[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

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    Is there a way that I can set land on the server to not be claimable but not actually a safezone? I still want mobs to spawn just not be able for the players to claim.
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    yeah nice idea unclaimable zones

    there isnt anythin in yet or you configure your warzones to that.
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    on 928, chat tags do not work :(
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    REQUEST: any way you could have a general WORLD setting, so that you can choose one or more worlds that you want the FACTIONS plugin to affect? The problem is that I want to disable building in the wilderness, but with only one world using factions, it is saying every other world is all wilderness and no one can build with this setting on. PLEASE HELP!

    Thanks for helping me with the config file issue, removed the world names and set it up in-game, works good now!
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    Your statement is rhetorical, your comparing oranges to apples.

    How is factions "noob" friendly? Faction's is based for PvP, Towny is more for casual PvP / Towns. Keep your comment's to your self, developer's work hard on plugins. We don't need your smart ass comments. If you like Towny, Great, why would we care if you post it on this developers thread?

    That's what us lurker's are here for, we'll try and aid you, plus we rather you stress free + working on content than debugging / solving our problems. :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    Translation is not currently possible without editing the source, and a translation interface is not currently planned.

    They work fine on RB 935 (and I assume 928, though since 928 has a nasty bug you shouldn't be using it anyway). Most likely it's due to a chat plugin using local/channel chat.

    For the various "make it work differently in different worlds" folks, these are the two commands available as of v1.2.0 with nothing more currently planned:
    /f worldnoclaim - enable/disable faction land claiming in the world you're currently in (toggle)
    /f worldnopowerloss - enable/disable power loss on death in the world you're currently in (toggle)
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    Should update on 935, 928 has a duping bug.
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    Kevin Forte

    I had that same problem when trying to edit it with a Mac via remote desktop access. I'm not sure if it was the fact that I was on a Mac or that I wasn't editing them directly, but when I edited the documents on the PC I run the server from right in the /plugins/Factions folder the changes remained.

    I have this exact same issue! @Brettflan It's a big one :p
    EDIT: Also, can you have each faction have a separate name and chat tag? Example: My Faction's name is MisfitNation, and I'd like to have MISFIT as the tag on chat messages without setting the entire faction's name to MISFIT.
    EDIT2: It'd be cool if you could use your power for NPCs that will defend your territories. I think I'm getting ahead of myself though.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Did you read my post above?
    Your two edit-requests are not currently planned.

    EDIT: by the way, people, not to be rude, but I don't have the time to keep answering the same questions over and over again. Part of the problem is that I still need to update the documentation to cover the changes listed in the changelog, which I hope to remedy at some point here. That's on me. All the same, if you post a question or request or problem and I don't respond to it from this point, it's probably because it's a question which has been frequently answered and/or is well covered in the first two posts of the thread.
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    Is there any easy way to have the username text (the one above each faction member's player) the same colors as the faction tag in the chat if they're in the same faction? Such as a green username for members.
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    Any chance that this is conflicting with essentials? I'm not being counted as a OP there.

    EDIT; Factions uses the Premissions Essentials made, could you add an option so it doesn't use premissions?
  12. Can I suggest that the config can hold a line that defines what blocks CAN be broken in the wilderness, safezone and warzone, so 3 lines that can be edited.

    Maybe some thing like:
    breakableblockssafezone = [ID1, ID2, ID3] //etc.

    It would allow people to mine out, say, stone blocks while underground and able to claim land, without having to surface and find the chunk they wanted.
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    Is it possible to link this with Commandbook So people can only /spawn if there not near enemy like how /f home works?
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    dunno if it is postet before but its a very damned bug that must be fixed quickly

    with a redstonetorch you can open doors in every claimed land, you have to put it in front of the door
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    lloyd menzies

    Hi, bit of a problem with my factions.

    Set it so players cant damage/use other factions when none of the faction members are online.

    "considerFactionsReallyOfflineAfterXMinutes": 5.0,

    However when a faction player is online you still can't damage that faction.

    My config.

      "colorMember": "GREEN",
      "colorAlly": "LIGHT_PURPLE",
      "colorNeutral": "WHITE",
      "colorEnemy": "RED",
      "colorSystem": "YELLOW",
      "colorChrome": "GOLD",
      "colorCommand": "AQUA",
      "colorParameter": "DARK_AQUA",
      "powerPlayerMax": 10.0,
      "powerPlayerMin": -10.0,
      "powerPerMinute": 0.2,
      "powerPerDeath": 2.0,
      "powerRegenOffline": false,
      "prefixAdmin": "HL",
      "prefixMod": "L",
      "factionTagLengthMin": 2,
      "factionTagLengthMax": 10,
      "factionTagForceUpperCase": false,
      "newFactionsDefaultOpen": false,
      "showMapFactionKey": true,
      "CanLeaveWithNegativePower": true,
      "preloadChatPlugins": true,
      "chatTagEnabled": true,
      "chatTagRelationColored": true,
      "chatTagReplaceString": "{FACTION}",
      "chatTagInsertAfterString": "",
      "chatTagInsertBeforeString": "",
      "chatTagInsertIndex": 1,
      "chatTagPadBefore": false,
      "chatTagPadAfter": true,
      "chatTagFormat": "%s§f",
      "factionChatFormat": "%s§f %s",
      "allowNoSlashCommand": true,
      "autoLeaveAfterDaysOfInactivity": 99.0,
      "homesEnabled": true,
      "homesMustBeInClaimedTerritory": true,
      "homesTeleportToOnDeath": true,
      "homesTeleportAllowedFromEnemyTerritory": true,
      "homesTeleportAllowedEnemyDistance": 32.0,
      "disablePVPForFactionlessPlayers": true,
      "noPVPDamageToOthersForXSecondsAfterLogin": 5,
      "claimsMustBeConnected": true,
      "considerFactionsReallyOfflineAfterXMinutes": 5.0,
      "territoryShieldFactor": 0.3,
      "territoryDenyBuild": false,
      "territoryDenyBuildWhenOffline": true,
      "territoryDenyUseage": false,
      "territoryBlockCreepers": false,
      "territoryBlockCreepersWhenOffline": false,
      "territoryBlockFireballs": false,
      "territoryBlockFireballsWhenOffline": true,
      "territoryBlockTNT": false,
      "territoryBlockTNTWhenOffline": true,
      "safeZoneDenyBuild": true,
      "safeZoneDenyUseage": true,
      "safeZoneBlockTNT": true,
      "warZoneDenyBuild": true,
      "warZoneDenyUseage": true,
      "warZoneBlockCreepers": false,
      "warZoneBlockFireballs": false,
      "warZoneBlockTNT": true,
      "warZonePowerLoss": true,
      "warZoneFriendlyFire": false,
      "wildernessDenyBuild": false,
      "wildernessDenyUseage": false,
      "wildernessBlockCreepers": false,
      "wildernessBlockFireballs": false,
      "wildernessBlockTNT": false,
      "wildernessPowerLoss": true,
      "territoryProtectedMaterials": [],
      "territoryDenyUseageMaterials": [],
      "territoryProtectedMaterialsWhenOffline": [
      "territoryDenyUseageMaterialsWhenOffline": [
      "worldsNoClaiming": [],
      "worldsNoPowerLoss": []
    Thanks so far great plugin, however it's a serious problem for myserver.
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    Faction Homes are teleporting my players even when they die in other worlds. Can you make it obey the no power loss worlds properly?

    EDIT: I submitted a pull request that does this
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    Dude. I was saying i like this more than Towny. Big whoop. Its more "User" Friendly.
    I was complementing the Developer not you so mind your own business.
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    Request: Is it possible to add iConomy support or BOSEconomy support for this Plugins. I should have 2 Ways to Go. The First and Default Way to use it with Power and the Second Way is with any kind of Conomy Plugin. It would be great and many many other choose your plugin than.
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    Hi, awesome plugin.
    Is there a way to link this with chest protection plugins like LWC? It would be great if players could have their OWN (not faction) protection on chest in faction territory. And it would disappear when some other faction have conquer it. So the chest would be destructible and lootable by the winner faction, but faction members couldn't steal from each other.

    Excuse my english, please :)
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    I don't think anyone reads the pages before, however. He already decalred that he does not want to add it, since he's on a tight schedule, everyones request will be barley looked at. If you want more work done, simply donate to him, and that can give him an incentive to work on your requests.

    If you want iConomy support, look up Command iConomy "turn any plugin into an iConomy plugin"

    EX: /f create test1: 5000 $

    Factions already protect's it from outsiders, only insiders can access each other's chest, LWC can be used for that, for for user's not in a faction.

    I don't think you need /spawn if user's use /f home to be honest, can't have both juding from what you want, just remove the node for /spawn. Linking would take to much time for the developer

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    Yes but chests protected by LWC are indestructible. When someone conquer their territorry, they can't destroy it because it's not theirs! :(
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    Awesome plugin.

    I have one issue though. Is it possible to claim something in Nether when using option that forces connected territory? If not is it possible to fix it somehow? Otherwise Nether is unclaimable. :(
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    Could you make so if the land where your "/f home" was set is taken by a faction or unclaimed by you the /f home would be deleted?
    Maybe just check when a player die's to see if the location where his /f home is, is still his land.
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    You can edit "chatTagFormat" so that it's just "%s" and make sure the faction tag is set to be right before the username, and that will do everything possible from the Factions end of things to get it to work for you. If that doesn't do it, then you have another plugin which is setting the color of usernames (which is probably going to be the case). It's likely you have the name color already set based on Permissions group.

    The placement of the torch is prevented, but it still opens the door, right? That's a Bukkit bug which I understood they fixed a few RBs back.

    Can you explain what exactly isn't working correctly? Your config looks fine, but I just double-checked the code which determines whether someone can build/destroy based on whether a faction is recently online or not, and I can see no bugs in the code. If you can give further details so I know what situation I'm looking for (block destruction/placement? TNT cannon usage?) I might be able to find something.

    I can see how others might want to respawn to faction homes no matter what world they die in. So, I'll accept your pull request and add in another option for that.

    Fair point. I'll see about updating that to apply separately to each world.

    Hmm. Sensible enough, I'll look into doing that.
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    Cool, thanks :) Another issue we found was that if you died in pvp, then later on died in a non-faction world, you would respawn in pvp, but then if you went back to the non-faction world you would still have the inventory before you died in that world. Basically, Faction homes was interfering with the multi inv plugin
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    Any way I can use this on only 1 of my 5 worlds?
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    I don't quite understand that, but OK.

    I expect I'll be making another release later today with the latest changes.
  28. would be realy nice if instead of claiming whole chunk from top to bedrock, you could change the bottom height in the config. right now using this plugin makes bedrock bases nearly invulnarable. thats the only down point i have with this plugin
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    lloyd menzies

    Hi, the faction plugin works now. 100% working just had to restart the server again twice just to get it working...
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    Awesome plugin. I didn't understand it until I put it on my server, but it's added a whole new wonderful teamwork dynamic to our server.

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