bummer. It's kind of annoying because we have an exact border around the edge of the arena, but because of the way it works the warzone goes over this into what we want to be a safezone. The only thing I can think of is reverting to WorldGuard and using the new setting in the config.
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    awesome plugin, what is the node permissions for make for a faction?

    oh ty i know, but i don't understand what is the good node for make a simple factions, so if i assign a factions.create on a single users group, they can make a faction but they don't close the invitation. So they have a limited actions.

    how can i do for use a node without full permissions or for select a single action?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    Endermen can pick up blocks in claimed territories. please tell me that'll be fixed...
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    Are you able to import towny information into factions if you were to switch from towny to factions?
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    not sure if this has been mentioned, but i noticed players can join any faction with out being invited?
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    It's probably because the factions are open.
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    Permissions are listed in the user guide, linked in the first post.

    I haven't checked into how to detect Endermen picking up blocks (if it's even possible yet), but I agree that's something which should be prevented by default.

    There's no official method, and I doubt there's a current unofficial method either. I'd be happy for someone to correct me, though.

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