Inactive [SEC/Admn]IpLock -- passwordprotect or mark playernames, linked to an ip, as safe[V 0.5][1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by Sgt_Tailor, Mar 11, 2012.


What do you think of this plugin

  1. Awsome

    106 vote(s)
  2. good, but I have some suggestion

    44 vote(s)
  3. I think it is promising

    22 vote(s)
  1. I am still fixing bugs and adding stuff
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    is it possible to make setting/using a password optional?
    alot of new players just instantly quit when it asks them about a password
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    This looks great, so happy I found this since my server is in offline mode, weve been having problems with a particularly malicious and clever player.
    Thank you!
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    Thanks a lot¡¡¡ :D your plugin is awesome but... the only thing is when you are in the login process all the mobs can kill you while you are writing you password and i would like if you could fix that thanks
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    A file with passwords would be nice please:)
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    can I have the source code please for the 0.4 version?
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    we would really appreciate source, or an optional password feature (all my new players leave rather than set a password)
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    I think if you added permissions, more people would use it.

    For instance, I'd use it on my server but only if I can make some ranks forced to use it and others not show anything. We can negate permissions, so it's not that hard to implement.
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    this addon could also use a feature to allow an op to delete or set someones password
    or even a account file reload command

    in order to fix a problem where someone forgot the password, i had to manually edit the file, and restart the whole server
    It would be nice if there is a command like : /viewpassword [username] and then it will show you the password of that player. (like if you forgot your password and logged in on a other one to do that). Thanks
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    the password are encoded so that wont work

    but it would be useful if an op can reset a password, or remove it, without restarting the server
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    When will we see an update for this plugin?? I also get an error too

    2012-07-17 01:58:13 [SEVERE] Error occurred while disabling IpLock v0.4 (Is it up to date?)
    at iplock.iplock.onDisable(
    at org.bukkit.plugin.SimplePluginManager.disablePlugin(
    at org.bukkit.plugin.SimplePluginManager.disablePlugins(
    at org.bukkit.craftbukkit.CraftServer.disablePlugins(
    at net.minecraft.server.MinecraftServer.stop(
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    Ilove this plugin, thx for an awesome plugin :D
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    i declare fair use ;) making an update for this mod if the author doesn't return

    now lets new players chat and move without registering, and reminds them that they need to register or log in when they try to do anything else besides talk or move, much less confusing to new players
    im also making it so op can reset someones password incase someone forgets theirs, without restarting the server
  15. Hello,
    When i was starting to test all of our plugins (for our new project) I get this ERROR when i STOP my server:
    10:27:42 [SEVERE] Error occurred while disabling IpLock v0.4 (Is it up to date?)

    at iplock.iplock.onDisable(
    at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManag
    at org.bukkit.plugin.SimplePluginManager.disablePlugins(SimplePluginMana
    at org.bukkit.craftbukkit.CraftServer.disablePlugins(
    at net.minecraft.server.MinecraftServer.stop(

    Oow i forgot the pastebin.. here it is:
    Hope to see your message :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
  16. Sorry for the late response, I have been on a 4 week vacation. Because of this I did not have time to update IpLock just yet. I am fully aware of the fact that it has been a long time since the last update. I will be updating IpLock THIS weekend.
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    Hello, I really like this plugin for it seems very useful. However, there is one thing that's a bit of a thorn in my side. My ISP issues my router a dynamic ip address - one that changes every few days or so. The problem with this is that every time it changes, players have to re-type the /safeip command. I don't think there's any way around that, but what is annoying is that even though there is a new safe ip, the old ones still exist. I realize this is pretty much the purpose of the plugin, allowing users to securely log in from different locations, but in my case it would probably be better to have it so that every time the /safeip command is issued, the new ip that they're logging in from would overwrite the older ip, allowing only one ip per player. /lockip sort of does this, in that it allows one ip, but I don't think the ip updates when you log in from another ip (please correct me if I'm wrong! :) ). So would it be possible to perhaps add a command, or a setting in some kind of config that would allow a player to use the /safeip command from an ip that isn't listed, and have the new ip overwrite the old one? Or something similar? Sorry for the wall of text, but I feel it helps to describe my situation. :)
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    Cool, to let ya no even the weekend is over n hope ur still working on it is bc, the Annoucements plugin..... the cmds for that to alloe u to build, somehow its over writing with your plugin at the same time overwriiting that plugin whoch your not getting anywhere to type or to move.

    meaning by...
    i wanna txt or move but first i need to login, STOPS!! the annoucements takes over and tells u to read the rules and to accept them..u type /Rules...STOPS!!! this plugin IPLock is telling u need to login in first..

    so there like conflicting each other going back and forward that u cant do anything..the annoucements should come in second like xAuth does.

    or u can have that in ur nxt update, i can keep my announcements rules out for a while, at least i have signs in my spawnpoint saying the same thing in /rules to /acceptrules. :D

    btw i do aggree with Thalonkoju even u dont no if ur gonna get that exact ip again months later.
  19. The update has got a little bit of delay. I keep bouncing into a nullPointer -.-
    Anthony13 likes this.
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    any luck yet?
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    The plugin bugs when someone try to use flymod without being logged-in. It's a pity, I really like this plugin.
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    another HUGE problem!!! when some1 who is registered enter in my server he can move and he isn't even loged in.Also try to fix the problem with inventory.Suggestion make a time to login and if the player don't enter his password to be kicked.If you could fix and make this this plugin will be epic
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    I want a plugin like this tho it just locks the ip
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    Please update it, it's an awesome plugin !
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    Hi! awesome plugin, but can anyone send me the text inside the translate.yml? because it says everytime "null"

    Please! only the translate.yml
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    i get that too.
    i also have a error where to the player's client he is moving, but to the server he isnt. (all before he is logged in)
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    Actually there is a update on the bukkit dev site.
    joehot2000 likes this.
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    thanks for telling me!

    the iplock on bukkitdev is a different plugin all together, it locks accounts to 1 ip, not has a /setpassword and /login system.

    if i just found the wrong thing, can i have a link?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
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    I believe that is the same person who made the IpLock with password. He may have rebuild his plugin all together. I'll need to look into it to find out.
  30. Offline


    ah ok.

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