[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

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    conf.json setting "homesTeleportToOnDeath". So:
    /f config homesTeleportToOnDeath off
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    Hello, I am currently trying to set this up on my server. The only problem is that i can not use the chat while I am in a faction. I know the problem is Essentials Chat. But i don't know how to make it work with Essentials Chat.
    Error log when somone is trying to speak :
    21:56:27 [SEVERE] Could not pass event PLAYER_CHAT to Factions
    java.util.UnknownFormatConversionException: Conversion = '§'
    at java.util.Formatter.checkText(Unknown Source)
    at java.util.Formatter.parse(Unknown Source)
    at java.util.Formatter.format(Unknown Source)
    at java.util.Formatter.format(Unknown Source)
    at java.lang.String.format(Unknown Source)
    at com.massivecraft.factions.listeners.FactionsPlayerListener.onPlayerChat(FactionsPlayerListener.java:100)
    at org.bukkit.plugin.java.JavaPluginLoader$6.execute(JavaPluginLoader.java:279)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:706)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:694)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Btw, chat in the faction works.
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    Can we expect an API?
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    Check the 2 pages before this one you will some screens that you might like.
    Cant wait for the new update as the current version restarts the server every 10min :D
    BioRage likes this.
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    Thanks, I found it, now to figure out this..

    Also when I created a fresh Factions, I have no config file?

    Do we have to use f config <vaule > setting ?"
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    try /f reload
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    If you're admin can you here everyones chat messages
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    Why is my factions red may i ask? It doesnt even make folder (Randomly Stop working) Is is broken?
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    2011-08-22 19:51:36 [SEVEREnull
    .bukkit.command.CommandExceptionUnhandled exception executing command 'f' in plugin Factions v1.4.5
    at org
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:352)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:737)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:701)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:694)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:436)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused byjava.util.ConcurrentModificationException
    at java
    .util.HashMap$HashIterator.nextEntry(Unknown Source)
    at java.util.HashMap$EntryIterator.next(Unknown Source)
    at java.util.HashMap$EntryIterator.next(Unknown Source)
    at com.massivecraft.factions.Faction.clearClaimOwnership(Faction.java:469)
    at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:74)
    at com.massivecraft.factions.FPlayer.leave(FPlayer.java:486)
    at com.massivecraft.factions.commands.FCommandLeave.perform(FCommandLeave.java:29)
    at com.massivecraft.factions.commands.FBaseCommand.execute(FBaseCommand.java:65)
    at com.massivecraft.factions.Factions.handleCommand(Factions.java:459)
    at com.massivecraft.factions.Factions.onCommand(Factions.java:444)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    13 more 
    When I attempt to leave my faction

    CB 1060
    Factions 1.4.5

    You never got back to me about a faction limit per world and the fake leader stuff.
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    Is it possible to give peaceful factions a color for their tag, like maybe light blue or something, so u can tell them apart from those factions that are doing pvp? Maybe not allow other factions to enemy/ally the peaceful faction cause it won't have any effect anyways.
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    We don't want other large factions instantly dominating newly created factions, we want to give new factions a period of growth. Is it possible to give newly created factions 3 days of protection from all other factions? But if they engage in combat it voids the protection?
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    First thing to try would be what is suggested on the configuration page of the user guide under chat configuration. If you still have problems, wait for the next release which should at least output more useful error information there.

    There are a few hookable functions mostly related to chat available in the main class. Beyond that... more might be added eventually.

    1. Haven't looked into the possibility of custom music yet. Possible, but probably no time soon.
    2. It only saves occasionally, so either wait 30 minutes or so, or shut down and start the server back up, or use /f save.

    What problems are you having exactly?


    Did you fully follow the install instructions in the first post? If you're sure you have, what error do you get when you start the server?

    1. Strange. I'll try changing that HashMap to a ConcurrentHashMap in the next release to hopefully prevent that from happening.
    2. I will, soon. I want to get 1.4.6 out first.

    1. I've already considered it, but coloring peaceful factions different than neutral would take some code restructuring and add a tiny bit more overhead, so I'm not in a hurry to do it right now.
    2. Also already considered, and was the original plan. However, I decided to instead allow them to set their desired relation while clearly indicating in the message that it will not do anything while the faction is peaceful, so that in the event that the peaceful status is removed they'll have the desired relation already set. What it says currently when setting such relations: "This will have no effect while their faction is peaceful."

    Not currently planned. You could (at least temporarily) grant peaceful status to any such small faction that wanted it.
    BioRage likes this.
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    Ah yep no worry then, I would if I may take a stabb at what is a major change in the next release, Iconomy6,BukkitPermissions support - Eaither or provide backwards compatability with current permissions systems ?

    Add this to my donation command list as well as the other stuff we are yet to talk about it would probably more motivation for you to look into it, The user who suggested this can thank me later.
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    Some of my players are being kicked for 'traveling to fast are you hacking' when they die and try and respawn. It seems to only happen in worlds that are disabled (power loss deny etc), Admins aren't affected. Is this a bug or do can I fix the issue with permissions somewhere?
    I have alot of plugins but ones that are probably relevent World Guard/Edit & Multiverse

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    NICE. For a second, I thought you were talking about DynMap style maps, but that's just as cool.

    As for world filling there's LibertasLoader for pre-generating chunks. But trimming, yeah...can't say I've heard of anything like that either.
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    just an idea, but is it possible at all to make it so that allied factions can open doors, operate switches, etc. (excluding opening chests). I as well as many on the server i am on don't like how being allied with another faction just means you cant hit them. It would make groups of factions able to co-operate better when an enemy faction is raiding and also put more meaning behind being allies with others rather then just "I don't want to fight on this PvP server so ill ally everyone i can". Thats really the only fault i see with this plugin, other then that its great, keep up the good work.
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    Thx for eco, its great :)

    Can we add a command buy an increase of the max power of a player?
    This dont look really easy to do :/
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    1. I haven't checked into Iconomy6 yet since I have no personal interest in using any economy plugins. Has the interface changed such that compatibility updates are needed? As for "BukkitPermissions", if you're talking about Bukkit's built-in "superperms" system, it's been supported for a while now.
    2. What in particular? You quoted 3 things. The first and third could be done with some work, but the second is off the table since I prefer the way it is now designed to work. Anyway, for later discussion.

    The only thing done by Factions during respawn is to set the respawn event's target to the faction home, if there is a faction home set and the appropriate options are enabled. Further, the 3 options for disabling some things in specific worlds you're talking about are entirely unrelated to that, beyond "homesRespawnFromNoPowerLossWorlds" doing its thing.
    The "travelling too fast" might be caused either by some plugin (not Factions, in this case) teleporting the player at that time, or by some problem in Bukkit's own built-in handling of changes to the respawn target location being set.

    I think WorldBorder is more thorough, though; LibertasLoader doesn't appear to make sure the generated chunks are pre-populated with trees, ponds, snow, bushes, etc., which takes a bit of extra jiggery-pokery to accomplish.

    Some extra ally-related conf.json options are planned.

    What plugin are you using for permissions, and what version is it?

    The ability to change the max power of individual players isn't currently planned.

    That's all good and well, but I just now checked the iConomy topic and 6 still isn't even mentioned in the first post. They're not pushing it quite hard enough yet. And yes, I did mention not adding bank support to Factions since I saw that the plugin author planned to remove them in iConomy 6.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    Permissions 3.1.6
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    this plugin is not compatible with the DynMap chat! you can't read the chat in dynmap, while enabled factions!
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    Strange. I just tested with Permissions 3.1.6 and it loaded fine for me. Even so, Factions is currently compiled against an older version of Permissions; I'll go ahead and update that, and it might possibly take care of your problem.

    Try setting "chatTagRelationColored" to false. People won't see faction tags in chat messages colored based on relation, but chat messages should get through to anything else looking at them after Factions.
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    Thanks :p I dont know why its weird like I load it , its fine then when I edit it , it just ruins the factions.
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    Iconomy50.1 is slowly on the way out mate the OP is trying to push Ico6 and I think its a pretty big overhual of the system such as the User Banks are going away so I heard tho I don't know how much core code has changed. Tho its not quite here yet at least I have not gone looking for it but it was advised that plugin devs should be starting to make the change to ico6.

    Anyway we can talk about the other stuff later. I just recall you mentioned something about not impliment faction banks due to Iconomy6 removing banks but maybe that was a different thread.
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    I might be asking a noobish question, but is there a way to get unlimited claims?
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    /f admin bypass


    Yea no rush no rush :p, was just asking as your last post sounded as if you had no intention to move to ico6 when it was out.
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    Requesting a feature to grab users of players faction. ;)

    (Why? Secret...)
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    multiworld compatabile please

    thanks :D
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    Big bug?

    "ownedAreaModeratorsBypass": true,

    but where is baypass for faction Leader!
    I just tried /f owner oglop (works)
    the /f mod Player2
    then Player2 as mod
    can acces owned territory by me
    but Me as faction leader can't baypass his ownership

    I know I can set
    "ownedAreasModeratorsCanSet": true, to false, but it's bug and should be fixed!

    thnak you

    there are some more things that I suggested :) please try to notice them
    thanks again

    aleready included

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016

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