Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

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    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
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    Awesome, thanks for adding in circular zones <3
  3. Hello i have a question for you. I like the work that you have done so far, it's just that i don't know if i like where you are taking it. If i honor you in the new project would it be okey by you if i borrowed code and started a new plugin? i have a chance of getting a group to work on this and id like to open up the source.
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    The project is open source. and Licensed with the MIT license. So by all means, feel free to use what you need. However, why not colaborate? Feel free to PM me with the ideas you have. Maybe we can work something out to benefit the maximum amount of people.

    Friendly Forks > hostile any day.
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    Is this updated for 1.3?
  6. Do you have repo some where? di rather give all the credits to you and fork it to avoid confusion.

    A merge can be done later if you so desire.

    The things im looking to do is make it save to a db instead of a file, skrap the permissions and use owner and member status whit flags to decide what they can do.
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    I have not tested it for 1.3 yet. If anybody else can report on this, that would be most appreciated.

    Well a good chunk of those changes are things intend to do. You may not be aware yet, but Bukkit is going to have its own data storage interface for plugins to leverage. And I intend to use that rather than the flat file, as well as utilizing their built in permissions that are on the way.

    The current method is only temporary, as Bukkit isn't feature complete yet.

    The link to the repo can be found in the OP (the link to the issue tracker).
    arthoz likes this.
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    Yeah, I need confirmation A.S.A.P. on whether this works for 1.3, our entire sever depends on your plugin, Mr Jblaske.
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    From what it looks like, Bukkit isn't even ready for 1.3 yet. So I'm afraid you are going to have to wait it out. Either tell your players not to update to 1.3. Or create a backup of your map and have everybody run free for a little while till everything catches up. Then replace your files. <- this is normally what i do when an update comes out.
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    Thanks for the help jblaske but I am still wondering where it stores the information you put in with admin commands?
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    It stores it all in zones.txt
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    Sorry to bother you, but the I'm getting annoying error messages when attempting to load up EpicZones on my server:

    2011-02-22 21:44:10 [INFO] Created Zone [Spawn Point]
    2011-02-22 21:44:10 [INFO] [EpicZones] error starting: null Disabling plugin
    2011-02-22 21:44:10 [INFO] EpicZones version 0.10.0 is disabled.
    The null is all I'm getting, with no other indication as to what went wrong. The Spawn Point zone is the only zone left after I commented the rest out. The plugin runs through all of the lines in zones.txt and sets up all the uncommented zones, then it throws this null and disables. And after it disables, I have to stop and start the server again to try to reload the zones file.

    Commenting out all the zones does not give null. Inserting the stock zones list does not give null. Why is it even failing so bad that it needs to disable?

    config.yml: default with map boundries turned off

    Thanks :)
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    Jblaske? Does it work with the 1.3 compatible craftbukkit that was released moments ago?
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    Doesn't, I just updated to 1.3 and people can build in my spawn town :( Let's wait for the update :D
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    It seems that there was a change in the player move events. So the plugin is unaware of where players are. This *should* be a relatively simple fix. Stay Tuned.
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    I swear to jebus if you finish EpicZones in the next 3 hours I will donate 30$ to your coffee fund. Our server usually has ~60 people on right now, now we've got 12 because we're stuck at 1.2 where our towns can be protected :(
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    Version 0.11 is now posted.

    Should work just fine with 1.3 now.
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    Craftbukkit v415
    EpicZones v0.11

    Thank you [​IMG]
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    Please report bugs on the issue tracker.

    Also try a newer version of bukkit - this was tested against 450

    EDIT - Also issuing a Reload in the console might fix this too.
    --- merged: Feb 23, 2011 9:46 PM ---
    Also, this is now fixed in 11.1
    Dere011 likes this.
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    Running CraftBukkit build 447,

    Permissions v2.0
    EpicZones v0.11

    My command console is SPAMMED with the following;

    2011-02-23 16:47:41 [SEVERE] Could not pass event PLAYER_MOVE to EpicZones
        at com.epicsagaonline.bukkit.EpicZones.General.ShouldCheckPlayer(
        at com.epicsagaonline.bukkit.EpicZones.EpicZonesPlayerListener.onPlayerMove(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.a(SourceFile:230)
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(

    We're SO close to being 1.3 compatible I can taste it! Just waiting on EZ!
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    Thank you [​IMG]
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    See above - version 11.1 fixes this.
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    Download link for 11.1? I only see 0.11 on the front page.

    And just to double-check, no difference in zones.txt formatting? copy-pasting my old zones.txt will work with this version?
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    The OP has the right download, but here it is for ease -

    Also, zones.txt has not been changed.
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    does nothing

    craftbukkit 447
    latest epiczones

    i can use /reloadez once

    it successfully reloads ez

    after that it says "Latros issued server command: reloadez"

    and nothing happens
    --- merged: Feb 24, 2011 12:33 AM ---
    please respond confirming / denying your awareness + fixing of this issue?
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    After updating this plugin to 11.1 Permissions 2.0 throws:

    2011-02-23 19:46:04 [SEVERE] com.nijikokun.bukkit.Permissions.Permissions cannot be cast to com.nijikokun.bukkit.Permissions.Permissions (Is it up to date?)
    Permissions won't load when EpicZones is enabled.
    This is the last plugin on my list to update, and I really need it. I have no ideal if it's me, can anyone else confirm this?
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    ReloadEZ has been acting up for a few versions, Right now reload from console is the better bet of the two. I intend to fix this in the next release. I"m home now and should be able to release .12 which will be much more stable.
    --- merged: Feb 24, 2011 1:57 AM ---
    I'm unable to reproduce this on my server. Are you sure you are using permission 2.0 and not 2.1?
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    Setting PVP to false = cant PVP
    Setting PVP to true = cant PVP

    After both of these, did a /reloadez, and restarted server (after a save-all)

    Seems like the PVP flag function isnt working period for me anyway
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    I'm using Permissions 2.0 with CB b432. I don't know what I could be doing to trigger this unless it's another plugin. Epic Zones 9.x worked fine before Beta 1.3, with the same plugins.
    I have World Guard, World Edit, Precious Stones, BigBrother, HeroChat, MyHome, MyWarp, TelePlus, Nether, Essentials (Spawn, Ban, Help), OtherBlocks, and LWC.
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    I've found the issue and it will be fixed in 0.12, which will be released in a few hours.

    Is pvp set to true in your file?

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