Run event later than other events

Discussion in 'Plugin Development' started by Hex_27, Aug 4, 2015.

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    Hex_27

    Well, let's say that I have an event that sets the player damage to 1000. Then, I have another event that checks if the player is holding an apple, then sets the damage to 0. How can I ensure that the second event goes after the first?
     
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    Hex_27

    @megamichiel does it apply to this? That is for cancelling events.
     
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