Inactive [SEC] AuthMe v2.5.1 - High Performance Authorization plugin [1818/1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by pomo4ka, Jun 19, 2011.

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    Is beta7 use database from previous versions ?
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    yes Authme Reloaded is the uptodate version of AuthMe with some new features
  3. Perfect translation of messages.yml for Portugal-Portuguese Brazilian-Portuguese by euQsei

    Tradução perfeita do messages.yml para o português Brazil por euQsei

    unknown_user: Usuario inexistente
    unsafe_spawn: 'Spawn inseguro. Seu spawn foi modificado.'
    not_logged_in: '&cNao conectado!'
    reg_voluntarily: Para registrar um nickname, digite: "/register [senha] [senha]"'
    usage_log: '&cPara entrar digite: "/login senha"
    wrong_pwd: '&cErro. Senha Incorreta.'
    unregistered: '&cDesregistrado com sucesso!'
    reg_disabled: '&cNovos registros estao desativados.'
    valid_session: '&cSessao de login'
    login: '&cLogado com sucesso!'
    vb_nonActiv: 'Sua conta nao esta ativada, verifique os seus e-mails!'
    user_regged: '&cEste nome ja foi registrado antes.'
    usage_reg: '&cPara registrar digite: "/register senha senha"'
    max_reg: 'Numero maximo de registros excedido.'
    no_perm: '&cSem permissao!'
    error: 'Ocorreu um erro de sistema, por favor reporte ao ADM.'
    login_msg: '&cPara entrar digite: "/login password"'
    reg_msg: '&cPara registrar um nick digite: "/register senha senha"'
    usage_unreg: '&cPara desregistrar digite: /unregister senha'
    pwd_changed: '&cSenha modificada!'
    user_unknown: '&cNome de usuario nao existe. Verifique.'
    password_error: Erro! Senha incorreta!
    unvalid_session: Sessao invalida! Desconecte e reconecte-se novamente.
    reg_only: Registro permitido somente para nomes na Whitelist!
    logged_in: '&cJa esta logado!'
    logout: '&cSaida realizada com sucesso.'
    same_nick: Este nick ja esta online...
    registered: '&cRegistrado com sucesso!'
    pass_len: Senha muito curta.
    reload: AuthMe Recarregado.
    timeout: Demorou....

    My E-mail is:
    [email protected]


    Host IP:

    Whitelist: ON
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    thank u mean very gratfull, i'll add it to language support.
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    not working
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    no metter :)
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    can someone give me a example for the groupmanager + autme config parts where i have to setup the groups ?
    i try to config it but player still join in wrong groups for me and i dont know why
    its 1.2.4-R0.1 and 2.6.3b7
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    hey i never use GM but i could help u.
    use and let we see your config.yml of AuthMe and GM. Pay attention that Group name has to be the same (casesenstive) and if u set up a per World Permissions style u have to set if for each world otherwise setup the global permission configuration.
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    can u plz fix the bug ?
    every time a player move the mouse there is a message spam in console
    i use Citizens 2 #76 + Vault 1.2.13 + #2113 craftbukkit-1.2.4-R + authme 2.6.3b7
    this error only comes when citizens AND authme is on the server
    both alone made no errors and i dont know who made this error

    [SEVERE] null
    java.lang.ClassNotFoundException: net.citizensnpcs.api.CitizensManager
    at$ Source)
    at Method)
    at Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet10Flying.handle(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(
    at net.minecraft.server.MinecraftServer.w(
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    New version for mineccraft 1.2.4 several bug fixing.

    Changelog: 2.6.5
    • fix Citizens isNPC check if citizens isent found
    Changelog: 2.6.4
    • fix lag on Movement event if allowMovement: true and radius is > 0
    • fix reload config for spout.yml
    • add Multilanguage support, now messages.yml is renamed in messages_en.yml
    • support default language de - cz - en - br feel free to send me your language translation for adding it as dafault
    • new config option messagesLanguage: en that set the language of messages. ( see below Known caveats if dont want to load the default lang file )
    • now there is real support for both citizens Version 1.1.x and 2.x
    • support for minecraft 1.2.4
    • support for new spoutplugin
    • critical bug fixes
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    is this my bug fix ?
    java.lang.ClassNotFoundException: net.citizensnpcs.api.CitizensManager
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    yes hope so ;)
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    will test it tonight :confused:
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    Hi, I have a problem. I am currently using a plugin called Scavenger with AuthMe as well. When I die and goto title menu, and when I join again, it gives me my items when I haven't logged in yet. When I log in, it removes my items. Help?
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    i think that u have to open a ticket on that plugin, seems that it gives back inventories after login and after AuthMe inventories control, so when u login correctly authme dindnt found any item and then give u back empty inventory. a solution could be to give back item ( from scavenger ) suddnly after death and not after respawn or if player quit set his previus inventory so at server join AuthMe could take it correcly.
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    looks like the bug is gone
    i test it with 116 and C2 and no more errors
    thx !
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    When did you gonna support reload comannd ? :confused: :'(
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    ok well.

    not so early, reload command hasent a good way to manage your server. every plugin has to have their own reload command like authme, at least stop and restart ( and before kick all your player ) will be the best solution for prevent all type of crash and ram/cpu usage take this as advice ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Hi! I love your plugin, but I found a bug. Users can duplicate armor in this way:
    1) They wear an armor
    2) They type /logout
    3) Before doing login, they put in the inventory their armor
    4) They do /login <password>
    5) They can place in the inventory with right-click many armors
    Can you fix this bug?
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    fixed in last release ;)
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    I host a tekkit server. But the problem is, ever since i got your plugin (cz i have an cracked server) all power from things would be drained. And the power from Equivalent exchange would also be drained? There was no errors in my consol. Would you take a look?
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    on minecraft forum where u take the mod there is a modded version of authme that solve this problem, i cant provide a official version due to incompatibility of that mod a new bukkit server apis.
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    Thanks for your answer!
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    You have exceeded the maximum amount of registe or

    You have exeded the maximum amount of registe

    cause by permission

    max number of registration by ip is 1

    for more, change

    PrtScr capture_3.png

    add permission



    like this post


    have a nice day

    darkwarriors likes this.
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    i use the last version of AuthMe 2.6.5 on craftbukkit 1.2.4 raccomended build 2126 but sometimes when my players login they fall down out the world or they "spawn" inside the ground/blocks and i can fix it?

    Here my cfg...
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    check when that situation happen if player's coords in auths.db corrispond to correct location of player, check if the mistake is on stored coords or on teleported player, and report what u see by this little debug.
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    Hi I have a question where do I send my translation of AuthMe?
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    It doesnt save peoples items when they join back they have no items
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    Can you update it? 1.2.5 is already out. But last versions of ur plugins didnt work for me.
    Log (open)
    Error occurred while enabling AuthMe v2.5.1 (Is it up to date?
    java.lang.NoClassDefFoundError: org/bukkit/util/config/Configuration
            at java.lang.ClassLoader.defineClass1(Native Method)
            at java.lang.ClassLoader.defineClassCond(Unknown Source)
            at java.lang.ClassLoader.defineClass(Unknown Source)
            at Source)
            at Source)
            at$000(Unknown Source)
            at$ Source)
            at Method)
            at Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(
            at net.minecraft.server.MinecraftServer.t(
            at net.minecraft.server.MinecraftServer.a(
            at net.minecraft.server.MinecraftServer.init(
    Caused by: java.lang.ClassNotFoundException: org.bukkit.util.config.Configuratio
            at$ Source)
            at Method)
            at Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 26 more
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    hi, i have the plugin for a while and like it verry much! but, i can only register 50 players. How can i increase this to let more players register?

    thx, TrolfacerNL to checkout the error, server ip:

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